Pure TI-BASIC color sprites example
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  2. TI-83 Plus/TI-84 Plus Programs
  3. TI-83 Plus/TI-84 Plus BASIC Programs
  4. TI-83 Plus/TI-84 Plus BASIC Graphics Programs

Description

This is a showcase of hard-coded sprites (as in, using Pt-On and Line commands in different ways for each sprite) in TI-84 Plus CE BASIC. Higher speed can be achieved by using simpler sprites. For those with a slower, older TI-84 Plus CE or TI-83 Premium CE calculator, running DrDnar's FASTER or FASTEST program might help with the speed.

Since this is for a project, there is also an enemy sprite and map editor included.

The code is unoptimized since I am still working on this, but feel free to re-use and optimize this.

Screenshots

Screenshot #7975

Archive Contents

Name Size
DB7.8xp 275 bytes
DB8.8xp 166 bytes
DB9.8xp 144 bytes
DB10.8xp 159 bytes
DB11.8xp 231 bytes
DB13.8xp 231 bytes
DBBG.8xp 222 bytes
DBC.8xp 259 bytes
DBE.8xp 5.4 KB
DBHU2.8xp 368 bytes
DBHUD.8xp 282 bytes
DBM.8xp 161 bytes
DBW.8xp 200 bytes
DBX.8xp 211 bytes
MAPEDIT.8xp 502 bytes
SPREDIT.8xp 416 bytes
Z.8xp 123 bytes
A.8xp 794 bytes
B.8xp 91 bytes
C.8xp 76 bytes
DB0.8xp 159 bytes
DB1.8xp 231 bytes
DB2.8xp 213 bytes
DB3.8xp 153 bytes
DB4.8xp 126 bytes
DB5.8xp 267 bytes
DB6.8xp 86 bytes
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File Size
8.2 KB

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Author
DJ Omnimaga
Uploaded
2 weeks, 6 days ago

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  1. Pure TI-BASIC color sprites example (published 2 weeks, 6 days ago; 2022-01-02 18:49 UTC)

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