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- TI-83 Plus/TI-84 Plus Programs
- TI-83 Plus/TI-84 Plus BASIC Programs
- TI-83 Plus/TI-84 Plus BASIC Games
These programs are for the TI-83+ and TI-84+ calculators, including the 83+ SE and 84+ SE. They are mostly not compatible with the color-screen 84+ CSE or CE variants, but some BASIC programs can be run on all of them.
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The classic snake game, relived on your calculator with a twist! Try it out!
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This is the complete recoded MeGaMan series, a trilogy in which you must battle various enemies and bosses to reach the end. In the first part, you must defeat a guardian and get past him to the second level. In the second part, you are pitted against three enemies in a factory; once you defeat each of them you proceed to the boss. The third part is the boss, a two-headed robot with double your firepower. Defeat it to win the game! Excellent graphics engine; check it out!
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TI-Thrash is a homescreen, arcade-style fighting game, one like you've never seen before! Attack the enemy, and perform combos to charge up your Charged Power bar! Once it's filled, unleash a devestating Super Thrash attack to your enemy! Pick between 3 characters to duke it out with the CPU in up to 9 rounds of intense battle!
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TI-Thrash is fully compatible, without any modifications, between the monochrome and color 8x calcs. -
Welcome to Descent Delivery! The future of delivery is here! Control a package inside a delivery room, and guide it to the delivery truck. The package moves until it hits a wall, so you must be smart in maneuvering through the many rooms. Good luck! UPDATE: Fixed small bugs with game elements
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Scarth v1.0 is a full-featured, graphical Scorched Earth clone. You and the calculator face off in tanks on randomly-generated terrain, taking turns firing missiles at one another. I made this game after several community members lamented the lack of an adequate scorched earth game for the z80 calculator series. Under 3K; includes scoring, beautiful graphics, and more! Optimized for Doors CS 5 and higher.
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Battle Quest 3 is an excellent BASIC RPG for the TI-83/84+. It features such things as 100+ pieces of equipment, over 90 enemies (including 19 bosses), several different items, four playable characters (you have either one or two at a time in your party) , and a hot key battle system that allows you to instantly use any command for your character. It also contains a large number of cutscenes that well develop the storyline and a lottery so that you can make a lot of money-if you're lucky.
Merits a 9/10 for TI-83+/84+ RPGs.
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This game is the updated version of a game I made about two and a half
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ago in BASIC during the summer, entirely in Virtual TI. It's much faster
on all 83 and 84 calculators, includes levels, better powerups, and more,
and even has customizable key bindings. Doors CS 4 and higher optimized! -
This is the classical Lights Out game, written using the Doors CS BASIC Libraries (aka DCSb Libs), a feature of Doors CS 6.7 beta and higher. Use the arrow keys to move the cursor around, [2nd] or [trace] to left-click, [clear] to quit. If you
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turn all the lights out, you win the game. Note that 75% of all randomly-generated Lights Out boards are unsolvable. Doors CS 6.7 or higher required. -
This package includes the original versions of Reuben Quest: Ev Awakening and The Lost Mirror RPG's, written in TI-BASIC with the help of ASM libraries. Omnicalc is required to play the game, but Doors CS 7 can be used as well. These versions of the games features 3 shades of grayscale for graphics, various animations and puzzles and a 15 MHz monochrome screen calculator is recommended. They are also the first ever grayscale turn-based RPG's ever released for 15 MHz TI monochrome calculators.
For the Axe Parser and ASM remakes by Sorunome, as well as the third game Reuben Quest: Lost Between Times, go to https://www.ticalc.org/archives/files/authors/110/11005.html
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This is a complete, graphical remake of a game I programmed very early in my career but never released and subsequently misplaced. You play a standard game of 3x3 tictactoe against the calculator AI, which is optimized for both speed and intelligence. An integrated high score feature keeps track of the number of games won, lost, and tied. Doors CS 5.0+ compatible.
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Introducing, the first Bejeweled clone for the TI-83+/84+/SE in pure TI-BASIC!
This has very fast speed for a BASIC game, and excellent graphics made from textsprites. You also have the ability to save your game and come back to it later, as well as to restart the level you're on. In only 3,402 bytes, this is a must-have for people that like puzzle games!
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Yet another interpretation of the classic pong game. This version doesn't loop and gets harder over time. It has smooth and fast gameplay (for a calculator) and has an interesting highscore feature. Two-calculator-Multiplayer coming soon!
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Changes in v1.1 - swapped score and lives position to allow higher scores suggested by epsilon5
A simple TI84+ / TI83+ game where you have to prevent the asteroids from reaching the left of the screen by blocking them with your player. You have three lives, your score and lives are displayed at the top of the screen.
If you would like to change the speed of the asteroid, change the W variable set at the beginning of the program to a factor of 150, the default is 15.Happy valentines day!
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An intense 2 player straegy game. It features fast board rendering times, and the ability to save/load games. This program scored an 89.5 in the UTI 2005/2006 Basic programming contest. Now enhanced for use with Doors CS 6
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The objective of the game is to push the enter button as many times as you can within a specified amount of time. The default time limit is 10, but you can modify it to your liking.
The game features a highscore list of the 3 highest scores w/ names, a statistics page, as well as an achievements page to addict people into trying to get all 15 stars.
The game requires a custom list named BUTT(it stands for button people, come on) and Str1 - Str4(For hiscores and date of 1st place).
In all, the zip file contains the default data in order to start playing The Button Game.
Thank you for trying out my game :D
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it's only the demo, but the only things that are missing are the jump scares.
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later I want to add foxy and more rooms.
now a version later. -
Stick Fighter is a two-player game in which two people fight each other. Similar to PC fighting games, the graphics are good, health and time are tracked, and special moves sometimes appear. You can move, kick, and punch; the first person who loses all life dies. The speed is amazing for the graphics!
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This is an incredible graphical port of the favorite game. It supports solitaire play, with rolling dice, a real scorecard, and AutoScoring. At the end of the game, the program will automatically add up your score. Check out the screenshots!
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This is the second version of Battle, now optimized and much faster, for the TI-83. It is a game where who fight the calculator; it has a fast and efficient AI and 5 difficulty levels. You must destroy your opponent in 99 seconds or less; you get a higher score for a faster time. Check out the screenshots!
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My implementation of Snake for the TI 83+ family. Does not have levels yet, and is slower then some other purely basic snake games out there. Includes several subprograms, which should be fixed in a not to distant version.
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This is a Harry Potter game, where you battle enemies, solve puzzles, learn spells, and much, much more. Very similar to the Gameboy Color version, but with more puzzles and more challenging. Includes the game up through Gringotts.
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This is an all-graphical racing game with fast-paced action, variable track and difficulty level; none of that text-based stuff. Beat a level and move on to the next; beat them all and you get into the high scores table. Cool!
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Cubix is an original puzzle game where you must eat all of the subjects of your kingdom. Of course, there is a catch. You need to figure out how to eat them all in order to move on to the next village. There are 20 levels, an arcade mode, plus a level editor, so enjoy! All help issues are self-contained in the game. How handy!
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(demo) Pixel vs. List
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In this file there are three versions that I attempted to verify which one was faster. The fastest version uses pixels(SPACEIN3 vs. the other two that use lists. One of the list versions uses three plots to plot graphics(SPACEINV, the other uses one plot by augmenting lists(SPACEIN2. These are the trial versions. Version 1.0 will be released in the near future using pixels. For those of you who seek to learn how to program in basic this is a simple game, not too complex so you should be able to figure out how to use this method very easily. After a few attempts you should be able to make games with graphics like these using little time and effort.In this file I have included a tool for everyone to use (PIXELSPR). With this tool you can go to graph screen, draw a sprite, save it to pic9, and then run the program to save you sprite as pixel coordinates on the graph screen. Open a new program, recall lists SPR1 and SPR2 to the program. Then you can reference the pixel coordinates as you enter the PXL(SPR1,SPR2).
John S. Hood
Special Use the 2nd key and keypad to control.[On] to exit.
Thanks to Cemetech for inspiring me to make these demos as demonstrations of pixel and list use. -
game has something of everything. You must battle your way to level 100 while playing minigames to gain points and hunting for food to keep yourself from starving. Features beautiful graphics and even a scrolling map, all without the use of a single Asm library. Frog RPG is a first of its kind and a must download.
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Jump is a simple, but addictive game where you try to jump over a moving line. The game gets more difficult as the level gets higher (variable speed, random direction change, etc). The program is only 659 bytes and works with DoorsCS, so check it out today!
Runs faster than the screenshot.
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This is a Sudoku program that has great graphics, generates puzzles in seconds, and even has save games with instant loads! Better yet, it doesn't mess up any of your precious strings, matrices, or pics! It has an in-game pull-down (or, rather, pull-up) menu, and a pause feature that makes the calc screen almost completely blank! Note: The screenshot is freakishly slow, at least compared to an 84.
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Produced for a Cemetech contest a year or two ago, this program is so-called "Ultimate" Pong. You control two separate pairs of paddles, one paddle per side of the screen. As you play, attempting to keep the ball within the screen, the paddles gradually move towards the center of the screen. If you can contain the ball until the paddles touch, you win the game.
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A game similar to your block breakers. Or Pong. Contest #11 entry.
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This is a program that has existed in several forms; I have finally completed it and published it. You are the first-person driver of a car racing down a randomly created 3D road. You must steer to stay on the road. Once you reach the finish line, you can continue for bonus points. Your high score is stored.
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This is a cool little program where you get to tak ecare of an earthworm, nurture it to health (or not, if that's what you prefer). When it reaches a year old, it will split into two wormies that you can send to other calculators. A good way to stay occupied and fun to use. Try it!
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A simple spin off of Avalanche. COLLECT the "+" signs and AVOID the "-" signs. Press Clear to quit, and use arrow keys to move. More info in README.
UPDATE 1.1
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Added lives. you get +1 life every 50 points
List containing high score now automatically archives and unarchives -
A classic port of the classic arcade game. Featuring three different styles of playing, saving of high score, and a nice layout. The blocks get extremely fast as they make their way to the top. Can you get a score of 0 in Side Stack? Yes, yes you can, but it takes some skills. Good luck!
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In Egg, you must catch the falling eggs before the break against the ground! It has three different game modes, all of which will test your reaction time. High scores are automatically saved, but can you get past a score of 1000? Good luck!
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This game is a wannabe clone of Crush the Castle. (its really Scarth 1.0 right now).
Very early beta!
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From the README.txt file: This is my Simon Says program. It will use the buttons for the numbers 0-9. If you push any other button besides these
ten, then the game will end. If you fail to repeat the pattern, the game will end.There are four difficulties: Easy (pattern 10 numbers long), Medium (pattern 20 numbers long), Hard (pattern 30 numbers long)
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and Custom (type in how many numbers there should be for the pattern) -
A random number guessing game written in TI-Basic for the TI-83 Plus and 84 Plus family of calculators. If you use a TI-84 Plus C Silver Edition or a TI-84 Plus CE, use RANDOM.8xp. Otherwise, use RANDBW.8xp.
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You are a pi symbol and you must shoot the falling threes. The speed changes as you get more points. and the program is quit small. it is under 800 bytes.
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This compact recreation of Gabrielle Cirulli's "2048" provides both fun gameplay and example source code, all on your calculator. This game will save your progress even if you erase all the standard OS variables after a game, so don't worry about keeping the game open if you're really trying to work toward that elusive 2048 tile.
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You are a dude who walks around the screen, placing bombs & blowing things up. Supports variable range, AI, and up to 4 bombs at once. Runs much more quickly than the screenshot and includes a saved game. Download today!
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This tunnel-style BASIC arcade game is written using the Doors CS BASIC Libraries introduced in Doors CS 6.7 beta and available in Doors CS 6.7 beta and higher. In-game, use the arrow keys to steer, or [CLEAR] to quit the game. Avoid the walls as they narrow; reach the end of the course to beat the game.
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This is a game where you can do pretty much whatever you want. Of course, the purpose is to blow up as many enemies as you can, but that is just a suggestion. Basically, you are in a forest where you can dig, place mines, build blocks, and construct awesome things! As this is just a first release, there is not too much else that you can do. Enjoy!
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TI-FLOW is a port of Flow Free for the TI-84 Plus monochrome series of calculators. Flow is played by two simple rules: connect each lettered pair of dots (nodes), and fill every space. Flows are also not allowed to cross themselves or flows of a different letter. TI-FLOW features 400 playable levels separated into 4 packs that can be loaded individually. The TI-FLOW Pack Creator Java program allows users to create their own packs and levels. Can you complete every level perfectly?
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This maze generator uses a depth-first search (DFS) algorithm to build moderately difficult mazes. It accepts a passage width parameter from the user; the smaller the passages, the more complex the maze. For speedy recursion, the DCS DFS Maze Generator uses the DCSB Lib AnsStack functions, so you need Doors CS 7.0 or later on your calculator (http://dcs.cemetech.net).
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A clone of Badja's popular 'Uncle Worm' game but in TI-BASIC. This game is like Snake like game, but allows you to travel in many directions diagonally ect.
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This is a mini-graphical-RPG type game where you run around trying to shoot your enemy while it is equally intent on shooting you. Life meters displayed on the side; internal level editor built-in. Allows for hours of gameplay; develop your own levels and publish them! One of the better mini-GRPGs out there.
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Race 3 Turbo is an update of the popular Race 2 Turbo. It contains two full games, Classic Race 3 Turbo and Advanced Race 3 Turbo. Classic is your typical racing game, steering a car down a gradually-narrowing road while avoiding the walls. In Advanced you control two cars simultaneously for twice the difficulty! Check out the screenshots, and visit http://www.Cemetech.tk for more Cemetech projects.
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This program tests you to see if you can get the highest value possible, using only the number 4. Special thanks go to Haobo and comicIDIOT how helped my write some code, but not enough in my book to be considered co-authors.<br><br>
Post your high scores in the Four 4's Score Thread: http://www.cemetech.net/forum/viewtopic.php?t=11221
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This is the first part of the completely recoded MeGaMan series, in which you are a superhero battling a variety of enemies to reach the boss and save the world. In the first part, you must kill a guardian to get past it and advance to the second part. Look for Part 2 and Part 3, as well as the complete trilogy package.
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It's Plinko, what more do you need to know?
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File statistics are updated periodically, so numbers shown in this listing may not agree exactly with those shown on individual files.
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