This is my entry for the Prizm basic part of the contest #8.
Free Wheel is a simple game, where you control a wheel to collect your life.
However you can't stop the wheel. It bounces against walls and also falls in precipices or bursts against pics.
The game is nearly finished, but currently i'm making levels.
I want 80 levels divided in 4 worlds (easy, médium, hard and bonus).
I don't like making levels, so it will take a long time, i think.
Looks like a very well written game So, I take it: hollow (white on the inside) squares are "bouncy", filled in squares are "deadly", and triangles.. Do they push you in the direction they face, or what? Also, I liked the song you put in the video Is it called "Requiem of Summer" or something like that?
Yesterday, i upload the game with the 7 levels from the video.
It would be available soon, i think.
Yes you did; I see it in the queue. However, in previous Cemetech contests we haven't made executables available until after the contest deadline, once everyone's program had been submitted. I think we were planning on doing that again; would you object if your program couldn't be downloaded until then? Our usual justification is that if people see your program's source, they might use pieces of it for their own projects in the meantime, which we discourage.
Yes you did; I see it in the queue. However, in previous Cemetech contests we haven't made executables available until after the contest deadline, once everyone's program had been submitted. I think we were planning on doing that again; would you object if your program couldn't be downloaded until then? Our usual justification is that if people see your program's source, they might use pieces of it for their own projects in the meantime, which we discourage.
Ok, i didn't know that. In fact it might be a good way to protect games.
It was only a beta so you can delete it from the queue.
Sorry for people who would like to try.
Looks nice. I love how Prizm BASIC has such range of home screen tokens available for use compared to TI calcs. This reduces the challenge by not forcing you to create sprites with lines, but it's much faster and the fact so many characters are available allows for more creativity with just the home screen.
I also didn't know it was possible to display text in the bar at the bottom of the screen.
Good point about that text on the bottom, DJ_O; I didn't know that either. Purobaz, no problem, I shall delete it from the queue; I'm sure people can be patient enough to wait until the deadline.
This is the special numbers you can add in the level :
1 : triangle turns on the top
2 : triangle turns on the right
3 : triangle turns on the bottom
4 : triangle turns on the left
5 : heart
6 : start
The last number at the end of the level corresponds to the number of hearts.
I have created all levels like this.
Don't hesitate to share your level packs.
Just beat all the levels... this game is awesome! Congrats on winning the contest, purobaz!
Congrats indeed! I sat next to my girlfriend and played this game through, and was extremely engrossed until I finished the very last level. A well-deserved win.
Purobaz: In the 'difficulty' section you could make an entry called 'PLAYER'. Then you could make it get player levels from a program other than FW~L. Then you could give that program 9 blank levels. allow players to edit these levels, but not yours. I like your levels and I don't want to mess them up making my own levels.
Where can I download the game? It isn't showing up on Cemetech's latest archive additions page.
EDIT: Nevermind, it's in the downloads section, it just doesn't show up on the front page. Probably a Cemetech glitch.
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