Last edited by deli73 on 26 Mar 2015 04:51:17 pm; edited 1 time in total
I have no experience with Assembly, so this might seem like a stupid question, but what's with the unclosed parentheses? Is it some sort of optimization thing because the closing parens are optional, or is there something else happening?
Also, if I update my version of the game, will anything happen to my level files? And if necessary, what file should I back up?
I have no experience with Assembly, so this might seem like a stupid question, but what's with the unclosed parentheses? Is it some sort of optimization thing because the closing parens are optional, or is there something else happening?
Also, if I update my version of the game, will anything happen to my level files? And if necessary, what file should I back up?
It should be fine to just use as-is. Everything is taken care of to support the older versions.
Oh, and that's BASIC. Assembly is a different behemoth.
Ummm... I know exactly what the problem is. You created an energy pellet dispenser facing out of the screen... Which means when it tries to draw the pellet, it is offscreen, which causes it to flicker like crazy. I'll change it so that you can't place stuff like that. Thanks!
EDIT: Oh, and if you get the gray flicker, it is relatively easy to stop. The game is still running, the LCD is just messed up. Just press [MODE]-[CLEAR]-[CLEAR]-[2ND]-[ON]-[ON]
Wow, congratulations on finally releasing this, MateoConLechuga! I certainly have been looking forward to the final version for a long time, so it's exciting that it's here. I'm curious whence you got the idea for "Portal Return" from "Portal CSE" (should that be "Portal Returns"?).
Wow, congratulations on finally releasing this, MateoConLechuga! I certainly have been looking forward to the final version for a long time, so it's exciting that it's here. I'm curious whence you got the idea for "Portal Return" from "Portal CSE" (should that be "Portal Returns"?).
Haha, yeah, that makes more sense. I'll change that, once I finish fixing the above issue. Thanks!
EDIT: Actually, the reason was because I was doing some optimization at some point and made it RETURN because that string was already defined...
Well, updated and fixed! Now you can't position energy ball dispensers and cube droppers in such an odd fashion. You will still need to fix you level though! Now maybe the bugs will be gone!
Download Portal Returns
Heey, I experienced that sometimes my score of the custom maps will be reset. For example: I had finished level 9 of my own levels, and later I must start at level 1.
yeah when you edit your level the progress is reset.
PT_ wrote:
Heey, I experienced that sometimes my score of the custom maps will be reset. For example: I had finished level 9 of my own levels, and later I must start at level 1.
Umm... These aren't bugs; I purposefully set it up this way. If you edit a level pack, then it starts over again; because who knows, you may have edited a previous one, or say you deleted some levels, so now your offset is completely off. How would you like for it to be set up?
Just a heads up -- Portal Returns doesn't like the TI84+CE.
Nope, it does not. Which is why I am working on transferring it to work on the CE. Progress goes quite well; just a couple things with key input that I am attempting to iron out. There's a video up there ^^ of a test on the CE. Also, Welcome to Cemetech, CrazyHairGuy!
Just a heads up -- Portal Returns doesn't like the TI84+CE.
Nope, it does not. Which is why I am working on transferring it to work on the CE. Progress goes quite well; just a couple things with key input that I am attempting to iron out. There's a video up there ^^ of a test on the CE. Also, Welcome to Cemetech, CrazyHairGuy!
Super-annoying nag bump: how goes the TI-84 Plus CE porting? I'm sure you are buried deep in homework, studying, and schoolwork for the end of the semester, and I wish you the best of luck with it. I only hope that your summer schedule gives you the time to work on this (and I hope our discussions on an App key end up being fruitful, for the sake of this project among many others).
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