Login [Register]
Don't have an account? Register now to chat, post, use our tools, and much more.
Archives: Beta Program Releases
Switch To / Download Program Name & Description
More Information / Parent Directory
More Information Asteroids Beta1.zip [Prizm] Asteroids: Beta 1
This is just to show movement in my steadily progressing Asteroids game for the Casio Prizm. Please give it a try and pm me your concerns or post. Thanks. Keys: [Shift] Accelerate [Arrow keys] Change direction
More Information BatLib.zip BatLib [[Screenshots]]
BatLib is actually the app version of SpriteLib with more things that it can do. It is designed to give much more control and functionality to BASIC programs through editing RAM, reading data in programs, sprites, custom fonts, and even playing sounds. There are currently 61 commands, but many are still in there beta forms, so the syntaxes have not been finalised. I tried making notes next to the commands that I plan to change. There is an example program included. The source at the moment is all hex, but I am working on fixing that.
More Information bb_b1.zip Brix Builder Beta 1
The first beta of the 3d engine/ brick building game, Brix Builder.
More Information bb_b4.zip Brix Builder Beta 4
After a good deal of bug-fixing, optimizing, and recoding, I am release Beta 4 of Brix Builder, the first true 3D perspective hidden-line rendering engine ever written in TI-BASIC. Betas 2 and 3 were private, unreleased betas, but Beta 4 is a semiprivate beta available to all Cemetech members. Please take a few minutes to download it and try it; while there is not yet a readme, the controls are fairly intuitive. Post questions, comments, and bug reports on this topic. One of the things I am considering for the final release is adding an optional shading engine, which would be yet another TI-BASIC first.
More Information branchmapb1.zip BranchMap Beta 1 [[Screenshots] [6/10]]
BranchMap is a tool to simplify tracing and debugging program flow in z80 ASM source code. It takes in a plaintext z80 source file, parses it and any files included in that source file, and generates a postscript or (optionally) PDF file containing a detailed representation of the program flow. It can do all of the following and more: :: Displays all files, labels, and jumps in source file(s) :: Tracks and tries to determine stack depth of all instructions. Looks for unreachable blocks. :: Displays easy-to-read color-coded cross-file call/jump references :: Can optionally track calls and bcalls :: Can optionally graphically track intra-routine stack manipulation :: Easy-to-use PS/PDF output files
More Information dcs54_b1.zip Doors CS 5.4 Beta 1
The first beta of Doors CS 5.4
More Information dcs54_b3.zip Doors CS 5.4 Beta 3
At long last, the final beta of the final version of Doors CS before it becomes an app has been released! Doors CS 5.4 Beta 3 contains a medley of feature additions and bugfixes over the two previous betas, including improved folder support, many stability improvements, several optimizations, and more. Most importantly, moving files and folders around the file system is now fully supported. Cemetech members (and in fact anyone else curious) can download it at the link below. Please post comments, suggestions, flames, worshipful prayers, death threats, etc etc at the Discuss link: http://www.cemetech.net/forum/viewtopic.php?t=722 .
More Information dcs54_b5.zip Doors CS 5.4 Beta 5
To the best of my knowledge, this is bugfree. Please go through, run it, put it through its paces, and try to make it crash. Run Ion programs, give it MOS programs, mess with folders. I believe that most of the problems were being caused by a faulty sort routine. Have fun! : http://www.cemetech.net/forum/viewtopic.php?t=880
More Information dcs56_b1.zip Doors CS 5.6 Beta 1 [[Screenshots]]
After users have repeatedly suggested adding Mirage OS support, I initially resisted the idea. It would be too cumbersome, I claimed, and was patently impossible when Doors CS was just an ASM program. Once I converted it to an app as 5.5, however, MOS became a more realistic possibility, yet I still didn't want to add it. I believed that the vast majority of MOS programs were also Ion programs, but eventually the requests began to wear me down, and I finally agreed a week and a half ago to implement MOS support. With some invaluable help from DWedit and careful consultation with the MOS developer documentation, I have been able to reproduce full Mirage OS support in Doors CS, from icons and interrupts to most of the routines that MOS programs require. In honor of the occasion, as well as of the beginnings of working CALCnet2 routines, I have decided to release another beta. Enjoy!
More Information dcs56_b2.zip Doors CS 5.6 Beta 2
I have been working over the four days since I released Doors CS 5.6 Beta 1 to resolve the bug reports that came in to me. Based on member feedback, there were two major problems, one with a homescreen hook that mysteriously could not be uninstalled via the usual romcall, and the second from a peculiar anomaly whereby deleted folders would not automatically have their contents moved to the parent folder of the deleted folder as I had thought I had programmed it. The first bug was helped via some manual flag manipulation (thanks to The Tari for the idea), while the second was solved by realizing I was doing something in a manner three times as difficult as necessary. I also fixed several more minor bugs, and updated the Doors CS Bugtracker to indicate this progress. The issues I have resolved: :: Deleting programs sometimes causes system instability (07/28/06) :: Deleting folders - subfolders not moved to parent (07/28/06) :: If you click on a folder to go into it, then rightclick to rename, you can rename the :: folder (07/27/06) :: Unable to lock or archive folders (07/27/06) this is intentional. see above for rename fix :: Execution of BASIC programs causes homescreen lockup (07/27/06)
More Information dcs57_b1.zip Doors CS 5.7 Beta 1
With the release of this Doors CS beta, I have decided to bump the version up one minor number to 5.7, as it contains a great deal of change from the last 5.6 beta. Almost all of the interactive GUI routines have been completed, save the single and multiline text input sections, custom cursors have been implemented with the help and feedback of the Cemetech forum and members, and a start menu has been implemented and made partially functional. For the first time, only partial documentation has been included with Doors CS, since you can find the full documentation on the Doors CS Wiki.
More Information dcs57_b2.zip Doors CS 5.7 Beta 2
n/a
More Information dcs58_b1.zip Doors CS 5.8 Beta 1
The final major beta before release candidacy begins.
More Information dcs58_b2.zip Doors CS 5.8 Beta 2
This is the second version of 5.8 Beta, the last set of betas before the Release Candidates (RCs) begin. Includes numerous bugfixes.
More Information dcs58_b3.zip Doors CS 5.8 Beta 3
The third beta of Doors CS 5.8. Mostly adds appvar backup stuff, with some minor bugfixes.
More Information dcs58_b4.zip Doors CS 5.8 Beta 4 [[Screenshots]]
Since Doors CS 5.8 Beta 3, a bunch of bug fixes, improvements, and features have been implemented. A special focus has been placed on the Associated Program (AP subsystem) tools and GUIs, including completed FileOpen, FileSave, and FileSaveAs routines. A new icon has been added for associated programs with no known reader, and a small bug with type detection has been repaired. Several minor quality-of-use issues have been resolved, such as more debouncing and alpha setting masking. GUI tools that manipulate memory have been modified to return information on the memory they have changed. The crash-on-Cn2 enable bug was fixed, but another version of the bug seems to have popped up. Finally, multilingual versions have been implemented; an English, French, and Spanish version are included in this release. You know the drill: report bugs, comments, and suggestions to me.
More Information dcs59_b1.zip Doors CS 5.9 Beta 1
All kinds of bugfixes and feature implementations from the 5.8 Beta X line.
More Information dcs5_bte1.zip Doors CS 5.4 Beta 1
More Information dcs5_bte2.zip Doors CS 5.0 Beta 2
The second public Beta Testers' Edition of Doors CS 5.0.
More Information dcs5_bte3.zip Doors CS 5.0 Beta 3
This is the third public beta of Doors CS 5.0
More Information dcs61b1.zip Doors CS 6.1 'Montuori' Beta 1
Doors CS 6.1 Beta 1 is a preliminary release of Doors CS 6.1 for you beta testers, meant to give you a taste for some of the new features and help me solve bugs. Among the changes are improved file handling, a description display called InfoPop, improved Copy and Rename functionality, in-shell BASIC program editing, several new recognized BASIC header formats, and a more compatible 'Ans' hide token. Enjoy.
More Information dcs61b2.zip Doors CS 6.1 'Montuori' Beta 2
Several fixes since the last release, including a debugged editor, better associated program/file handling, improved stability, and more! Check out the trailer.
More Information dcs61b3.zip Doors CS 6.1 'Montuori' Beta 3
The third beta of the 'Montuori' version of DCS, Doors CS 6.1, this contains every feature suggested thus far and complete bug fixes for every issue I have been able to replicate. Among the additions are completely debugged editing of programs, including proper dealings with archived and locked programs as well as refusal to edit non-BASIC programs. A fast Goto option has been added to the BASIC parser, allowing even more freedom from the limitations of the TI-OS. All conflicts with CALCnet2 have been resolved, including error message freezing and the DCS Menu crashing. At this stage, I'd like to ask that people merely report bugs and refrain from suggesting additional features for Doors CS 6.1. Save those feature ideas for when I'm working on DCS6.2!
More Information dcs61_b3.zip Doors CS 6.1 'Montuori' Beta 3
The third beta of the 'Montuori' version of DCS, Doors CS 6.1, this contains every feature suggested thus far and complete bug fixes for every issue I have been able to replicate. Among the additions are completely debugged editing of programs, including proper dealings with archived and locked programs as well as refusal to edit non-BASIC programs. A fast Goto option has been added to the BASIC parser, allowing even more freedom from the limitations of the TI-OS. All conflicts with CALCnet2 have been resolved, including error message freezing and the DCS Menu crashing. At this stage, I'd like to ask that people merely report bugs and refrain from suggesting additional features for Doors CS 6.1. Save those feature ideas for when I'm working on DCS6.2!
More Information dcs61_b4.zip Doors CS 6.1 'Montuori' Beta 4
This should be the final beta before the release of Doors CS 6.1. Most of the improvements have to do with the new in-shell editor. The Editor feature is now properly limited to BASIC programs and deals correctly with archived and/or locked programs. Goto is now completely instantaneous and understands subprograms. Several other stability issues have been dealt with, most involving the CALCnet2 networking subsystem. In the documentation arena, the manual has been updated to address the new features and interface for several areas of the shell. Check it out and report back! If you experience any issues with the editor, a RAM clear and if necessary an appvar purge usually does the trick.
More Information dcs63b.zip Doors CS 6.3 Beta [[Screenshots] [9/10]]
Doors CS 6.3 beta is the first development release of the next generation of the Doors CS shell for TI graphing calculators. It implements a variety of optimizations and fixes, as well as new features including Folder Backup across RAM clears, the ability to Hide programs from the TI-OS and the prgm menu, integrated TabFuncs, a new Properties menu, a MemoryPop feature to see at-a-glance the precise amount of free RAM and ROM on a device, and many others. It also implements much-requested fixes for compatibility with Nspire calculators. Please note that this is a beta release and may be unstable; a partial disclaimer can be found in the attached readme file. Also note that although this is a three-page app, the XLib / Celtic III compatibility libraries have not yet been added onto the third page.
More Information dcs64b.zip Doors CS 6.4 Beta [[Screenshots]]
One or two days ahead of schedule, depending on how you figure it, Doors CS 6.4 beta has been completed. This release contains both new features and a host of bug fixed based on all of your helpful reports on Doors CS 6.3 beta. Among the most notable new features is the completed "Homerun" parser hook, which allows BASIC and ASM programs, whether nostub or written for a shell, in ROM or in RAM, and even Doors CS AP files such as Document DE files, to be run directly from the homescreen. This is made possible by a complete overhaul of the program execution system (RunProg) within Doors CS, which some of you may have been following over the last several weeks. Another new feature is much more powerful FileOpen, FileSave, and FileSaveAs routines, which will be a boon for programmers writing programs for DCS7 that work with files. With some heroic assistance from the indomitable Brandon Wilson, I traced some very difficult bugs, and patch quite a number of more minor bugs. As always, I worked on several small tweaks to improve the user experience. As an added bonus, I've included a beta of Document DE 7, as I believe Document DE 6 may be unstable under Doors CS 6.3 beta and 6.4 beta. Please give this release a try, and continue to let me know about bugs that you find, features that you'd like, and comments that you have. Doors CS 6.5 beta, planned for June 20th or earlier, will contain a full set of XLib and Celtic III compatibility routines.
More Information dcs65b.zip Doors CS 6.5 Beta [[Screenshots] [10/10]]
Doors CS 6.5 Beta is the first DCS7 beta to contain one of the biggest feature additions to Doors CS 7, alongside Homerun, Folder Backup, and Runprog Chaining: built-in support for XLib / Celtic III / PicArc / Omnicalc compatibility. Building off Iambian's generous donation of the Celtic III code base, this version of Doors CS adds many improvements, bug fixes, and optimizations to that code base. In addition, it provides many core Doors CS bug fixes and optimizations, including repair of a graphics glitch with FileOpen/FileSaveAs, fixes for malfunctions when copying and renaming programs, repair of an issue where deleting the DCS7 appvar without a RAM reset could cause duplicate folders to be created, and many more. As always, testing, bug reports, suggestions, and comments are solicited and welcomed.
More Information dcs66b.zip Doors CS 6.6 Beta [[Screenshots]]
This beta of Doors CS 7 adds many bug fixes, performance improvements, and compatibility workarounds over Doors CS 6.5 beta, although it implements no major new features. It adds the ability to recognize and automatically edit Axe source code files, more keyboard shortcuts, including the ability to leave any GUIRSmallWin by pressing [CLEAR], and fixes issues with renaming and copying programs. It repairs several known XLib compatibility issues, and importantly, works around the TI-OS parser hook bugs in OS 2.53MP and 2.54MP. It adds a fix for the long-standing problems with Stop and shells, catching and handling this token. It adds the RunProg vector to allow ASM programs to execute one or more ASM or BASIC programs, or even chain execution along several programs. Finally, it adds true support for up to 255 files, programs, and folders per folder (including the desktop), for virtually unlimited total files on a calculator visible from Doors CS. Check it out today, and please continue to send me bug reports and feature suggestions.
More Information dcs676b.zip Doors CS 6.7.6 Beta
* Plenty of optimizations for both speed and size, respectively making the shell feel faster and giving me more leeway for additional fixes and features. * Completed new sum(13) DCSB Lib function, facilitating attractive Menu()s in BASIC programs with minimal GUI effort. * Added [STO>] as method to break out of sum(12). * Expanded SE functionality within Doors CS desktop. * Repaired three bugs with GUIRTextMultiline scrolling calculations. * Adding scroll wrapping to DCS desktop. Scroll up at the top to go to the bottom, scroll down at the bottom to go to the top. * Moved GUIRTextLineIn, GUIRPassIn, and GUIRTextMultiline to an edit buffer for faster typing. * Reduced DCS Menu to three items: Display, About, Options. * Added more understandable BASIC Exec errors. * Added folder and screen saving so after using the Properties menu, running a program, or quitting, you start where you left off. * A plethora of bug fixes.
More Information dcs67b.zip Doors CS 6.7 Beta [[Screenshots]]
Doors CS 6.7 beta introduces many bug fixes and features to Doors CS, most notably the addition of the DCS BASIC libraries, also known as the DCSB Libs. These allow TI-BASIC programmers to take advantage of most of the Doors CS GUI subsystem features that ASM programmers have been using since Doors CS 6.0. They also offer functions that can be used for facilitating games and other programs, when combined with the XLib, Celtic, and PicArc compatibility libraries that Doors CS packs in. With Doors CS, you can take advantage of the widest variety of libraries available in any current shell or library package. As always, please try it out, report any bugs or feature suggestions, and enjoy! Don't forget to see how the DCSB Libs could be used to enhance your Cemetech Contest #7 entry.
More Information dcs68b.zip Doors CS 6.8 Beta [[Screenshots] [10/10]]
Doors CS 6.8 is the penultimate beta of Doors CS 7.0, containing many feature additions, optimizations, and bug fixes. It provides plenty of optimizations for both speed and size, respectively making the shell feel faster and giving me more leeway for additional fixes and features. It incorporates tons of bug fixes based on reports from the loyal beta testers. It includes fixes and additions to the DCSB Libs, including the oft-requested GUIMenu routine, sum(13). There is expanded SE functionality within Doors CS desktop. Doors CS 6.8 beta repairs bugs in GUI text input functions, moves them to the edit buffer for faster typing, speeds them up on 15MHz calculators, and adds [CLEAR] as a backspace key to supplement [DEL] as a delete key. It also adds scroll wrapping to DCS desktop. Scroll up at the top to go to the bottom, scroll down at the bottom to go to the top. It reduced DCS Menu to three items: Display, About, and Options. It adds more understandable BASIC Exec errors, as wel as folder and screen location saving so after using the Properties menu, running a program, or quitting, you start where you left off. It includes a fast and efficient ALCDFix-like LCD delay tuner for those with TI-84+-series calculators, eliminating the need for that program. Finally, it adds features to the FileOpen and FileSaveAs AP routines for ASM programmers. Please download it today, give it a try, and let me know what issues you find!
More Information dcs69b.zip Doors CS 6.9 Beta [[Screenshots]]
Doors CS 6.9 beta is the final beta of Doors CS 7.0, containing many feature additions, optimizations, and bug fixes. It incorporates several bug fixes based on reports from the loyal beta testers. Doors CS 6.9 beta adds incremental improvements to text input functions, and introduces a Help item in the DCS Menu. It improves a small bug with the BASIC "Instant Goto" feature, and contains a near-complete rewrite of how programs are counted to optimize for speed and correctness. Doors CS 6.9 beta is the first (and last) beta to contain the full Manual for Doors CS 7.0. Please download it today, give it a try, and let me know what issues you find! If no significant issues are found, the next release will be Doors CS 7.0. If bugs are found, then a release candidate, Doors CS 7.0 RC 1, will be released before September 1st.
More Information dcs6rc1.zip Doors CS 6.0 Release Candidate 1
The culmination of over 12 months of intense work, Doors CS 6.0 RC1 represents the highest and most stable evolution of the Doors CS shell to date. From networking and a full GUI API to extensive program support (including MirageOS support) and customization, Doors CS offers the next generation of portable calculation experience. Check it out, and be sure to report any and all issues encountered!
More Information dcs6rc2.zip Doors CS 6.0 Release Candidate 2
The culmination of over 12 months of intense work, Doors CS 6.0 RC1 represents the new highest and most stable evolution of the Doors CS shell to date. From networking and a full GUI API to extensive program support (including MirageOS support) and customization, Doors CS offers the next generation of portable calculation experience. Check it out, and be sure to report any and all issues encountered! This release is expected to be completely free from fatal instability.
More Information dcs6rc21.zip Doors CS 6.0 RC2.1
Doors CS 6.0 RC2.1 brings several minor updates and fixes based on bug reports, including resolution of a few fatal crashes and a multitude of tweaks to improve the overall experience. Of particular interest are tweaks to the Associated Program (AP) system that should allow all subsequently-created AP-based programs to work properly and use calls such as FileOpen and FileSaveAs.
More Information dcs6rc3.zip Doors CS 6.0 Release Candidate 3
Doors CS RC3 brings a new set of bugfixes and tweaks to the ever-improving Doors CS shell, one step closer to completion. Debouncing has been added to file renaming and folder creation, a scrollbar misalignment was fixed in FileOpen and FileSaveAs, and the alpha indicator was fixed from a previous change. In addition, interrupt issues with Ion-derivative routines were repaired, FileSaveAs no longer accepts blank filenames, and most importantly, a subtle misalignment bug was fixed that prevents variable-size AP files from crashing Doors CS.
More Information dcs6rc4.zip Doors CS 6 Release Candidate 4
Doors CS 6 RC4 brings a new set of bugfixes and tweaks to the ever-improving Doors CS shell, one step closer to completion. Most importantly, writeback now works for all archived programs, regardless of size. Writeback also works when AP files that were loaded by Doors CS have changed size during ASM program execution. Finally, automatic (un)archiving of BASIC subprograms using the Doors CS header has been repaired to properly handle all valid variations of the header. Enjoy, and as always, report any bugs found in the DCS subforum of Cemetech's forum.
More Information dcs71b1.zip Doors CS 7.1 Beta 1 [[Screenshots] [6/10]]
Doors CS 7.1 Beta 1 is the first (and with any luck, last) beta release of Doors CS 7.1, the first version to create fully-functional CALCnet2.2 drivers. It also offers several slight usability fixes and bug patches since Doors CS 7.0.1. A rarely-encountered glitch causing the TI-OS to incorrect erase some xLIB/Celtic-rendered elements has been found and fixed, the Help screens are now mandatory the first time Doors CS is run on a new calculator, and [ENTER] is a second alternative for left-clicking besides [TRACE] and [2nd]. Most importantly, the 900-byte CALCnet2.2 calculator networking driver is present, tested on everything from a pair of TI-83+s to a giant network of twelve TI-83+ through TI-84+SE calculators. Two programs, SpeedTest and NetPong, are included in this release to facilitate testing CALCnet. Please download, test, and enjoy!
More Information dcs71b2.zip Doors CS 7.1 Beta 2 [[Screenshots] [9.6666666666667/10]]
The second and hopefully last beta version of Doors CS 7.1. Since Doors CS 7.0.1, CALCnet 2.2 has been added, innumerable small bugs and ease-of-use concerns have been addressed, and several corner cases in features such as the DCSB Libs and program hiding have been tracked down and repaired. To test out the CALCnet 2.2 features, Speed Test, NetPong v1.1, and Flourish 1.0 are all available online either in the Cemetech Archives or on ticalc.org. Look for Doors CS 7.1, coming soon to a calculator near you!
More Information dcs72b1.zip Doors CS 7.2 Beta 1 [[10/10]]
Doors CS 7.2 is the ultimate shell and GUI for your TI graphing calculator. Run any BASIC or ASM program or game, including MirageOS, Ion, Doors CS, and nostub programs. Organize your programs into nested folders, lock, rename, copy, archive, hide, and edit programs directly from Doors CS, or use the HomeRun feature to run any program from the TI-OS homescreen. Doors CS is built to be extremely user-friendly, using a mouse-based interface to appeal to users accustomed to using computers who are frustrated by the many menus one must navigate on a TI calculator. On the opposite end of the user spectrum, it includes myriad keyboard shortcuts so that those who prefer to use a keyboard rather than a mouse can quickly and efficiently move through Doors CS. The Associated Program feature lets you click on any file, like game levels, documents, pictures, and songs, and have them automatically open with the correct viewer program. Doors CS 7.2 builds in the CALCnet2.2 networking library for communication and multiplayer gaming between two, twenty, or two billion calculators, now with I/O and Direct USB support. It contains full libraries for xLIB, Celtic III, PicArc, Omnicalc, and the new DCSB Libs. Download Doors CS 7 today and experience the full power of your calculator!
More Information dcs72b3.zip Doors CS 7.2 Beta 3 [[Reviews] [9.5/10]]
Doors CS 7.2 is the ultimate shell and GUI for your TI graphing calculator. Run any BASIC or ASM program or game, including MirageOS, Ion, Doors CS, and nostub programs. Organize your programs into nested folders, lock, rename, copy, archive, hide, and edit programs directly from Doors CS, or use the HomeRun feature to run any program from the TI-OS homescreen. Doors CS is built to be extremely user-friendly, using a mouse-based interface to appeal to users accustomed to using computers who are frustrated by the many menus one must navigate on a TI calculator. On the opposite end of the user spectrum, it includes myriad keyboard shortcuts so that those who prefer to use a keyboard rather than a mouse can quickly and efficiently move through Doors CS. The Associated Program feature lets you click on any file, like game levels, documents, pictures, and songs, and have them automatically open with the correct viewer program. Doors CS 7.2 builds in the CALCnet2.2 networking library for communication and multiplayer gaming between two, twenty, or two billion calculators, now with I/O and Direct USB support. It contains full libraries for xLIB, Celtic III, PicArc, Omnicalc, and the new DCSB Libs, including TI-BASIC APIs for CALCnet. Download Doors CS 7 today and experience the full power of your calculator!
More Information docde7b1.zip Document DE 7 Beta 1 [[Screenshots]]
Document DE 7 is a new version of Document DE tailored to the functions available in Doors CS 7. This release can be used with Doors CS 6.8.7 beta (included) or higher, and contains many size and speed optimizations, stability fixes, and a built-in symbol insertion tool! It works with the DocDE<>.txt converter at http://www.cemetech.net/projects/docde6. Please test this out, tell me any bugs or comments, and enjoy.
More Information Falldown-3-02-2012.zip Prizm Falldown Beta [[Screenshots]]
A simple Falldown clone for the Prizm. It should not crash your calculator, but it is missing some functionality.
More Information FFMERemakeTitle.zip Final Fantasy Magic's End Remake Title Screen
This is the new title screen I have made from scratch, including an intro, custom text speed input, and even a feature that asks if you want to start a new game so you don't accidentally delete you old data. Slight Update, Speed should be faster, and compatibility should be fixed. Update Version 1.2 Compatibility apparently wasn't working, but now I have added a new function to the options menu, allowing the Text Display to be fixed on the DCS7.0.1 Users, and both Normal and Inverted is available for DCS7.1. Enjoy :D Changed the default display to Normal, so if you don't have the newest DCS beta it won't show the messed up inverted text on first start up.
More Information fiddle.zip Fiddle the shell
this is my beta release of my shell Fiddle
More Information FileSyst v1.019.zip FileSyst v1.019 [[Screenshots]]
This is an early version of FileSyst featuring a folder and filesystem, the ability to navigate folders, copy, delete, or rename files/folders, assign file types, and open files using the appropriate programs (For example, 'BATB' programs get opened by installing BatLib and then running them). This is designed for easy use in BASIC programs and has a readme, documentation, and a tutorial (not yet finished).
More Information FleetBeta2.zip Fleet beta 2
A game based off of Hegemony but with a few twists and some updated graphics, completely coded from scratch and parsed with Grey.Fox+ v1.3.7 the include files were flipped with Gry.Fox+ flipper
More Information FNAF2.zip Five Nights at Freddy's 2 (Kyle Chiu, Beta) [[Screenshots]]
This is an early release of Kyle Chiu's Five Nights at Freddy's 2, for Basic, enhanced by my RAGE graphics engine. There are testing issues I hope the experts here can chime in on: 1. Greyscale tested on a REAL 83+ 2. General Debugging, testing On this site, as well as VTI, greyscale seems buggy, so a real TI is needed. Currently, the Basic code does not reflect the latest build for the library. This has been delegated to Kyle to fix. In fact, the Basic code needs completely rewritten to reflect all the new images in the library. Originally in only used Pic0-9. Now greyscale splash screens. {13}:Asm(prgmFNAFLIB to install greyscale {14}:Asm(prgmFNAFLIB to uninstall greyscale {12,data0,data1}:Asm(prgmFNAFLIB to display splash screen data0 and data1 point to vertically compressed image data. Press CLEAR to exit splash screen. Note: many functions in the library are unused by the Basic code, however they are left in for future potential. Whoever can test and debug the greyscale 1st will be credited when the RAGE engine is re-released on ticalc.org. The old release is.... outdated... Kyle Chiu: kylechiu3201@gmail.com William White: seklorean@gmail.com
More Information HARRY.zip Harry Potter and the Sorcerer's Stone [[Screenshots]]
This is a Harry Potter game, where you battle enemies, solve puzzles, learn spells, and much, much more. Very similar to the Gameboy Color version, but with more puzzles and more challenging. Includes the game up through Gringotts.
More Information HARRYDEMO.zip Harry Potter and the Sorcerer\'s Stone Demo [[Screenshots]]
This is a Harry Potter game, where you battle enemies, solve puzzles, learn spells, and much, much more. Very similar to the Gameboy Color version, but with more puzzles and more challenging. Includes the game up through Gringotts. This version includes several bug fixes from the first demo.
More Information hoc.tar.gz House Of Cards
House of Cards is a compilation of several casino games. These games include In-between, video poker, slots, and blackjack. At the current state of development, the only two games that are included are video poker, and in-between.
More Information LinesPolarisbuild673.zip Lines Polaris alpha build 673
Due to the issues I have found arise when Lines XT (or Lines Horizons, to a lesser extent) is used with third-party programs, namely consistent crashing, corruption of files, and failure to start, I have scrapped the XT code base and started work on a new system designed with stability, security, and orderly code in mind. Lines Polaris is being coded with stability in mind, so that users can run whatever programs they like without having to worry about ruining their shell. This version of Lines Polaris is open source so that anyone can work on its code and create new and different systems with a pre-built code base.
More Information LunarIDE v1.0b.zip Lunar IDE v1.0 Beta [[Screenshots]]
[NOTE: This program is not a complete version for the beta release, not all the features I planned are enabled yet.] Lunar IDE is an IDE for TI-BASIC written in BASIC. Lunar IDE is designed to edit programs conveniently and whenever. Features: Header helper, Auto-Completion of coding tokens, "Done" remover, 8 line viewing, one line editting. Still to be done: Character matrix, more flexible text editor (insertion), searching, jumping to the beginning and end of programs. Enjoy!
More Information LunarIDE v1.0b2.zip Lunar IDE Beta 2
Lots of bug-fixes in this new version. Also lots of new features. It's an Integrated Developement Environment, in TI-Basic for TI-Basic. It includes blah blah blah. You get the idea. RTFM.
More Information MARIO.zip Super Mario v 1.0 beta with lvl/editor
Not Super Mario 1.2, but a beta of my Mario game. Also available on ticalc (username superluigi). The .app file was made by wabbitsign and is the source code for the program.
More Information MineCrft.zip MineCrft 0.2 Beta
This is a imitation of Minecraft 2D. I have never played Minecraft 2D. It is kinda nice. I sincerely hope that I will not get cussed out for making it, 'specially as it is beta software. It is coded in QBasic 1.1 on a Windows 3.1 computer with 640 KB of RAM, so the closer to those specs the better. Oh, and it does not require QBasic because I compiled it with QBasic 4.5 into a DOS program, but I still included the source code. Thanks for reading! IT IS BETA.
More Information Mino v0.3.zip Mino v0.3 [[Screenshots]]
This is the Beta of my program Mino.
More Information NIBLSBIN.zip Demo of Nibls With Sound
Just a demo; you can play simple nibls without eating anything and listen to some bad music =D
More Information NIBLSBINbeta2.zip Nibls With Music Beta 2
The music is now slightly better and you can eat dots. There are 3 levels and sound at all times. There is even a Penguin Studios logo with opening music. There is one known (but minor) but (sometimes the checker to see if the dot to eat is a "good" pixel, it fails) and no high score. Only 974 bytes!
More Information Pacman.zip Prizm Pacman Beta
I've included the source code because I\'m stuck. I really can\'t wrap my head around using path finding algorithms. So any help with that would be appreciated.
More Information sdk.zip Doors CS SDK Beta 1
This is the first beta of the Doors CS 5.4 SDK.
More Information SISBeta2.zip Skylites' Icon Suite Beta 2 [[Screenshots]]
Skylites' Icon Suite is a powerful program for creating DoorsCS icons(version 5, 6, or 7!), and new in this version, most of the header. You draw an icon, and it converts it to hexadecimal code and places it in the program of your choice, or creates a new program. It has a DCSB lib-based GUI. It is not complete yet, but version beta 3 is in the works. This version is a great improvement over version 1, as it makes the functions actually work. *Please* tell me of bugs with it and give suggestions on how I can improve it here: http://www.cemetech.net/forum/viewtopic.php?p=188491
More Information SkylitesIconSuiteBeta.zip Skylite's Icon Suite Beta [[Screenshots] [8/10]]
This program helps you to draw icons for DCS5,6, or 7. You draw an icon, and it converts it to hexadecimal code and places it in the program of your choice. It has a very nice DCSB lib-based GUI! It is not complete yet, but it really should be soon. Please tell be of bugs with it and give suggestions on how I can improve it here: http://www.cemetech.net/forum/viewtopic.php?p=188491
More Information SuperSquareColor.zip Super Square Color
Super Hexagon, except with a square, on the TI-84 PCSE. Beta only, this may have bugs or look incredibly stupid.
More Information SwitchedRPG.zip Switched RPG [[Screenshots]]
Switched RPG (beta) is a port of the Prizm-Basic game SwtchRPG to C. It is significantly better than its predecessor in every single way. This demo contains the very first part of the story, where you train yourself to get ready to go into the outside world. All of those exclamation marks in the screenshots are due to a problem with Casio's manager software.
More Information tetricb.zip Tetric B v0.01a [[Screenshots]]
These two programs represent a port of the tetromino computation, drawing, movement, and rotation routines from Tetrizm, ported into TI-BASIC. THe speed and performance are currently poor, and some bugs remain. The pieces are not placed onto the board.
More Information TETRIS BETA 0.8.zip Grammar Tetris beta 0.8 [[Screenshots]]
This is the first beta of my game Tetris I made in the new programming language Grammar! Please keep in mind, that this is just a beta. Check out the screenshot!
More Information THEQUEST.8Xp.zip The Quest RPG pre-beta 0.0.1 [[Screenshots]]
This is the very first release of my current project, the quest. Doors CS is required. If you have any ideas how to make it better just tell me!
More Information tibasicnote.zip BasicNote v1.0 beta1 [[Screenshots] [8/10]]
BasicNote is an Advanced Note-Taking program in pure TI-BASIC. You can create new notes, edit the notes and note titles, delete all notes at once or delete individual notes, and more to come! Please read the included readme file to learn more about it, the controls, and all the current functions. Please post in here if you have suggestions/bugs/comments/optimizations/questions: https://www.cemetech.net/forum/viewtopic.php?t=11362
More Information TinyCraft.zip TinyCraft [[Screenshots] [Reviews] [9/10]]
This is a portage of Notch's MiniCraft for z80 calculators. It runs at 6MHz so you won't have any problem running it on your 83+. It will obviously also run on your 84+. Featuring a tilemapper with 4 levels of greyscale to explore 5 random-generated maps and craft items to survive against enemies and defeat the air wizard. Note that the enemies are not coded yet, but you already can collect resources to craft your items.
More Information UnderAttack.zip Under Attack [[Screenshots]]
My first full-blown pygame/python game, still being developed. There will be updates to it whenever major progress is made. Try to survive the enemies and zombies as long as possible!
More Information wd1.zip World Domination I Beta 1
This is the first and only public beta of World Domination I, the Risk-type game for TI-83/84/86 graphing calculators.
More Information ZeddBeta.zip Zedd Physics Library (BETA) [[Screenshots]]
Zedd is a physics library for Axe programs, allowing all Axe games access to amazing physics. At its heart, Zedd is a collision solver, but its power lies in the fact that it is built to be expandable! With 3 libraries already included with the Beta, Zedd is fully compatible with external libraries! But most importantly, Zedd is Easy to Use! Never once do you need to delve into the Zedd program to make things work; Everything is controllable via the simple and easy to use function included with the program. Now with Zedd, your games can feature realistic physics across all objects, and advanced effects such as ropes, springs, moving platforms, and much much more! This is a beta, so not all of the extra features are online, but everything needed to run the Zedd engine, as well as the demo have been included ^^. We sure to pick up the latest copy of Axe, the modded one by Runer here: http://www.mediafire.com/download.php?ww26ly4m11dcnto
Options & Glossary
» Archive Statistics
» Upload a File

File has screenshot(s)
File has been reviewed
File has been rated as, on average, excellent
File has been rated as, on average, good
File has been rated as, on average, fair
File has been rated as, on average, poor
File has been rated as, on average, bad