- Checkers
- 22 Apr 2011 03:49:28 am
- Last edited by _player1537 on 22 Apr 2011 03:57:40 am; edited 2 times in total
I decided to actually make a game for the Prizm, and what resulted was Checkers So far, you move using the F1 and F2 keys to switch between pieces (it moves across the rows, F2 to the right, and F1 to the left). F6 resets the game, and 7, 9, 1 and 3 move the piece in the direction from the 5 (7 moves up and to the left, for instance). When you land on the very top or bottom row, you become a king and can move anywhere. That is pretty much it for controls.
I also need help with getting new sprites (my sprites look bad, I used blue instead of black somehow...) and an icon (I have it picked out already, and edited. I just need the .BMP file for it).
Unselected:
Selected:
I'm also not sure if you can do this yet (I should test it...), but you might be able to rename the file and it keep that name on the calculator. If so, you could do that instead of the awful name I chose for it :/ Anyways, here is the download link. So, I guess this is the third Prizm game written, woo! Any comments, suggestions, hate letters, etc are welcome, though I don't know how much further I will bring this game as it is my very first C game that I've let myself call "finished".
Edit: And here is the source code:
SPRITE.CPP
sprites.c
I also need help with getting new sprites (my sprites look bad, I used blue instead of black somehow...) and an icon (I have it picked out already, and edited. I just need the .BMP file for it).
Unselected:
Selected:
I'm also not sure if you can do this yet (I should test it...), but you might be able to rename the file and it keep that name on the calculator. If so, you could do that instead of the awful name I chose for it :/ Anyways, here is the download link. So, I guess this is the third Prizm game written, woo! Any comments, suggestions, hate letters, etc are welcome, though I don't know how much further I will bring this game as it is my very first C game that I've let myself call "finished".
Edit: And here is the source code:
SPRITE.CPP
sprites.c