My PRIZM broke a couple months ago, and I am also moving on in life, so...

If anyone in the future wants to take over TakeFlight Productions, please contact me by email or PM on the forums.

I will probably stay reasonably active on the IRC, particularly in #casiocalc on irc.afternet.org, and #caleb on efnet. Probably will be somewhat active on #omnimaga and #cemetech too, though to a lesser extent.



I have compressed of all my luazm projects, finished and otherwise. You will need 7zip to extract it on windows.

I have also compressed my PrizmSDK projects, you may need to build them yourself, though some are already built.




LuaZM Tarball:
https://www.dropbox.com/s/0slocomjizplezp/luazm.tar.xz
PrizmSDK Tarball: https://www.dropbox.com/s/v1xopew1i1w5yvb/PrizmSDK-0.3.tar.xz
PrizmSDK-libfxcg Tarball: https://www.dropbox.com/s/d7ui334wp9m946g/PrizmSDK-libfxcg.tar.xz


EDIT:

I have created GitHub repos for the code, and I have deleted them from my Dropbox.

Here are the new links:

http://github.com/flyingfisch/luazm-games
http://github.com/flyingfisch/PrizmSDK-games
http://github.com/flyingfisch/PrizmSDK-libfxcg-games
Sorry to hear that. Keep in touch, we'll certainly miss you, and best of luck!
We'll miss you, FlyingFisch! I hope you have enjoyed your time with us, and we wish you success in all the challenges that life has ahead.
Definitely enjoyed my stay here, and I don't plan on completely disappearing, I just won't be developing any more calc projects, and I may spend a lot more time taking care of things IRL. Wink
Do you consider any of the projects in those compressed folders nearly-finished but not yet released? If so, I'd be interested in contributing some of my time towards helping to finish it off, although to my knowledge you finished and released most of the things you got to a late stage of development. Of course I'll be sad to see you leave the calculator scene, but if you continue doing any sort of programming or electronics, we're always here to help.
KermMartian wrote:
Do you consider any of the projects in those compressed folders nearly-finished but not yet released?

I forget if it was in the libfxcg archive or if it was just the regular PrizmSDK, but Stunt Copter was getting to a pretty late stage in development, probably has a few more hours of work to go. It is a clone of an old mac game of the same name.

Also, pong++ was somewhat finished, but I was planning on recoding that completely.

Quote:
Of course I'll be sad to see you leave the calculator scene, but if you continue doing any sort of programming or electronics, we're always here to help.


Yup, my job is web dev, so I'll definitely stay in touch. I also work on my arduino's occasionally, so I'll stay in touch on that stuff too.

I'd be glad to help beginner programmers with anything related to casio calcs, too. Smile
Hey, just out of curiosity, about how active will you be on the casio calculator forums?
I haven't looked at the dates of your posts over there, I've just seen you about while looking for information about certain calculators.
jetlego wrote:
Hey, just out of curiosity, about how active will you be on the casio calculator forums?
I haven't looked at the dates of your posts over there, I've just seen you about while looking for information about certain calculators.


Which calc forums? I haven't been particularly active on Casiopeia, but I am reasonably active on UCF (3-5 posts/week).
I have created GitHub repos for the code, and I have deleted them from my Dropbox.

Here are the new links:

http://github.com/flyingfisch/luazm-games
http://github.com/flyingfisch/PrizmSDK-games
http://github.com/flyingfisch/PrizmSDK-libfxcg-games
Good man, preserving those for the future. I still hope to poke at some of those in the future, especially the LuaZM games as inspiration to improve LuaZM and continue development on it.
flyingfisch wrote:
I have created GitHub repos for the code, and I have deleted them from my Dropbox.

Here are the new links:

http://github.com/flyingfisch/luazm-games
http://github.com/flyingfisch/PrizmSDK-games
http://github.com/flyingfisch/PrizmSDK-libfxcg-games

Good Idea
KermMartian wrote:
Good man, preserving those for the future. I still hope to poke at some of those in the future, especially the LuaZM games as inspiration to improve LuaZM and continue development on it.


Smile

Yep, I was looking at this thread a few days ago and realized that zip files can be a bit more work than they are worth, especially if you just want to check something in a single file. Plus, GitHub gives you the awesome ability to fork.

I don't pretend that it is the best code ever, but I thought it might help beginners, or if someone wants to improve it that's fine too.

I hope I got the licensing right for the PrizmSDK repos, because I included PrizmSDK as well as my projects folder. So I have the license for my code in README.md, and the PrizmSDK license in COPY.
  
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