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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Calculator Programming subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. General Coding and Design => Calculator Programming
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Babyboy


Advanced Member


Joined: 11 Jun 2003
Posts: 499

Posted: 25 Jan 2010 12:51:52 pm    Post subject:

hello all, my question today is, are there any guidelines for a program to be considered in a certain stage? like conception, alpha, beta, RC. etc. i understand these may be different between types of programming (database, game design, web app) and sub catagories (like RTS, RPG, RACER) and as an afterthought, are some universal benchmarks that transcend type or genre?



OT: wow, 28000 members?
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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 25 Jan 2010 05:53:56 pm    Post subject:

no, bet generally i folow those:

alpha: proof of concept
beta: near-finished gameplay, users can say what they do(n't) like, so you can change that
RC: final state, to test your program on "the real thing"
final: upload to ticalc.org Wink

of yource, its your project, if you want to release your hardly finished program as V1.0, so it be
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IAmACalculator
In a state of quasi-hiatus


Know-It-All


Joined: 21 Oct 2005
Posts: 1571

Posted: 26 Jan 2010 08:15:00 am    Post subject:

Usually, it's just what you feel like. Gmail was in "Beta" for five years after release. Version numbers often have no rhyme or reason either:
ClosedGL 1
ClosedGL 2
ClosedGL 3
ClosedGL 4
ClosedGL 6.1
ClosedGL 9.9999
ClosedGL 13.37

...
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Babyboy


Advanced Member


Joined: 11 Jun 2003
Posts: 499

Posted: 26 Jan 2010 12:40:33 pm    Post subject:

that is amazing, we should brainstorm a standard Smile ive always thought of an alpha being completed when the basic graphical structure and object functions are complete, IE: the button takes you to the right page/ the units can move and subtract hp from another. while a beta was the process of balancing/implementing deeper features IE: the actual movement of data to a database, data being formatted properly for storage and retrieval/ units are balanced, difficulty curve is even/ teams are balanced.

and i have the version .0069 crap. no more than 1 decimal place, if youve added content 9 times its pretty much a new version!


OT: how stands the TI community? im still trying to get the old serial link cable and ti graphlink environment to work on win7. i may have to set up a computer with windows 98 on it just for programming Razz i dont think $300 worth of visual studio supports it...


Last edited by Guest on 26 Jan 2010 12:42:21 pm; edited 1 time in total
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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 26 Jan 2010 01:23:34 pm    Post subject:

Babyboy wrote:
that is amazing, we should brainstorm a standard Smile ive always thought of an alpha being completed when the basic graphical structure and object functions are complete, IE: the button takes you to the right page/ the units can move and subtract hp from another. while a beta was the process of balancing/implementing deeper features IE: the actual movement of data to a database, data being formatted properly for storage and retrieval/ units are balanced, difficulty curve is even/ teams are balanced.


depends, i create the hardest stuff first, better to find out it wont work before you spend 50 hours in it...

by the way, the "version standard" is usualy mayor.minor.revision.build
some program replace mayor.minor whit year.month, like AIT cc and ubuntu, because it is usual hard to determinate when you need a new "major" revision when you're just fixing bugs, like fraps, 2.9.8->2.9.9->2.9.99

i dont think a real standard is usefull, though..
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 27 Jan 2010 10:40:00 am    Post subject:

To me, it's kinda up to you because every program is different. The problem is, though, that people will sometimes use alpha as planning. In my opinion, you should at least have most of the coding done before even announcing the program. I have failed to do so before, and it doesn't end well. Wink
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Babyboy


Advanced Member


Joined: 11 Jun 2003
Posts: 499

Posted: 28 Jan 2010 07:10:11 am    Post subject:

Graphmastur wrote:
To me, it's kinda up to you because every program is different. The problem is, though, that people will sometimes use alpha as planning. In my opinion, you should at least have most of the coding done before even announcing the program. I have failed to do so before, and it doesn't end well. Wink


if anyone remembers me from the old days, they will understand why i cringe at that statement.

i think my programs are still out there somewhere, undone since 2005 Sad
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darkstone knight


Advanced Member


Joined: 07 Sep 2008
Posts: 438

Posted: 28 Jan 2010 08:07:16 am    Post subject:

Babyboy wrote:
Graphmastur wrote:
To me, it's kinda up to you because every program is different. The problem is, though, that people will sometimes use alpha as planning. In my opinion, you should at least have most of the coding done before even announcing the program. I have failed to do so before, and it doesn't end well. Wink


if anyone remembers me from the old days, they will understand why i cringe at that statement.

i think my programs are still out there somewhere, undone since 2005 Sad

yea, it would be nice is unitedti got auto-completion Laughing

anyway... look at digitan's projects, a few of them started 5 years ago... and he's still progressing
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