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IAmACalculator
In a state of quasi-hiatus


Know-It-All


Joined: 21 Oct 2005
Posts: 1571

Posted: 03 May 2007 08:02:39 am    Post subject:

Or, even worse, what if one 1300+ poster disagrees with himself?

TI's a little touchy about their OS. You can't download older ones from their site, and they like to crack down on sites that offer them. And I heard that whole bit about the OS being illegal to download somewhere, not sure where. I never read through that license agreement.

I'm not always right, just MOST of the time. Razz
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 03 May 2007 08:14:16 am    Post subject:

You are only supposed to download them from the TI site because you have to accept the terms of the license. :P

Anywho, back on tutorials...
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 04 Jun 2007 01:07:19 pm    Post subject:

Lesson 8 has been updated!!

http://tifreakware.net/tutorials/83p/b/tifw/les8.htm

Please let me know if you see anything that doesn't make sense...
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vuurrobin


Advanced Member


Joined: 09 Aug 2006
Posts: 428

Posted: 05 Jun 2007 06:27:50 pm    Post subject:

you forgot to add the title for lists and strings.



Code:
:If K=34:Then
:If C=8:Then
:L+1→L
:prgmYLVL
:1→C:End
:If C<8:Then
:If [A](C+1,D)≠1:Then
:Output(C,D," "
:C+1→C:End
:End:End


when K=34 and C=8 C will become 1. after that it will check if C is lower than 8 and move if it is. so if you go down a room you will start at the second row instead of the first row.
chancing End:If C<8:Then into else will fix this


I don't see anything else wrong.


Last edited by Guest on 04 Sep 2010 07:24:52 pm; edited 1 time in total
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 09 Dec 2007 08:59:35 pm    Post subject:

Added two new tutorials:

Inverting text in 92 basic

and

College Algebra and Pre-Calculus on the 89
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 09 Dec 2007 09:42:29 pm    Post subject:

Erm, the first tutorial is a bit pointless; since both Line and LineHorz have an optional drawMode argument which, if set to -1, will XOR the line to the screen, you can also invert text with several line instructions. This should be approximately equally fast, and doesn't use a picture file. If you *still* want to create a picture file, a better way to do it is:
NewPic seq({int(i/height),mod(i,height)},i,0,width*height-1),blkbar

For the second tutorial, I feel like I have to mention the Σ( command, which could replace the sum(seq( construct the author uses and is also viable for infinite series. Also, it might be worth while to know that factor(f,x) will factor f more thoroughly with respect to x, introducing complex factors which it otherwise would have left alone: e.g. factor(x^2+1) will just return x^2+1, while factor(x^2+1,x) will return (x+i)(x-i)


Last edited by Guest on 04 Sep 2010 07:25:16 pm; edited 1 time in total
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 09 Dec 2007 09:48:25 pm    Post subject:

Hey, would you be interested on a xLIB tutorial?
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 10 Dec 2007 12:02:30 pm    Post subject:

DarkerLine wrote:
Erm, the first tutorial is a bit pointless; since both Line and LineHorz have an optional drawMode argument which, if set to -1, will XOR the line to the screen, you can also invert text with several line instructions. This should be approximately equally fast, and doesn't use a picture file. If you *still* want to create a picture file, a better way to do it is:
NewPic seq({int(i/height),mod(i,height)},i,0,width*height-1),blkbar

For the second tutorial, I feel like I have to mention the Σ( command, which could replace the sum(seq( construct the author uses and is also viable for infinite series. Also, it might be worth while to know that factor(f,x) will factor f more thoroughly with respect to x, introducing complex factors which it otherwise would have left alone: e.g. factor(x^2+1) will just return x^2+1, while factor(x^2+1,x) will return (x+i)(x-i)
[post="117028"]<{POST_SNAPBACK}>[/post]


Well, to a lack of experience with the 68k, and either of those subjects, I simply copied the tutorials as they were, minus grammar problems. :P

Luby: Of course! Lots and lots of room for tutorials. Very Happy


Last edited by Guest on 04 Sep 2010 07:25:35 pm; edited 1 time in total
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angel14995


Member


Joined: 13 Oct 2007
Posts: 181

Posted: 12 Dec 2007 10:10:35 pm    Post subject:

Do you want a tutorial with my scrolling engine? Like an RPGSK? Would that be a good idea? It wouldn't be hard, I have most of the programming done, but I would need some quick help with switching between areas...
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 12 Dec 2007 10:15:04 pm    Post subject:

Sure, though I don't know how much help I would be for your engine... :S You can look at rpgsk2 and see if that gives you any insight.
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angel14995


Member


Joined: 13 Oct 2007
Posts: 181

Posted: 12 Dec 2007 10:37:28 pm    Post subject:

I've looked at it, and my code. Nada. I guess I'll have to shy away from using the ever famous F-(A=24)+(A=26)->F for now, and have the map program slightly larger.

And if I do create it, should I go into the math involved with the movement? I mean, I spent a couple of days getting the math down, and should people need to understand it, or just use it?


Last edited by Guest on 04 Sep 2010 07:24:32 pm; edited 1 time in total
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 12 Dec 2007 10:42:07 pm    Post subject:

understanding it would probably be best. I don't really like using code unless I understand what it is doing. Razz
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angel14995


Member


Joined: 13 Oct 2007
Posts: 181

Posted: 12 Dec 2007 10:50:14 pm    Post subject:

Ok. Then that'll take another week to do, since my mind works weird...

I'm also going to have a requirements section in my tutorial that basically says that you should know how to do this, this, and this to fully understand the code. Because the code is massive, and incorporates really weird math. You've seen the math, haven't you? It's a pain to create, a pain to recreate, a pain to explain and understand, but comes out really looking nice.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 13 Dec 2007 05:05:23 pm    Post subject:

I believe I have, and it isn't a problem for them to know how to use the language and understand things before reading your tutorial, there are some out there like that.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 27 Dec 2007 10:17:12 pm    Post subject:

Current tutorials:

+TI-82
82 beginner's guide*


TI-83
TI-83 Trix
TI-83 Guide Part 1
TI-83 Guide Part 2
83 beginner's guide*

TI-83+
axcho's 2d sprite technique
CDI's Advanced Thinking tutorials
-4-way string scrolling for maps
-greyscale tutorial
-making minesweeper clones
-Creating a "Side View" Game
ElfPrince13's Tutorials
-no-lib guide to BASIC Sprites and Maps
Kerm Martian's BASIC Tutorial
Kevin Ouellet's BASIC Greyscale tutorial
TI-Freakware's BASIC Tutorials (In development)
Using Resource by Spellshaper.
xlib beginner's tutorial*

TI-85
85 Assembler Programming
85 Beginner's Guide

TI-86
86 beginner's guide*

68K
Fargo II ASM Tutorials
BASIC Tutorials by Grant Elliot
Advanced TI-92 BASIC
Inverting text on the 92 in basic
92 optimizing guide*
92 optimizing guide 2*
College Algebra and Pre-Calculus
TIGCC tutorials by Saubue, in German
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 29 Dec 2007 10:01:45 pm    Post subject:

Current tutorials:

TI-73
(In Development)

TI-80
Beginners TI-80 BASIC*

TI-82
82 beginner's guide


TI-83
TI-83 Trix
TI-83 Guide Part 1
TI-83 Guide Part 2
83 beginner's guide

TI-83+
axcho's 2d sprite technique
CDI's Advanced Thinking tutorials
4-way string scrolling for maps
greyscale tutorial
making minesweeper clones
Creating a "Side View" Game
ElfPrince13's Tutorials
no-lib guide to BASIC Sprites and Maps
Kerm Martian's BASIC Tutorial
Kevin Ouellet's BASIC Greyscale tutorial
TI-Freakware's BASIC Tutorials (In development)
Using Resource by Spellshaper.
xlib beginner's tutorial
Intermediate Xlib tutorial*

TI-85
85 Assembler Programming
85 Beginner's Guide

TI-86
86 beginner's guide
Advanced TI-86 BASIC*

68K
Fargo II ASM Tutorials
BASIC Tutorials by Grant Elliot
Advanced TI-92 BASIC
Inverting text on the 92 in basic
92 optimizing guide
92 optimizing guide 2
College Algebra and Pre-Calculus
TIGCC tutorials by Saubue, in German

Multi
Menus, Lbls, and Gotos - 73/83/83+*
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 07 Jan 2008 12:53:26 pm    Post subject:

Instead of trying to update that list again (I will eventually) I will just link the calc.org master index page here: http://tifreakware.net/tutorials/calcorgmi.htm

Oh yea, all the tutorials from calc.org are done! Wewt! Razz
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