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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 10 Mar 2004 08:18:22 am    Post subject:

Well everyone! I got good news coming to the Ti-community! Chasm 2 is now 97% done! All i am really doing now is fixing bugs and adding on a few other features but once i am i need all the people who want to beta test email me at jackson14715@xiondigital.net and tell me who you are! So that once i get ready to send it out i can input your name under the credits!


CHASM 2 YEA!!!!!!!!! Laughing


Last edited by Guest on 10 Mar 2004 08:18:49 am; edited 1 time in total
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 10 Mar 2004 10:58:45 am    Post subject:

I'm at school right now so I can't send an email. However I would like to test Chasm 2.

[email=biggamer99ca@yahoo.com]biggamer99ca@yahoo.com[/email]
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 10 Mar 2004 12:27:09 pm    Post subject:

sure but make sure to email me.
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Morgan


Newbie


Joined: 19 Jan 2004
Posts: 23

Posted: 10 Mar 2004 02:38:48 pm    Post subject:

I seem to remember some issues about Chasm and ticalc.org. IIRC, someone was complaining that they couldn;t find it on ticalc.org and that it was earlier. I certainly don;t recall deleting it, so my question is: Was it ever on ticalc.org?
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Jeremiah Walgren
General Operations Director


Know-It-All


Joined: 24 May 2003
Posts: 1937

Posted: 10 Mar 2004 05:01:57 pm    Post subject:

I recall seeing a news item about it. (Was that ticalc.org? Can't really remember...) But I don't think it was uploaded. Of course, I could be mistaken on that...
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 10 Mar 2004 06:03:51 pm    Post subject:

yeah it was uploaded once but they deleted it because they thought it was a illegal upload
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Morgan


Newbie


Joined: 19 Jan 2004
Posts: 23

Posted: 13 Mar 2004 09:26:54 pm    Post subject:

Keith Pierce wrote:
yeah it was uploaded once but they deleted it because they thought it was a illegal upload

When was it uploaded/deleted. The only time I ever delete anything is when an author aske me to. And that is after proving thst they are in fact the author.
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 13 Mar 2004 10:01:03 pm    Post subject:

Any new stuff on Chasm 2? any closer? Wink
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 14 Mar 2004 09:17:40 am    Post subject:

Morgan Posted on Mar 14 2004, 02:26 AM
QUOTE (Keith Pierce @ Mar 10 2004, 11:03 PM)
yeah it was uploaded once but they deleted it because they thought it was a illegal upload


When was it uploaded/deleted. The only time I ever delete anything is when an author aske me to. And that is after proving thst they are in fact the author.


It was a few months ago! I uploaded it and it wasnt put in!
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Morgan


Newbie


Joined: 19 Jan 2004
Posts: 23

Posted: 14 Mar 2004 11:51:51 pm    Post subject:

Keith Pierce wrote:
It was a few months ago! I uploaded it and it wasnt put in!

wtf...upload it again and e-mail me and I will add it personally. Currently Joey is taking care of all the archives becasue I got pissd at him for doing jack shit the last 6 months so if you do upload it I will go in an ad it. Its the least I can do since it was aparently deleted for no reason.
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Notepad_Gamer


Newbie


Joined: 29 Jan 2004
Posts: 36

Posted: 15 Mar 2004 07:28:20 pm    Post subject:

Well, I find myself doing something related to Chasm. It's a program that will let BASIC programers use up to 128 bytes of opcode. It is going to be complete with an organized database of all the opcodes, the child of my insane amounts of free time Wacko . I'll hurry up with the database part, then send you an asm program with the data.
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X1011
10100111001


Active Member


Joined: 14 Nov 2003
Posts: 657

Posted: 15 Mar 2004 08:07:12 pm    Post subject:

What's opcode?
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Notepad_Gamer


Newbie


Joined: 29 Jan 2004
Posts: 36

Posted: 16 Mar 2004 04:24:26 pm    Post subject:

I'm not so good at explaining, but here it goes...

Every line is translated by your assembler to bits. For example, you can use :

.db $78

instead of:

LD A,B

To execute a few lines of ASM, the processer takes those bits and execute the bits, not the actuall LD A,B that you wrote.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 16 Mar 2004 05:17:52 pm    Post subject:

Also, some instructions (like ldir, or bit 5, (iy+12)) take up more than one byte.
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X1011
10100111001


Active Member


Joined: 14 Nov 2003
Posts: 657

Posted: 16 Mar 2004 08:41:08 pm    Post subject:

So what's the point of having a prog that lets you use opcode? Can't you just use an asm prog?
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Iambian


Advanced Member


Joined: 13 Mar 2004
Posts: 423

Posted: 16 Mar 2004 09:50:18 pm    Post subject:

Methinks this is an attempt at a BASIC assembler. Probably coupled with a few ASM utilities, no doubt?
----------------------------------
And, before you write an assembler, maybe you should write a disassembler first? That's what I'm doing, and still haven't made anything as reliable as Calcsys...

(the version of Calcsys I have has a bug in the disassembler, where the diassembler increments an address too far when reading some "PUSH IX/IY" or "POP IX/IY". But it's still my best friend! Very Happy )


Last edited by Guest on 16 Mar 2004 09:53:56 pm; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 16 Mar 2004 09:50:29 pm    Post subject:

It might be useful for disassembly purposes, or "tweaking" a BASIC prog. The opcode is very fast and very very fexible--even more so than regular ASM. I think its a bit problematic for programming purposes since you're bound to make a mistake and wipe everything out eventually. Espcially with longer "chain" instructions like "$DD $CB $XX $46+8*b" ("Check bit b at address IX+$XX"). Wacko
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Iambian


Advanced Member


Joined: 13 Mar 2004
Posts: 423

Posted: 16 Mar 2004 09:57:48 pm    Post subject:

DigiTan wrote:
I think its a bit problematic for programming purposes since you're bound to make a mistake and wipe everything out eventually. Espcially with longer "chain" instructions like "$DD $CB $XX $46+8*b" ("Check bit b at address IX+$XX"). Wacko

This is one of the reasons why it's GOOD to carry an ISS and a table of all possible instructions given some bytes. I do, and I'm seeing the patterns in the data...
(a group of two bits, and two groups of three bits... Neutral )
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 24 Mar 2004 01:20:45 pm    Post subject:

well guys i have bad news about chasm 2!!

I upload the final version of Chasm 2 on my calc and thinking that nothing would go wrong i deleted everything on the computer that involved with chasm! Well for some reason my calc isnt working right now! It wont transmitt anything! But dont worry i will try to figure everything out and get this fixed! NO worries i hope! well i will see what the problem is and get back to everyone. Sad
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X1011
10100111001


Active Member


Joined: 14 Nov 2003
Posts: 657

Posted: 24 Mar 2004 01:56:16 pm    Post subject:

Ha! I told you he didn't actually do this. If he spent all that time on it, he wouldn't have deleted it so fast.
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