Archives: TI-83 Plus/TI-84 Plus Assembly Programs
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These programs are for the TI-83+ and TI-84+ calculators, including the 83+ SE and 84+ SE. They are mostly not compatible with the color-screen 84+ CSE or CE variants, but some BASIC programs can be run on all of them.

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  1. This is an exciting Axe clone of Sudoku for the 83/84+ line of calculators! Comes with random puzzle generator with selectable difficulty, grayscale graphics, a way to enter in pencilmarks, and much more! Check out this game if you have a love of Sudoku like many people ;) . UPDATE: Minor menu and control change

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  2. This is the latest update to my port of the game VVVVVV to the ti-83+ series of calculators. Made with Axe Parser version 1.2.1a. For those who don't know what VVVVVV is, I direct you to http://thelettervsixtim.es

    This version has a bugfix, a README, and custom map support (not documented yet).

    Enjoy!

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  3. A graphical version of Sokoban. Features 17 levels and grayscale.
    This is written in Axe, source is included. Have fun playing!

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  4. Note: Only download this update if your ok with falling through blocks.
    *WHATS NEW* -re-added dirt -added snow -added ore -added ladders -the game now displays the name of the block when you place it -added autosave -added a health bar.
    Picraft 2 is a sequel to Picraft adding many more features including:
    building & destroying,
    beautiful graphics(for a calculator),
    many block types,
    physics,
    autosave,
    jetpacks,
    almost all of the original Picraft's features and more.
    Description: Picraft 2 is a minecraft-like game where you build things with blocks. Picraft 2, is a great game to show your friends or to simply pass time in class. The game is still by far a work in progress, so expect great things to come.
    If you have any questions or comments, or would like to help with development feel free to email me at "andreymarquart@yahoo.com"

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  5. Invalid Tangram can best be described as a cross between Space Invaders and Tetris. Build block combos to gain powerups, then blast the enemies into oblivion while avoiding destruction. Instead of health, you have time: powerups add to your time, but enemy shots can remove it. Run out of time and the game ends. Invalid Tangram DE is based on the PC game by Josh Szepietowski and is available for both Doors CS 6.0 and Ion. Now with source and several user-suggested improvements, plus Nspire support.

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  6. Jezzball v1.0 is based on the game by the same name originally written by Dima Pavlovsky and released in the Microsoft Entertainment Pack for Windows 95. You advance through increasingly-challenging levels, filling the playfield by placing walls. You must prevent atoms (balls) from touching walls that are in the process of being built, but once a wall is complete, the atoms will bounce off that wall. Your goal is to fill at least 65% of each level to proceed to the next level. If you fill more than 65%, you receive a fill bonus proportional to how much above 65% you filled the play field. If you beat a level quickly, you also receive a time bonus. Your goal is to advance as far as possible. Jezzball v1.0 for the TI-83 Plus/TI-84 Plus has nearly identical rules to the original PC game, with a few tweaks to make it more fun on calculators.

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  7. Athena, the packager and installer, for your TI-83 Plus and TI-84 Plus graphing calculators, built to help authors of BASIC games who happen to have zillions of subprograms and data files distribute their games or software suites. The packager part runs on most Windows OSes, and the installer runs on your graphing calculator. You must read the README.TXT file for usage information.

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  8. An Axe library that tries to include a bunch of functions and accessibility for any program.

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  9. Yes, it's the character you love and the sequel to the great platform game you love. Hop over spikes, get keys, jump on platforms, avoid all other peril, all while being an awesome little sword. Packed with 40 intense, action filled levels and a fully functional level editor, so the fun never ends! Written in Axe 1.1.2

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  10. After weeks of programming, with a huge pause in between, here it finally is: The Axe remake of DJ Omniamgas popular Basic RPG "Reuben Quest: Ev Awakening". The Axe remake features flicker-less 4 level grayscale and it is also able to run on a regular TI-83+! With its 35503 bytes it is also way smaller than the original, but doesn't lack any features of it at all. Hope you'll enjoy it!

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  11. TabFunctions, or TabFunc for short, is the first truly useful SE to be created with the brand-new Shell Expansion system I finished yesterday. Simply pressing [F1] and [F2] acts as the equivalent of [TAB] and [SHIFT][TAB] on a computer keyboard. The regular arrows, clicking, and keyboard shortcuts remain fully functional, so the TabFunc simply layers an extra bit of useability on top of the interface for those who don't feel like navigating manually with the mouse. Screenshot and source code below for those interested in learning about making SEs.

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  12. Join Reuben on an epic RPG fantasy adventure which includes tons of puzzles, side-quests, hidden things and much more!

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  13. Flourish is a tech demo for CALCnet 2.2, a calculator networking protocol built into the Doors CS 7.1 shell for TI graphing calculators. This demo juggles a large number of bouncing balls between all of the calculators in a CALCnet 2.2 network, demonstrating the low latency, high throughput, and high reliability of the protocol. Six bouncing, morphing calls are introduced for each calculator in the network, and every time a ball reaches the edge of a screen, it appears instantly on the neighboring calculator. You can see a full video of this program in action at http://www.youtube.com/watch?v=4Mjn98Bs2Cg .

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  14. AlphaCS is a shell with a beautiful GUI. This program is both fast and small compared to similar apps such as MirageOS and DoorsCS (although without the libs). You can now lock, hide and archive programs quickly and easily. It is password protected and very secure to stop people from tampering with your programs. zStart is required for optimal functioning. See the readme file for more information.

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  15. Sandpaper v1.0 is an FTP client and server for CALCnet and Doors CS. It can be used to trade programs, lists, appvars, GDBs, groups, pictures, and strings between directly-connected calculators, several calculators over a network, or even between the ticalc.org and Cemetech file archives and a calculator using the upcoming globalCALCnet Sandpaper bridge. This release updates the Sandpaper program with all of its release features, including the ability to send and receive programs, groups, pictures, matrices, lists, GDBs, AppVars, and strings. Please give it a try and report any bugs you find!

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  16. Your simplest Etch-A-Sketch clone, but with a twist. This program supports incremental erasing: draw with the arrows, then press [CLEAR] to erase 16 random rows and columns at a time. Press [MODE] to quit. This program supports a very simple hardware modification that lets you literally shake your calculator to clear the screen. See the link below for more details:
    http://www.cemetech.net/forum/viewtopic.php?t=4596

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  17. The famous iphone-game based on radian length :P

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  18. An awesome platform game featuring enemies, power ups, keys, and much more! Originally written for the 2011 zContest.

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  19. Grayscale Tunnel is an assembly tunnel game that is extremely fast. It has almost flickerless grayscale, and no shell is required! It can be run in ion-compatible shells, however. The screenshot just doesn't do it justice.

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  20. This is a 1 player version of Tron. The longer you last, the higher your score. Written in Axe.

    When it asks if you want to play again, don't use the alpha key for pressing Y or N.

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  21. This isn't your typical maze. Your perspective is limited by a black mask covering the screen, which you can only see through in one 13x13 square. Have fun beating the two associated mazes. I made them to be extremely difficult. For those of you who aren't brave enough to try, there is also a feature which generates an easier random maze. Good luck. . .

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  22. This great game is not only the first calc tunnel game of it's time (it is based completely on angle movements and velocities) but it is also the best looking and pleasing to the eye! You can set many special effects to take place while you play! Want to make the vector longer? Done. Wanna control 3 vectors instead of just one? Simple. Wanna make the screen shake and flash, and make lasers jut out from your vector? You can do that too! In fact, with all the combinations of gameplay and special effects totaling over 3800 ways to play, you can never get bored! Plus, it's not only extremely smal in size at under 3K, it's also incredibly fast -- clocked to almost 45 FPS on lower settings! That's pretty amazing, like the rest of the game -- So get your copy today! It is more than worth the memory.

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  23. This is a Hybrid-BASIC program that uses DoorsCS6 and up to overclock your calculator from 5MHz to 15MHz.

    Only 106 bytes on the calc.

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  24. The object of this incredibly addicting game is keep the small block from colliding with the large blocks by using the arrow keys. This fast paced game will test your reflexes and challenge your ability to predict movement.

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  25. When the ! appears Hit [2nd] Faster than you opponent. So how fast are you? Requires Doors CS 7 or higher.

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  26. Ever since I have played Portal Prelude by Alex Marcolina, and loved it, I have been creating my own level packs. Each pack has 15 levels, I hope you enjoy them!
    (Screenshots of the first three levels in my packs now included.)

    Original game can be obtained here:
    http://www.ticalc.org/archives/files/fileinfo/451/45101.html

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  27. Based on the popular Binary Arts game. The goal is to free your car (the one that doesn't look like the others) from the ramble of the grid by moving the other cars and trucks.
    Featuring 40 maps, 4-level RGP greyscale for the cars and trucks, an 8-way scrolling greyscale cursor, external level support, an on-calc level editor, and much more!
    Runs under MirageOS

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  28. Originally by Team 17 for the Amiga computer system, the Alien Breed series was a cult classic! Alien Breed 5 is a remake of Team 17's Alien Breed Special Edition '92, including all 12 levels, various weapon upgrades, hordes of aliens & bosses, and more, all put together in this top-down 8-way scrolling shoot-em-up. This special Cat Edition is a cat-themed modified edition of v1.1.1, just for chuckles :)

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  29. Pong, Falldown, Avalanche, Jump, Tunnel, Obstacles—they're all classics, but have you ever tried playing four of them at once? Simul 2, first-prize winner of the extended-BASIC division of zContest 3, is a complete remake of my original game Simul, entry and third-place winner in the Omnimaga 2010 programming contest. Like the first version, this is a game of multitasking: try your hand at playing one, then two, then three and four randomized games at the same time, on the same screen. Featuring a completely redesigned interface and game controls, as well as high scores, three speeds, and new graphics, the new version promises to be much more playable and much more fun. Good luck; you'll need it. Compiled with Axe Parser v0.5.3b.

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  30. This BASIC/Asm combo program allows you to turn on or off the Automatic Power Down function.

    Long Desc: (The readme file)

    Project: APD Options

    Date: 5/11/2013-5/11/2013

    Authors:
    [Cemetech.net Usernames]
    willwac, parrotgeek1
    [TICalc.org Usernames]
    calc.bugs, ???

    Files:
    APDOFF.8xp (Asm)
    APDON.8xp (ASM)
    APDTOGLE.8xp (BASIC)
    APDTOGLE_Group.8xg (Group file)
    NOTICE.txt (This readme file)

    Long Desc.
    This will turn on or off the APD (Automatic Power Down) function on the TI-84+ Calculators.

    How to use:
    1)Send APDTOGLE_Group to your calc, you don't have to send the programs themselves, thats just there is you loose the group file.
    2)Ungroup APDTOGLE
    3) For general users: run prgmAPDTOGLE, for BASIC prgrammers:

    :Asm(prgmAPDON)
    This will turn APD on.

    OR

    :Asm(prgmAPDOFF)
    This will turn APD off.

    Bugs?
    Send me an email at newcoolpc.org@gmail.com
    Suggestions?
    Send me an email at newcoolpc.org@gmail.com, or visit: http://www.cemetech.net/forum/viewtopic.php?p=204683#204683
    Comments?
    Visit: http://www.cemetech.net/forum/viewtopic.php?p=204683#204683

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  31. The elephant forgot the rest of the levels, but luckily he still has one left! Help him beat it in all his metagaming glory. Use your keen knowledge of gaming and dexterity to manhandle your way through a variety of challenges. Get your mind out of the box for once! Take it outside for a walk, or maybe grab a bite to eat with it.

    Oh, and beat the level. There's only one.

    From the world of Armor Games to the portability of your TI calculator!

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  32. An Exercise In Futility, or just Futility, is a calculator game I wrote in Axe for Cemetech's contest number 8. Futility is an Arcade/Platformer Survival game, and as that denotes the goal is to survive as long as you can, throughout a host of other game elements, including various Arcade games going on in the background you need to avoid. My apologies if the App version doesn't work - just transfer the program FUTILITY.8XP to your calc's archive.

    Source is included, although I'm not sure if you have much to gain by reading through it.

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  33. GeoCore is a puzzle platformer in four level gray, written in Axe, using the Zedd physics engine. The goal is to reach the flag without dying. Game elements including land-toggling, spikes, boulders, and velocity alteration tiles. If you want the source code, go dunk your head in a lake.

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  34. HotkeySE is a shell expansion designed to add shortcut keys to automatically perform actions.

    The keys in he readme are default. The included KEYCONF prog allows you to change the keys. All documentation and source included. Enjoy!

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  35. You can use SpeedTest 1.0 to benchmark the maximum speed transmission
    capabilities of CALCnet 2.2 between two linked calculators. SpeedTest
    supports two types of tests. The first, unidirectional, sets one
    calculator as the transmitter and one as the receiver. The transmitter
    then repeatedly sends frames to the receiver, and both count the number
    of bytes transferred. The second, bidirectional, lets the two
    calculators take turns being the sender and receiver. The sender will
    send a frame to the receiver, and when the receiver successfully reads
    the frame, it will send a frame back to the first calculator. Both
    calculators count the number of bytes sent and received. You can read more about CALCnet2.2 at http://www.cemetech.net/projects/item.php?id=33 .

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  36. My First Quantum Translocator
    Cemetech Contest 8 Entry (leafy)

    INSTRUCTIONS FOR EGRESS:
    1) Transfer MFQT.8xp to your calculator.
    2) Run with your favorite shell.
    3) Were you expecting more?

    This game is only compatible with 15MHz calculators. Sorry, 83-users, but this is the future! (don't kill me :( )

    NOTE:
    This is not a finished product. Far from it, actually.
    I was initially planning on adding text to the game for this release, but it proved to be too unwieldy for me to package in this beta. I'll finish it eventually, but not for this contest.

    In addition, I've held out giving you guys the ending. Don't hate on me for doing this, but I want something for everybody to look forwards to in the next update.

    ADDENDUM:
    Because text was not included with the game, the administration has instructed me to include the controls here:

    Left, Right : Move
    Up : Jump
    2nd : Place a shadow
    Mode : Translocate
    Alpha : Tele-jump (shhhhh...)

    ADDENDUM ADDENDUM:
    The last two levels are currently broken. Please make no attempt to solve them.
    Actually, you can, but my collision engine has bugs. Unauthorized activity will result in you being randomly crushed against a wall.

    ADDENDUM ADDENDUM ADDENDUM:
    The administration has also instructed me to tell you that the spiky thing in that seemingly empty room is a save point. Don't waste your time trying to avoid it, all it does is fragment your soul.

    ADDENDUM ADDENDUM ADDENDUM ADDENDUM:
    For those of you who like cheating. Or just can't figure it out. Or are too unintelligent to.
    (Did those words deter you?)
    Press + to skip to the next level.
    (You horrible person)

    CREDITS ADDENDUM:
    Kenny and Teddy Lee (Creators of original Flash game)
    Cellar Door Games (cellardoorgames.com)
    Newgrounds (sponsors)

    CREDITS ADDENDUM ADDENDUM:
    Omnimaga community (omnimaga.org)
    Cemetech community (cemetech.net)

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  37. This is a simple, but fast particle engine based game. Draw stuff on the screen, drop particles, and watch them do their thing.
    For an animated screenshot:
    http://img.ourl.ca/ParticleEx2.gif

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  38. Wallball 83+ is a game for the Ti8x family in assembly. The goal of the game is to bounce the ball against the wall for points (the higher on the wall, the more points you get). If the ball bounces on the ground more than 100 times, then it is game over for you! If you want to score it big, use APLHA to trade 5 points for a big ball bounce. This can be really helpful to get high scores. Controls: left/right -- move; 2nd -- jump; alpha -- bounce ball, costs 5 points; clear -- exit. Updates: bugfixes for the wall, new screen shot. Try the new version out today, it's very addicting!

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  39. This is another maze program written in Grammer code, but this one generates random mazes. Have fun!

    For a longer screenshot: http://www.omnimaga.org/index.php?action=dlattach;topic=15808.0;attach=14743;image

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  40. This is the classic tunnel game written in axe. It's my first axe program. Doors CS is required!

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  41. Smiley OS is a demonstration operating system based on AsmOS. It will simply turn on, display a smiley face, and turn off when the user presses a key.

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  42. This zip contains a build of GlassOS's trunk. The exact revision is noted in README_SNAPSHOT. 8xu is provided unsigned.

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  43. A port of the very popular memory game. This is about the most accurate version you'll find, with a graphical interface and button sounds closely modeled after its namesake. If you like games that work your brain, this is for you.

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  44. Itotooshi is a game where you control a string and try to get it into the circles. This is a DoorsCS game, so you will need
    DoorsCS to run it. Run prgmTHRDNDLE to play the game.

    Compiled with Axe Parser.

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  45. A port of the game Scogger by scognito. The goal of Scogger is to remove all the lily pads from the screen by jumping on them. You can move forward, left, and right but not backwards, with no jump distance limit!

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  46. Wait for the tow truck to arrive in this spiritual successor to Desert Bus! During your wait in the hot Arizona sun, marvel at the 4-level grayscale animated graphics! This game is sure to provide literal hours of enjoyment! (Well, at least the "hours" part is correct.)

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  47. I am trying to port Ashbad's Rainbow Dash Attack (originally on Prizm) for z80 calcs. This is my progress so far. Credits go to Spenceboy98 too for spriting.

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  48. Maybe you know the Ikaruga series, a Japanese-style shooter for various consoles. Well, this game is one those games where you will have to restart hundreds of times to finally beat it. Be prepared, the 5 levels of this game are subject to generate high levels of rage. Beat dozens of enemies, defeats all bosses in epic boss battles, dodge or absorb thousands of bullets, that's what is waiting for you in this game. ADVICE : TAKE A VERY GOOD LOOK AT THE README.TXT FILE. You'll need it, trust me.

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File statistics are updated periodically, so numbers shown in this listing may not agree exactly with those shown on individual files.

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