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woodswolf


Advanced Newbie


Joined: 26 Feb 2009
Posts: 53

Posted: 27 May 2009 04:11:00 pm    Post subject:

Galandros wrote:
After this I mighty try a tower defence game in 4x4 ASCII. What you think?
Someone some time ago had interest and it is another fun flash game.

I will release this 2 games in TI|BD (it deserves this games) and ticalc (just for backup, I don't expect great interest).
And yes, I am getting proud of this game and even of the ideas for the upcoming tower defence. ^^


That would be me, I would be happy to share some ideas with you, since I stalled it because of the exams. Let me hear what you think!
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TI-newb


Member


Joined: 24 Dec 2008
Posts: 158

Posted: 30 May 2009 07:56:24 pm    Post subject:

DUDE. Can i help!!!! Tell me when ur gonna start this thing
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dxfan101010


Member


Joined: 31 Mar 2008
Posts: 194

Posted: 01 Jun 2009 01:34:32 pm    Post subject:

Id love to see a good ower defence basic game. How lunar lander comming along.
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TI-newb


Member


Joined: 24 Dec 2008
Posts: 158

Posted: 01 Jun 2009 07:38:51 pm    Post subject:

if ur asking me. I havn't started. and i don't think i will T_T. i likemaking SubRoutines.. i dunno why XD
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dxfan101010


Member


Joined: 31 Mar 2008
Posts: 194

Posted: 01 Jun 2009 09:42:38 pm    Post subject:

I was mostley talking to Galandros b/c his is already started. And it seemed like a pretty good game. Subroutines are :ninja: evil JKJK Razz
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Galandros


Active Member


Joined: 29 Aug 2008
Posts: 565

Posted: 02 Jun 2009 08:12:16 am    Post subject:

dxfan101010 wrote:
Id love to see a good ower defence basic game. How lunar lander comming along.

It just need levels pictures and levels variables...

Hmmm, thinking better on that, I will be drawing things during class hours xD
After the draw and some notes, it is much better to put on calculator.

Thanks dxfan for asking. That brought me to this solution that will get my motivation up for drawing. Very Happy
I am kind of unpredictable, now I got into working on ASM. Dunno why.
But sincerely I would prefer to finish lunar lander and the non-TI projects to get full attention on ASM. But I do it in my natural way.


Last edited by Guest on 02 Jun 2009 08:26:21 am; edited 1 time in total
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dxfan101010


Member


Joined: 31 Mar 2008
Posts: 194

Posted: 02 Jun 2009 02:39:38 pm    Post subject:

That is the best way to do things.
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TI-newb


Member


Joined: 24 Dec 2008
Posts: 158

Posted: 02 Jun 2009 09:24:37 pm    Post subject:

i think my best SubRoutine so far is my Sorta DOS Style Menu.. u can find it in CrimsonWarfare topic.
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dxfan101010


Member


Joined: 31 Mar 2008
Posts: 194

Posted: 02 Jun 2009 10:02:33 pm    Post subject:

I saw that looks cool but i dont relly use menus yet
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Galandros


Active Member


Joined: 29 Aug 2008
Posts: 565

Posted: 23 Jun 2009 12:24:18 pm    Post subject:

This is not forgotten. I actually have pictures of 2 levels done. And a quick utility to speed up things. (it don't even call it level editor)

What I predict to last more time is the level scripting (just a cool way to say assign important variables with values Razz )
Because I made one level in less than 5 minutes. Razz


Last edited by Guest on 24 Jun 2009 03:12:19 am; edited 1 time in total
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dxfan101010


Member


Joined: 31 Mar 2008
Posts: 194

Posted: 23 Jun 2009 02:41:22 pm    Post subject:

glad this is still being worked on
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Flofloflo


Member


Joined: 07 Nov 2007
Posts: 120

Posted: 01 Jul 2009 02:53:44 pm    Post subject:

Just something I wanted to share:
I am all for levels based on math. You just spent some time on getting a nice cosine formula that fills up the screen with obstacles; takes little memory and it looks good.

Also, concerning tower defence; when I thought about this I allways came to a conclusion the enemies should move the same as in the Snake games (so the head draws pixels and the tail clears pixels) ; it'd be a 'snake defence' game... The path of the snake would consists of tiles, having a value, that value is the amount of towers that can shoot at the tiles. All damage would simply go to the tail of the snake... Dunno if a simplication like that would still leave an amusing game. But I might try making that game sometime =)
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