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TI-newb
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Joined: 24 Dec 2008 Posts: 158
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Posted: 31 May 2009 02:22:27 pm Post subject: |
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i might later... but i have prograstinated my hw.. for a while already.. lol brb*
Il post up again what i have changed on the prgm. and then after that. il post it up.. *but wow. it's getting really big... |
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ztrumpet
Active Member
Joined: 06 May 2009 Posts: 555
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Posted: 31 May 2009 04:19:30 pm Post subject: |
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[quote name='TI-newb' post='133842' date='May 31 2009, 03:22 PM']*but wow. it's getting really big...[/quote]
How big is big? |
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TI-newb
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Joined: 24 Dec 2008 Posts: 158
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Posted: 31 May 2009 04:33:59 pm Post subject: |
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when im done? prolly.. 500 somethings |
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ztrumpet
Active Member
Joined: 06 May 2009 Posts: 555
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Posted: 31 May 2009 05:47:10 pm Post subject: |
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[quote name='TI-newb' post='133845' date='May 31 2009, 05:33 PM']500 somethings[/quote]
Bytes? |
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Eeems
Advanced Member
Joined: 25 Jan 2009 Posts: 277
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Posted: 31 May 2009 06:49:59 pm Post subject: |
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that's not that big, in fact it's pretty darn small |
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geekboy1011
Advanced Newbie
Joined: 13 May 2009 Posts: 99
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Posted: 31 May 2009 07:43:04 pm Post subject: |
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i like it but i think we might use the one i am working in it will be much bigger but holds all the menues hope fully it will be done by the end of the week i have a lot of schoo; work to do so you get the picture
it will be black on white with a flame as the cursor does any one know any good flame/fire routines |
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TI-newb
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Joined: 24 Dec 2008 Posts: 158
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Posted: 31 May 2009 07:57:53 pm Post subject: |
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>=OOO
What do u mean holds all the menus?... ... and do u want me to teach u how to use this menu XD? it can hold all the menus too >=O lolsssss
unless u mean. by holding all the menu's by like.. each menu looks completely different and is in a different spot on the screen. *Eeems. look like i will have to make that comaptability.. |
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geekboy1011
Advanced Newbie
Joined: 13 May 2009 Posts: 99
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Posted: 31 May 2009 08:06:51 pm Post subject: |
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by tis imeant they are the same but different there are 7 total menues in the game 1 main 2 empty space 3 mil 4 air 5 buisiness 6 defense 7 else (save reasearch restart ect.)
oh and i figured out your menu and i like it alot ist is somthing i plan on using in the future on ather programs for now i would like to hard code all of the menues i know they are bigger that way but i like the customability of them oh and i figured out a way to effectively pause pull up a menu do the comands and iniciate them then return back to ythe program
one question can lists be used to store more not often changed variables? |
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TI-newb
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Joined: 24 Dec 2008 Posts: 158
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Posted: 31 May 2009 08:14:54 pm Post subject: |
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ohhh. i see
and the last question.. can u rephrase it.. im sorry but i don't get what ur trying to ask..
Are u trying to say: Can 'I' use lists to store variables or can u?
and to answer Can they store for variables.. i guess they can
if u want to replace A.. and say A is = 5. then u do {5->List. and if u have multiple .. then u put it in.
Say A=5 B=4 C=3 D=2. {5,4,3,2->L1. and then to get the Number/variables back. do L1(element/slot) |
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geekboy1011
Advanced Newbie
Joined: 13 May 2009 Posts: 99
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Posted: 31 May 2009 08:18:30 pm Post subject: |
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thx u got my question with the last one here is my next question can u cahnge say the fith number in a list with out knowing the others or changing them? |
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TI-newb
Member
Joined: 24 Dec 2008 Posts: 158
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Posted: 31 May 2009 08:20:55 pm Post subject: |
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uhh.. lemme see. yes u can.
just do.
-Number- -> L1(5) |
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geekboy1011
Advanced Newbie
Joined: 13 May 2009 Posts: 99
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Posted: 31 May 2009 08:23:33 pm Post subject: |
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awsome that will help a lot with the variable limit do you knoe the speed difference between regular variables and list and can u inrenment them like
L1(5)+1>L1(5)
srry for asking so much doing a mix of hw and chores ect you get the picture :0
Last edited by Guest on 31 May 2009 08:30:04 pm; edited 1 time in total |
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TI-newb
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Joined: 24 Dec 2008 Posts: 158
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Posted: 31 May 2009 08:27:00 pm Post subject: |
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yup. u can. once u do L1(2) (say the element 2 is.. 5) L1(2) becomes 5.
and i think u mean. Increment?
i think u can test if its larger or smaller and stuff. i think u can do this on ur own calc.
but if element 5 on L1. is .. 5. L1(5)+1>L1(5) will return. True/1
I think i might rewrite my prgms to use mainly Lists. for the variables
Last edited by Guest on 31 May 2009 08:29:48 pm; edited 1 time in total |
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geekboy1011
Advanced Newbie
Joined: 13 May 2009 Posts: 99
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Posted: 31 May 2009 08:47:41 pm Post subject: |
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do u think you could write a basic fire routine (like moving burining fire ) but small like in a 9x8 or so (to be used as a cursor i would bu i have no real idea hoe to do this ) |
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TI-newb
Member
Joined: 24 Dec 2008 Posts: 158
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Posted: 31 May 2009 09:06:24 pm Post subject: |
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wait. so a cursor with a fire routine?.. wouldn't be that hard.
Use the uh. Xlib Prgm for sprites... maybe the CelticIII might be easier. but what u do is make like 3-5 pictures of the fire. and keep looping them... sure. il make them. il tell u when im done. it will be 8x8 cursor. |
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tiuser1010
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Joined: 23 Apr 2009 Posts: 100
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Posted: 31 May 2009 09:09:27 pm Post subject: |
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you guy should probably use CelticIII, because it has a all the comands Xlib does and more |
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TI-newb
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Joined: 24 Dec 2008 Posts: 158
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Posted: 31 May 2009 09:10:54 pm Post subject: |
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i am using celtic III. but when i refer to Xlib. i mean..like.. Xlib Functions that are in CelticIII
Thanks for the suggestion though |
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geekboy1011
Advanced Newbie
Joined: 13 May 2009 Posts: 99
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Posted: 31 May 2009 09:27:05 pm Post subject: |
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cool thx oh ive heard a bunch of different ways for making gif what is ur suggested method :)
edit this is what one of my menues looks like just ad the fire to the left side as a cursor
this is the troop builder screen
Last edited by Guest on 31 May 2009 09:37:20 pm; edited 1 time in total |
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tiuser1010
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Joined: 23 Apr 2009 Posts: 100
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Posted: 31 May 2009 09:36:20 pm Post subject: |
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Me personally, i wouldn't have the slightest idea. I'm not all that good with graphic |
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TI-newb
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Joined: 24 Dec 2008 Posts: 158
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Posted: 31 May 2009 09:51:30 pm Post subject: |
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oh. okay XD i'l try to finish the cursor as soon as possible XD. i expect it to be done tomorrw. don'tworry. i can stay up late to finish it.. |
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