Working on basic mechanics, I've done: Stacking, eliminating like-tiles, scoring, swapping stacks (including swapping incomming tiles if they overlap). Here's a screenshot:
You can see here I've got six stacks instead of the four that the original game used. I've got room to allow that and still show the score. i'll have to decide if I want to--maybe make it an "easy" mode?
Still need to do egg-stacks, speed increase, high-score table, and help screen.
Right now it's four stacks, with two incoming pieces at once. Scoring works and levels get harder. What I plan to add:
1) Multiple settings with different numbers of stacks and more incoming pieces
2) High score table
3) Graphics changes
4) UX cleanup
If the sprites are compressed then a few different graphical modes (as in, different tilesets) could be chosen like I did in my HP Prime game. I bet it won't increase the file size too much plus it would allow people to use the CSE tileset and maybe even original monochrome. Just an idea I had.
Would it be at all feasible to change the icon when you change the theme?
(idk if this does that already... if it does, thats cool).
Otherwise, really awesome job! This looks quite good. I remember downloading the CSE version and trying to run it on my CE (to no avail...) Quite happy this is coming to the CE!
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum