Archives: TI-83 Plus/TI-84 Plus BASIC Graphics Programs
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These programs are for the TI-83+ and TI-84+ calculators, including the 83+ SE and 84+ SE. They are mostly not compatible with the color-screen 84+ CSE or CE variants, but some BASIC programs can be run on all of them.

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  1. PyroEdit III is finally ready for release!!!!
    Remember to post any bugs, quirks, or things that can be changed, your on modules or better versions of the ones I have made, etc!

    Have fun!

    Oh, yes, I guess I still do have to leave a description, heh.

    "PyroEdit," quoting from the User Guide 'cause I'm so lazy (:P), "is still a graphics editor that 'utilizes Patrick Prendergast's xLIB application to let you edit pictures and sprite sheets on your calculator' and 'will help you get through the spriting process much faster.'"

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  2. Displays Str0 on the graph screen, with word-wrap and scrolling. Potentially useful because GraphScreen text can be displayed smaller than it can be on the home screen. Not all features work properly, needs work. See Readme.

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  3. Symetrisketch takes drawing to a whole new level, allowing you to draw with 2 or 4 pens at the same time! You can also now save your drawing to Pic1, to use however you like!

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  4. Lbl 0
    This program randomly generate 5 pixels.
    Goto 0

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  5. The screenshots are from Alpha 2, but the GUI and keys are the same. This program is a drawing tool that allows the user to draw shapes without typing into the home screen.

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  6. This is a new font editor based off an old program by Zeda.
    Please read the `Read Me 1.00.pdf` for more details.

    This is now fully functional, with more features. Some are auto-backups, font organization, and more. Enjoy!

    The Read me file has lots of juicy information about this editor, so I strongly recommend you look at that.

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  7. This program features a fast tile mapping program using DCS functions to draw sprites from a picture and a matrix. It also demonstrates a fast automated ghost sprite moving around the maze.

    Bear in mind that the emulator is not as fast as on calc.

    I know that Kerm Martian already created a built-in tile mapper in DCS, but (no offense) I found it somewhat confusing so I created my own.

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  8. This is a showcase of hard-coded sprites (as in, using Pt-On and Line commands in different ways for each sprite) in TI-84 Plus CE BASIC. Higher speed can be achieved by using simpler sprites. For those with a slower, older TI-84 Plus CE or TI-83 Premium CE calculator, running DrDnar's FASTER or FASTEST program might help with the speed.

    Since this is for a project, there is also an enemy sprite and map editor included.

    The code is unoptimized since I am still working on this, but feel free to re-use and optimize this.

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File statistics are updated periodically, so numbers shown in this listing may not agree exactly with those shown on individual files.

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