A link to the GitHub repo: https://github.com/andymwat/TI-84-CE-DooM

Although it's not the most original idea in the world, a little while ago I decided to write DOOM in C for the TI-84. I already had some experience writing a raycaster in C#, so I ported it to C. I took a break from working on it about a month ago, but I thought I'd share it here.
Current features include:
    ▪ Wall, sprite, and weapon rendering
    ▪ Basic movement and collision
    ▪ A top-down map in the upper right corner
    ▪ A bunch of things that can be changed (FOV, wall height, resolution)

It's in need of a LOT of optimization (the gameplay gif has been sped up, otherwise its a slideshow), but so far I'm pretty proud of it. I plan on adding a bunch more features when I get around to it.
Yay, now people can poke this thread rather than that other dead one! Razz
That screenshot looks really good! like you said though, it could use some optimization. There's a few 3D games/ engines on this forum, perhaps you can look at them and pick up a few pointers! Smile
I can't wait to see the final product!
How do you run make command
Should I just run this on Linux?
andymwat wrote:


A link to the GitHub repo: https://github.com/andymwat/TI-84-CE-DooM

Although it's not the most original idea in the world, a little while ago I decided to write DOOM in C for the TI-84. I already had some experience writing a raycaster in C#, so I ported it to C. I took a break from working on it about a month ago, but I thought I'd share it here.
Current features include:
    ▪ Wall, sprite, and weapon rendering
    ▪ Basic movement and collision
    ▪ A top-down map in the upper right corner
    ▪ A bunch of things that can be changed (FOV, wall height, resolution)

It's in need of a LOT of optimization (the gameplay gif has been sped up, otherwise its a slideshow), but so far I'm pretty proud of it. I plan on adding a bunch more features when I get around to it.


I'm just a novice coder (even that's a bold statement) that wants Doom on their calculator (ti-84 plus CE). I don't know if it's just me, but the link doesn't work/Doom doesn't come up as a downloadable file when clicked. Does anyone have the files/a working link?

Also, I completely overestimated the age of this forum, so fingers crossed that someone ever responds to me.
Yeah, as Plague Guy said, the github repo doesnt exist. It's possibly private, which means you have to go to the repo settings and change the visibility. Thanks! This seems pretty cool, and I would love to try it.
-Knights
Github died, what do I do?
As Knights said, the repo is down, it's either been deleted or it's only viewable by certain people. Andymwat didn't upload any files to Cemetech, so the only thing to do is hope that he comes back to an 18-month old thread and fixes it. You could always try doing it yourself, I believe if a project disappears it's fair game for anyone to take up Wink
I remember downloading this when it first came out, and it ran at about half an FPS. I think it's possible that the person who made it deleted the repo either so that they could rewrite it from scratch, or because they didn't want it on their GitHub profile.
  
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