Archives: TI-83 Plus/TI-84 Plus Programs
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These programs are for the TI-83+ and TI-84+ calculators, including the 83+ SE and 84+ SE. They are mostly not compatible with the color-screen 84+ CSE or CE variants, but some BASIC programs can be run on all of them.

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  1. 84+ ONLY!
    Run this program to check how long it is to the New Year. Just a small little program to figure out how many more drinks you need to drink until the New Year.

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  2. If you enjoy Pokemon or Earthbound, you'll probably enjoy this game. Play as four children who end up trapped in the Whirlpool Galaxy. Fight enemies and find materials to build a ship to take you back home to Earth.

    Features:
    ------------------
    * Detailed graphics and smooth-scrolling
    * Four playable characters, each with unique weapons
    * A full story with cutscenes
    * 11 levels that take place on 8 different planets
    * 70+ enemies, including several bosses
    * Save up to 3 games

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  3. This program will give the day of the week for any inputted date.

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  4. Lbl 0
    This program randomly generate 5 pixels.
    Goto 0

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  5. Want to make an 8x8 or a 16x16 icon for your Doors CS program? Well now you can easily make your hexadecimal icon strings with the graph screen! Just draw your icon with the pen tool and store to Pic9 and use this program to make your string, and recall Str9 in your program for your icon! You can also preview hex strings of 16- or 64-character lengths! For more information visit https://www.cemetech.net/forum/viewtopic.php?t=12817

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  6. The classic mobile game that everyone has played, Cookie Clicker!
    When making the game I used actual game data from the original, to make it seem as similar and fun as possible!

    Changelog:
    Optimized Code
    Reduced Size

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  7. Yet another snake game, I think this is one of the better ones, but I'll let you decided!
    Controls:
    Right, Left, Up, Down, MODE, Y=, 2ND, ENTER.
    Note: This program will use Pic0, L1, L2

    Written in pure basic by: Justin Hair in 2021

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  8. This package includes the original version of First Fantasy: Mana Force RPG without all the color versions additions, then called Mana Force for the TI-82+/83+/84+. A sequel is also included, but it is only available in French and is incredibly brutal in terms of difficulty.

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  9. Contest 13 entry. A simple concept by a simple person. You are a cat in a space pod that "accidentally" got deployed. You have to gather as many stars as possible for the mothership experiments before time runs out.

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  10. Fully Functional sliding puzzle. Supports 3x3 up to 10x10.

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  11. Reset your variables in RAM, graph settings, etc but keep programs and flags. Will set the clock if it is (obviously with no doubt) wrong, and tells you how much RAM you have and the battery level.

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  12. This program lets TI-BASIC programmers to easily display an RPG game style textbox that supports automatic/manual line/page advancing, adjustable delays between characters and keypress to display text faster.

    This is my first assembly project ever. Huge props to two Lv. 99 ASM wizards Runer112 and Xeda112358 for lending me a hand when I needed help or explanation on how things work.

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  13. This is an abacus program crammed in under 400 bytes, to both demonstrate the power of an old counting aid and to garner cheap laughs with the irony of emulating an ancient math tool on a modern math tool. This version uses ~150 fewer bytes than the previous one. (RoccoLox Programs gave me useful pointers to figure that out!)

    Uses variables: A, B, C, H, L1, GDB1.

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  14. This is a port of the minigame "Snorlax's Lunchtime" from the PokeMini to the TI-83/84 Plus/SE. It requires DCS 7.2 to run.

    In this game, you control a Snorlax who wishes to eat food. Food will fall onto Snorlax's plate, and you must eat it (Press [2ND]) before the time runs out. The faster you eat it, the happier Snorlax will get and the better your score will be. However, occasionally a Pichu will fall onto Snorlax's plate. When this happens, you must avoid the Pichu or it will zap you and you will lose the game.

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  15. Easily get the value to an ASCII character

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  16. This game is a slight variation from the one on cool math games. This is a game that will not let you put your calculator down. It is so addicting! You can play it in class or in the car, and you will not stop thinking about it until you beat the game! You also have a chance to get famous. Try it out!

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  17. ZMath is a collection of the first few (mainly) math programs I ever made on the TI-84 Plus C Silver Edition. It includes the following calculations:

    -nth term of Arithmetic Sequence
    -Arithmetic Series
    -Distance Formula
    -Area of Equilateral Triangle
    -Binomial Expansion
    -Basic PONG
    -Area of Regular Polygon
    -Area of Regular Triangle (Heron's Formula)

    As always, any and all feedback is appreciated! :)

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  18. The screenshots are from Alpha 2, but the GUI and keys are the same. This program is a drawing tool that allows the user to draw shapes without typing into the home screen.

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  19. This game is supposed to be hard. Very hard.
    The game mechanics are similar to Dark Souls; where you kill demons and collect their souls, which are used as currency. The game is supposed to be so hard that even the lowest level demons can kill you, even if you are on a very high level.
    Every so often, you will encounter a demon enemy. This will take you to another screen, where you will need to press [enter], then fight it. You cannot exit from this screen unless you kill it, or die.
    Items are not currently implemented.

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  20. Using the heapsort algorithm this program very quickly sorts a TI-list. For example, a 999 element list takes just 3 seconds to sort, compared to 55 seconds for the OS SortA( routine. **Update: Now only 200 bytes (compared to 357), faster, needs no additional RAM, and uses 15MHz mode if possible, so 999 elements takes about 1.1 seconds :)

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  21. This program solves all 9x9 sudokus.
    Just start it up and press enter to input a new sudoku.
    Then type in the numbers of your sudoku starting at the upper left corner to the right column by column.
    Type a zero for free spaces.
    Use the DEL-button to undo last input and retype that number.
    After you typed in those 81 number the program will start solving.
    Have fun.
    Please leave feedback

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  22. This is the first Alpaga Software release.

    Its sole use is to pick random 6/49 lottery numbers for you if you're too lazy to create them by yourself.

    Even if you use this program, it is very very very unlikely that you get the jackpot.

    Good Luck!

    Version française incluse.

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  23. A collection of function solvers useful for math from middle school to grad school!

    This is still in beta so glitches and a smaller library of functions will be here.

    If you have any problems with this or suggestions for functions, tell me!

    Functions:
    - Pythagorean Theorem
    - Quadratic Formula
    - Area Calculator (Triangles, Rectangles, Circles, Ellipses)
    - Volume Calculator (Prisms (Triangular, Rectangular, Pentagonal, Hexagonal), Pyramids (Triangular, Rectangular, Pentagonal), Cylinders, Spheres)
    - Temperature Conversions (Celsius, Fahrenheit, Kelvin)

    Changelog:

    Version 0.3.0
    - Temperature Conversions Added
        - Fahrenheit, Celsius, and Kelvin can all be converted between each other.
    - Version on title screen changed from "v0.1"
    - Versions are now labeled as "0.1.0, 0.1.1, 0.1.2" instead of "0.1, 0.1.1, 0.1.2".

    Version 0.2.1
    - File changed from .8xp to .zip

    Version 0.2.0
    - Quadratic formula now tells you if X is undefined instead of crashing
    - Area calculator added
        - Triangle
        - Rectangle
        - Circle
        - Ellipse
    - Volume calculator added
    - Prism
    - Rectangular Prism
            - Triangular Prism
            - Pentagonal Prism
            - Hexagonal Prism
        - Pyramid
            - Triangular Pyramid
            - Rectangular Pyramid
            - Pentagonal Pyramid
        - Cylinder
        - Sphere
    - "Back" Function added to all menus

    Version 0.1.0
    - First version ever!
    - Pythagorean Theorem and Quadratic Formula added

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  24. This program efficiently triangulates the position of a stronghold using two position and angle fixes obtained by sighting an Eye of Ender and recording the position and angle from the F3 debug menu. Not compatible with Bedrock Edition because it doesn't show your angle.

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  25. This is a port of the classic Minesweeper game to your TI calculator!
    ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭
    Simply download onto your TI-83+, 84+, or 84+CE and start sweeping!

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  26. A math program that finds the arc length, average rate, average value theorem, Riemann sum, tangent finder and rotation volume/surface.

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  27. Included is a Python program for compressing data, and a calc program for decompressing compressed image data. The algorithm is basically LZ compression, but allows for arbitrary sized runs and indexes. For reference, it took a little less than 3 times as long as a straight memcopy to decompress the test image and draw it to the graph screen.

    The prgmLZD is 187 bytes and the example splash screen is 533 bytes on calc. Combined they use 720 bytes, compared to 779 bytes for a Pic var of the same dimensions. This means that I actually saved space by putting a decompression program on my calc.

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  28. A TI-Basic Coin collection game (with secrets!).
    fixed credits bug and blank mode no-coin bug.

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  29. This is a new font editor based off an old program by Zeda.
    Please read the `Read Me 1.00.pdf` for more details.

    This is now fully functional, with more features. Some are auto-backups, font organization, and more. Enjoy!

    The Read me file has lots of juicy information about this editor, so I strongly recommend you look at that.

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  30. This program will take a dollar amount that you input and break it to its smallest forms. Currently, it is only compatible with USD (unless another form of currency works the same way as USD, then that currency will also work). If I get enough support for another currency, I will do that currency as well and update this program.

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  31. SEIRINS is a Sierpinski triangle generator for the Ti 83+/84+, written and compiled with the Axe Parser 1.2.1

    Very simple. Simply run and it plots the points of the Sierpinski Triangle using the Chaos Game algorithm.

    Simply press CLEAR to exit. Program will run indefinitely, so be sure to exit when done.

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  32. This is a program to sort the VAT in-place using an adaptive insertion sort. It's fairly fast compared to other VAT sort implementations, but way faster than others I've found on a nearly-sorted or sorted VAT. For example, if you have 95 named variable VAT entries, and add 5 new programs, this takes just over .01 seconds to sort.

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  33. PROJMOT.8xp: This is a very simple physics program for projectile motion problems that gives you Vx, Vy, Tup, Ttotal, and Dh from just
    velocity and angle! As far as I can tell, it is the simplest program out there that will tell you all of these values. It
    gives you the most exact possible values as it doesn't round to a certain amount of digits.

    PMXY.8xp: Same exact program as PROJMOT.8xp, just skipping velocity & angle. Prompts Vx and Vy to calculate your answers.

    The code for PROJMOT.8xp and PMXY.8xp is essentially the same, just with a few tweaks to the solution screen!

    I made these programs because I didn't want to have to plug every single equation into my calculator for physics class.
    That's it.

    Enjoy the program and happy calculating!

    Disclaimers:
    -------------
    If you prefer your calculator in radian mode, make sure you switch it back once you're done running this program! This
    program automatically switches your calculator into degree mode. To go back to radian, press MODE, ↓, ↓, ENTER.

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  34. MuseInc is the program that makes Axe music making easier!
    Requires DCS7(or Celtic III) and Axe parser.

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  35. TINT, or TI Number Theory, is a package of lists and programs designed for number theoretic computation and analysis on the TI-84+ series of calculators. These programs are designed to be used as subprograms for larger projects, and are optimized for numbers less than ~10^12. This packages requires OS 2.53MP to run.

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  36. A simple 2d game where you try to shoot an alien with your spaceship. Score increments by one per kill. Run TEST.8xp(with all other .8xp files installed) to play

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  37. This is a unit circle that includes sine, cosine, tangent, degree and radians for every 15 degrees.
    Most have exact values.

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  38. It's the fabulous 4x4 tile-based sliding number game, re-created for the TI-83/84+ series calculators running DoorsCS7.2

    *** REQUIRES DOORSCS7.2 **** Found here: https://www.ticalc.org/archives/files/fileinfo/430/43068.html

    ---------------------------

    Simple controls:

    Up/Left/Right/Down: Slides the game board in that direction
    Mode: Saves the game in it's current state and quits the program
    Clear: Clears the board and quits the program, not saving the current game

    ----------------------------

    Gameplay:

    At the beginning of the game, there are two [2]'s on the board. You can slide them around with the arrow keys.
    Each time you slide the board around, a new [2] tile appears randomly on the board.
    When the two [2]'s collide with eachother, they turn into a [4].
    As any two tiles that have the same value touch eachother, they combine into one tile with a value of their sum.
    (There is a priority to the way they are summed, so if 3 of the same tile are in a line, the two that are at the "bottom" of the slide combine.

    The goal is to make the largest tile possible. Any tile at or above the value [2048] turns black, but the ultimate goal is up to the player.
    4096? 8192?!?! The possiblitie are (not) endless.

    The game is over when you cannot slide the board in any direction, usually becuase it has cmopletely filled with tiles.

    *** Note that the program does not detect when the game has ended, so you have to press [Clear] and re-launch the program to play again. ***

    ----------------------------

    Notes/Features:

    There is a scoring system that counts the values of the tiles that are created.
    The highscore and current game state are saved in an AppVar in flash memory with filename "θθZZ2048"
    Graphics are re-created at the beginning of every launch in case the file was removed. These graphics are stored as Pic7.

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  39. This assembly program very quickly shuffles a list. Great for shuffling a deck of cards in your BASIC games! For reference, it takes approximately 1 second to shuffle a 999 element list on the slower 6MHz TI-83+ (and even faster on the 83+SE and 84+ series).

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  40. This is a quite bad version of Tetris. This was a proof of concept of making a game entirely in c.

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  41. MuseInc is music maker made with TI-BASIC/Celtic III.
    It helps making music with axe.
    Please read the read me file for more information.

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  42. Ah, Simon, how he eludes us. This time, we must repeat a series of flashing boxes ("lights") in his specified order or we lose. Of course, it gets harder & longer as time goes on.

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  43. A Sudoku puzzle for the TI-83+ and 84+. This was written for the first-ever Cemetech contest and was selected as the winning entry.

    Features semi-random puzzle generation and the ability to save the state of a puzzle, reloading it when restarting the program.

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  44. This program allows you to easily check the time when needed.
    It also displays the date on the top right.

    Nothing more just a Clock.

    If you encounter any bugs please contact me:
    dynesoftsystems@gmail.com

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  45. This is probably the most advanced sudoku game out there. It features TOTALLY RANDOM SUDOKUS, and believe when I say, some sudoku games claim to have this, but it is simply the same puzzle with different numbers. It also features a Possibilites option, where you can 'pencil in' a box's possibilities for later use. You can also save and load sudokus.

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File statistics are updated periodically, so numbers shown in this listing may not agree exactly with those shown on individual files.

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