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(demo) Pixel vs. List
In this file there are three versions that I attempted to verify which one was faster. The fastest version uses pixels(SPACEIN3 vs. the other two that use lists. One of the list versions uses three plots to plot graphics(SPACEINV, the other uses one plot by augmenting lists(SPACEIN2. These are the trial versions. Version 1.0 will be released in the near future using pixels. For those of you who seek to learn how to program in basic this is a simple game, not too complex so you should be able to figure out how to use this method very easily. After a few attempts you should be able to make games with graphics like these using little time and effort.In this file I have included a tool for everyone to use (PIXELSPR). With this tool you can go to graph screen, draw a sprite, save it to pic9, and then run the program to save you sprite as pixel coordinates on the graph screen. Open a new program, recall lists SPR1 and SPR2 to the program. Then you can reference the pixel coordinates as you enter the PXL(SPR1,SPR2).
John S. Hood
Special Use the 2nd key and keypad to control.[On] to exit.
Thanks to Cemetech for inspiring me to make these demos as demonstrations of pixel and list use.
|Space Invaders/PIXELSPR.8xp||231 bytes|
|Space Invaders/Read Me.txt||1.2 KB|
|Space Invaders/SCREEN01.JPG||2.5 KB|
|Space Invaders/SPACEIN2.8xp||790 bytes|
|Space Invaders/SPACEIN3.8xp||1.1 KB|
|Space Invaders/SPACEINV.8xp||744 bytes|
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- SPACE INVASION (published 11 years, 10 months ago; 2011-03-26 23:17 UTC)