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Babyboy
Advanced Member
Joined: 11 Jun 2003 Posts: 499
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Posted: 25 Jan 2010 12:51:52 pm Post subject: |
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hello all, my question today is, are there any guidelines for a program to be considered in a certain stage? like conception, alpha, beta, RC. etc. i understand these may be different between types of programming (database, game design, web app) and sub catagories (like RTS, RPG, RACER) and as an afterthought, are some universal benchmarks that transcend type or genre?
OT: wow, 28000 members? |
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darkstone knight
Advanced Member
Joined: 07 Sep 2008 Posts: 438
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Posted: 25 Jan 2010 05:53:56 pm Post subject: |
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no, bet generally i folow those:
alpha: proof of concept
beta: near-finished gameplay, users can say what they do(n't) like, so you can change that
RC: final state, to test your program on "the real thing"
final: upload to ticalc.org
of yource, its your project, if you want to release your hardly finished program as V1.0, so it be |
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IAmACalculator In a state of quasi-hiatus
Know-It-All
Joined: 21 Oct 2005 Posts: 1571
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Posted: 26 Jan 2010 08:15:00 am Post subject: |
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Usually, it's just what you feel like. Gmail was in "Beta" for five years after release. Version numbers often have no rhyme or reason either:
ClosedGL 1
ClosedGL 2
ClosedGL 3
ClosedGL 4
ClosedGL 6.1
ClosedGL 9.9999
ClosedGL 13.37
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Babyboy
Advanced Member
Joined: 11 Jun 2003 Posts: 499
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Posted: 26 Jan 2010 12:40:33 pm Post subject: |
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that is amazing, we should brainstorm a standard ive always thought of an alpha being completed when the basic graphical structure and object functions are complete, IE: the button takes you to the right page/ the units can move and subtract hp from another. while a beta was the process of balancing/implementing deeper features IE: the actual movement of data to a database, data being formatted properly for storage and retrieval/ units are balanced, difficulty curve is even/ teams are balanced.
and i have the version .0069 crap. no more than 1 decimal place, if youve added content 9 times its pretty much a new version!
OT: how stands the TI community? im still trying to get the old serial link cable and ti graphlink environment to work on win7. i may have to set up a computer with windows 98 on it just for programming i dont think $300 worth of visual studio supports it...
Last edited by Guest on 26 Jan 2010 12:42:21 pm; edited 1 time in total |
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darkstone knight
Advanced Member
Joined: 07 Sep 2008 Posts: 438
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Posted: 26 Jan 2010 01:23:34 pm Post subject: |
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Babyboy wrote: that is amazing, we should brainstorm a standard ive always thought of an alpha being completed when the basic graphical structure and object functions are complete, IE: the button takes you to the right page/ the units can move and subtract hp from another. while a beta was the process of balancing/implementing deeper features IE: the actual movement of data to a database, data being formatted properly for storage and retrieval/ units are balanced, difficulty curve is even/ teams are balanced.
depends, i create the hardest stuff first, better to find out it wont work before you spend 50 hours in it...
by the way, the "version standard" is usualy mayor.minor.revision.build
some program replace mayor.minor whit year.month, like AIT cc and ubuntu, because it is usual hard to determinate when you need a new "major" revision when you're just fixing bugs, like fraps, 2.9.8->2.9.9->2.9.99
i dont think a real standard is usefull, though.. |
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Graphmastur
Advanced Member
Joined: 25 Mar 2009 Posts: 360
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Posted: 27 Jan 2010 10:40:00 am Post subject: |
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To me, it's kinda up to you because every program is different. The problem is, though, that people will sometimes use alpha as planning. In my opinion, you should at least have most of the coding done before even announcing the program. I have failed to do so before, and it doesn't end well. |
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Babyboy
Advanced Member
Joined: 11 Jun 2003 Posts: 499
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Posted: 28 Jan 2010 07:10:11 am Post subject: |
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Graphmastur wrote: To me, it's kinda up to you because every program is different. The problem is, though, that people will sometimes use alpha as planning. In my opinion, you should at least have most of the coding done before even announcing the program. I have failed to do so before, and it doesn't end well.
if anyone remembers me from the old days, they will understand why i cringe at that statement.
i think my programs are still out there somewhere, undone since 2005 |
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darkstone knight
Advanced Member
Joined: 07 Sep 2008 Posts: 438
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Posted: 28 Jan 2010 08:07:16 am Post subject: |
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Babyboy wrote: Graphmastur wrote: To me, it's kinda up to you because every program is different. The problem is, though, that people will sometimes use alpha as planning. In my opinion, you should at least have most of the coding done before even announcing the program. I have failed to do so before, and it doesn't end well.
if anyone remembers me from the old days, they will understand why i cringe at that statement.
i think my programs are still out there somewhere, undone since 2005
yea, it would be nice is unitedti got auto-completion
anyway... look at digitan's projects, a few of them started 5 years ago... and he's still progressing |
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