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geekboy1011


Advanced Newbie


Joined: 13 May 2009
Posts: 99

Posted: 02 Jun 2009 02:31:39 pm    Post subject:

sorry for the double post browser issues combined with a slow comp ill post the finished flame thing here Smile once again sorry Smile

Last edited by Guest on 02 Jun 2009 02:53:37 pm; edited 1 time in total
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 02 Jun 2009 02:59:16 pm    Post subject:

geekboy1011 wrote:
how fast do you think a matrix driven sprite flame routine would be that is what i am working on should come out ok

I don't think it would be very fast, but with xLib (Celtic 3) it might be fast enough.

Edit: YAY Post 50!!!!!


Last edited by Guest on 02 Jun 2009 02:59:42 pm; edited 1 time in total
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geekboy1011


Advanced Newbie


Joined: 13 May 2009
Posts: 99

Posted: 02 Jun 2009 03:06:59 pm    Post subject:

yeah thats how i fealt when i got there
um how would u suggest doing the routine then ?

i dont know how to explain it very well
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 02 Jun 2009 04:58:01 pm    Post subject:

matrix driven? please explane
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 02 Jun 2009 05:03:03 pm    Post subject:

I don't know how to make it fast- The fastest might be to have a bunch of pics with the various pixl arangments in each.
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 02 Jun 2009 05:06:09 pm    Post subject:

or use sprites and just have it flick through them
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geekboy1011


Advanced Newbie


Joined: 13 May 2009
Posts: 99

Posted: 02 Jun 2009 05:27:54 pm    Post subject:

by matrix driven i meant the code would take a sprite pt it into matrix for and then animate it

idk it was a idea flawed mabey but im trying i still have a lot to learn and like you said at the beggining this is a big project for a begginer oh well im injoying it what i want to get is a rising particle animation(finnaly took me long enough to remember somthing more descriptive than a flame animation)
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 02 Jun 2009 05:37:09 pm    Post subject:

OK, I don't think I completely get what you mean by matrix driven still....could you try to make it clearer (and please check your spelling), and as I said using a bunch of sprites and flicking through them would work
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 02 Jun 2009 05:41:00 pm    Post subject:

By matrix driven I think he means [[1,0,1][0,1,0][1,0,1]] would make an X.
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 02 Jun 2009 05:43:56 pm    Post subject:

it would be so much easier to use Hex, or just make a sprite on a picture file and grab it with an xLib command
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 02 Jun 2009 05:47:02 pm    Post subject:

Eeems wrote:
it would be so much easier to ... just make a sprite on a picture file and grab it with an xLib command

I agree.
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geekboy1011


Advanced Newbie


Joined: 13 May 2009
Posts: 99

Posted: 02 Jun 2009 06:16:35 pm    Post subject:

like i said it was a idea and yes i do it is redhot_chilelover@yahoo.com (remove the underscore) just send me a im to that and ill get it if i am on i normally am on at 3 to idk still use the posting for important junk and stuff like files (to ti mewb eeems sent me a pm asking if i had a alternative means of communications aka <-)


u can ignore the matrix driven thing but do you understand what i am looking for (half the problem is i cant draw fire for my life)


Last edited by Guest on 02 Jun 2009 06:38:35 pm; edited 1 time in total
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 02 Jun 2009 06:43:50 pm    Post subject:

ok, I added you, but just in case, mines fullmetal232@hotmail.com
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geekboy1011


Advanced Newbie


Joined: 13 May 2009
Posts: 99

Posted: 02 Jun 2009 07:15:02 pm    Post subject:

I added u can u accept the invite so it works?
i really need that tutorial on ur menu ti newb i want to change it or have u change it to look a bit different :)

send me a im


Last edited by Guest on 02 Jun 2009 07:44:59 pm; edited 1 time in total
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TI-newb


Member


Joined: 24 Dec 2008
Posts: 158

Posted: 02 Jun 2009 08:01:57 pm    Post subject:

Okay. uhm tutorial..

Well this is how it basically works.

Start the List with 1. after that you count the letters in each word u have. So for example.

"STARTOPTIONCREDITQUIT->Str1 //Btw. my prgm runs on Str1 and L1. and it also uses L2.
{1,5,6,6,4

Btw. Add Byronseto@hotmail.com *thats me.

Im not gonna change it bymyself. But we can do it together if u want. And after u add me on Msn. u can ask me like. about everypart of the menu. I'll also give u my most updated version. *which isn't very different. (btw i plan to get sleep tonight.. which is like in 1-2 hours.) but tomorrow i'll like. stay up till whenever i feel like.
Crap.!! i just realized u have Yahoo.... Uhm.. Do u want to make a Msn. or add me on FB? *if u have FB. my name is Byron btw.


Last edited by Guest on 02 Jun 2009 08:04:49 pm; edited 1 time in total
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 02 Jun 2009 08:25:22 pm    Post subject:

hmm, I didn't see a invite when I was on, but I'll check tomorrow (I'm at school right now and I wont be able too)
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geekboy1011


Advanced Newbie


Joined: 13 May 2009
Posts: 99

Posted: 02 Jun 2009 08:27:34 pm    Post subject:

ok ti newbs works well get it aventually and it is much faster Smile
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TI-newb


Member


Joined: 24 Dec 2008
Posts: 158

Posted: 02 Jun 2009 08:30:56 pm    Post subject:


Code:

ClrDraw
Repeat D=105  //Untill u press Enter
Delvar A // We'll be using Var. A on the Sub. it will be used to track Which Word we are on.
For (B,1,dim(L1)-1 //Repeat untill All words are done. dim(L1)-1. the -1 is because you have to start the list with 1. and that doesn't count as a letter/word
L1(B)+A->A  //Stores which word we are on
Text(6B,25,Sub(Str1,A,L1(B+1) //Displays the Words. It displays a word 6 pixels down everytime it loops. Var.B is which element we are on.
End
L1->L2 //We need L1 later on too. and we're gonna do SortD on it. so we can'tmess up L1 incase we run the Menu Prgm again.
SortD(L2 // Puts the Largest Variable. *So the Largest Word on L2(1. So we can see how wide the Boundary has to b.
4-(dim(L1)-1)->F  // This.. is the *Pattern thingy problem i had with my boundarys. Now it is fixed
L2(1->A //Now i have the Largest Word. i will use Var. A as my Widest Boundary.
(58-5B)+F->C //Without F. It Fails.
26+(4A)->A
Line(24,58,24,C
Line(24,58,A,58
Line(A,58,A,C
Line(24,C,A,C //These are just the .. ye. boundarys
1->E //Preparing E. I will use E for selecting. The menu will also
L2(1->A  //i forgot what this does... oh ye.i remember. Since i changed A somewhere up there. i gotta update it again.
Real(12,8,24,6E,24+4A,5+6E,1  //jeezez.. it took me almost 1 whole day trying to use this. And solving the boundary prob.
Repeat D=105  /untill enter is pressed
getkey -> D
If Ans
Then
Real(12,8,24,6E,24+4A,5+6E,1
((D=34)-(D=25))+E->E
If E=0 (Zero): dim(L1)-1->E
If E>_(Bigger or Equal) (E<7)dim(L1):1->E
Real(12,8,24,6E,24+4A,5+6E,1
End
End
End
ClrDraw.





Btw. the Attachment is a more updated version. U still have to put the first element as 1. unless u don't want the Graph screen cleared. Instead of 1. Put something like0.

If u have a Ti-83. Delete the Code. PrgmTIme..


Last edited by Guest on 02 Jun 2009 09:05:15 pm; edited 1 time in total
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geekboy1011


Advanced Newbie


Joined: 13 May 2009
Posts: 99

Posted: 03 Jun 2009 02:09:33 pm    Post subject:

What do we think about a asm subroutine for the flame thing /cursor
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 03 Jun 2009 03:14:24 pm    Post subject:

That might be okay.
Who's going to do it?


Last edited by Guest on 03 Jun 2009 03:15:46 pm; edited 1 time in total
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