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Ben Trettel


Member


Joined: 17 Jul 2003
Posts: 153

Posted: 28 Sep 2003 12:40:02 pm    Post subject:

Go here to see Final Conflict in action.
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Neostar


Member


Joined: 27 Jun 2003
Posts: 105

Posted: 14 Oct 2003 03:05:24 pm    Post subject:

well there's been some inactivity for a while, so why don't we vote some more?
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62 52 53 53
Formerly known as 62 52 53 53


Active Member


Joined: 30 May 2003
Posts: 607

Posted: 20 Oct 2003 02:30:37 pm    Post subject:

I thought we were nominating. Or did you mean start voting?
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Bryan Thomas
Outer Limit Software


Advanced Member


Joined: 20 May 2003
Posts: 298

Posted: 25 Oct 2003 09:45:25 pm    Post subject:

I would like to nominate some of my games.

1.Tetris X83 - Best BASIC game, Best Graphics, Best replayablity
Tetris x83 Shots and Info
2.MineZ - Best original idea, Best Graphics, Best BASIC game
MineZ Shots and Info
3.Enslaver - Best BASIC game, Best Graphics, Best Replayability
Enslaver Shots and Info
4.Climber - Best BASIC game, Best original Idea
Climber Shots and Info
5.Whak-A-Mole - Best Graphics, Best BASIC game, Best Replayability
Whak-A-Mole Shots and Info
6. Contra - Best Upcoming Project, Best Port



Miles Well

Outer Limit Software - Best new Ti Site Very Happy

Thats about it guys Smile check them out and vote!!!!


Last edited by Guest on 25 Oct 2003 09:51:21 pm; edited 1 time in total
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 01 Dec 2003 08:06:53 pm    Post subject:

some screenshots:

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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 02 Dec 2003 07:13:13 am    Post subject:

Why does a part of the mouse appear at the other side of the screen when you go near the right edge?
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 02 Dec 2003 09:13:00 am    Post subject:

Well I can answer that much. With the speed that is shown, that is likely an asm routine being used for it. The sprite routine used in that instance is an unaligned sprite which means that, if you try to write the sprite to the screen too far to the right it will copy over partially to the next column.

Last edited by Guest on 02 Dec 2003 09:14:00 am; edited 1 time in total
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 02 Dec 2003 12:57:13 pm    Post subject:

correct. i originally limited the cursor so you couldnt go that far over, but you then couldnt click the battery icon. so i said what the heck. its nto messing anything up and i need to save the space the routine would need to clip the sprite.
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sic


Advanced Newbie


Joined: 28 Jul 2003
Posts: 62

Posted: 02 Dec 2003 01:52:47 pm    Post subject:

And what do you do when the mouse goes off the lower part of the screen? Just overwrite memory that isn't yours? Razz Clipped sprite routines aren't that big; I'd suggest using one.
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 02 Dec 2003 02:00:28 pm    Post subject:

well, it didnt crash. but yes, i have no clue what is stored at plotsscreen+768 and beyond - yet -
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sic


Advanced Newbie


Joined: 28 Jul 2003
Posts: 62

Posted: 02 Dec 2003 06:54:02 pm    Post subject:

Darth Android wrote:
well, it didnt crash. but yes, i have no clue what is stored at plotsscreen+768 and beyond - yet -

It's nothing you want to be randomly overwriting. Go get a clipped sprite routine.
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 03 Dec 2003 11:39:28 pm    Post subject:

can you inform me on what IS there?
i guess it wouldnt be too hard to have it clip it...

just a
cp 64
ret z
for vertical.
horizontal though...


Last edited by Guest on 03 Dec 2003 11:41:12 pm; edited 1 time in total
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 03 Dec 2003 11:45:22 pm    Post subject:

sic wrote:
And what do you do when the mouse goes off the lower part of the screen?  Just overwrite memory that isn't yours?  Razz  Clipped sprite routines aren't that big; I'd suggest using one.

ill just claim the memory Razz
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sic


Advanced Newbie


Joined: 28 Jul 2003
Posts: 62

Posted: 05 Dec 2003 01:05:57 pm    Post subject:

Darth Android wrote:
can you inform me on what IS there?

System variables and such, I believe. Way back in the day when I was first starting assembly programming and writing my first sprite routine I had quite a few crashes due to overwriting memory beyond plotsscreen+767, so I'm just passing this on to you. I'm fairly surprised you haven't experienced any crashes yet; I can tell you, however, that if you decide to not clip your sprites I will definetly not use your program. I'd rather not crash my calculator if it can be avoided.

As far as what exactly is after plotsscreen+767, go take a look at ti83plus.inc
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 05 Dec 2003 05:36:05 pm    Post subject:

well, it clips horizontially and vertically, and it did crash once...after i added the vertical clipping i used a ret z to exit; i didnt pop 4 of my pushes. but that is fixed now...
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 05 Dec 2003 05:38:44 pm    Post subject:

sic wrote:
Clipped sprite routines aren't that big

yeah, it added about 10 bytes
im glad i did
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