Projects of the Month: October 2023
Published by TIny_Hacker 1 month, 2 weeks ago (2024-01-01T14:00:00+00:00) | Discuss this article

Happy New Year: it’s time for another Projects of the Month! At the rate we’re going now, we’re quickly catching back up to where we’re supposed to be, and hopefully we’ll be back on track again soon! You’ve probably got plenty of practice with PotMs now over the past few days, but as usual, it’s a great opportunity to check out all the cool projects worked on this month. When you’re done, don’t forget to vote for your favorite completed project in the poll as well!

  • Bit-banging a Gamecube controller port from a TI-84+: After a long break from working with assembly, Sam is attempting to communicate with a Gamecube (or Wii) using the Nintendo Gamecube Controller Protocol. He’s currently working out the signal timing, which needs to be very precise, so be sure to give him your support and bitbanging experience!
  • Calculator Street Racing II: Evolution (TI-84+CE, TI-BASIC): Oxiti8 has begun work on a new version of his well-known racing game, this time written in C instead of TI-BASIC! This will allow for a number of improvements, including unique sprites for cars and the possibility of multiplayer. Currently he has been working on the main menu and About screen, but he hopes to finish by late 2024 so stay tuned for updates!
  • Elimination: An RPG inspired by Earthbound / Pokemon: Hot_Dog has made some minor improvements to Elimination, balancing a puzzle and fixing some bugs.
  • Express BASIC - a Tiny BASIC interpreter in C: lucidapogee has created a Tiny BASIC interpreter for Windows computers written in C. It features a number of routines, including some useful graphics, which can be drawn to the console directly!
  • HexaEdit CE: On-calc hex editor: Captain Calc has made a minor improvement to HexaEdit, where keys are now debounced with a slight delay to mimic the behavior of text input on a computer. He’s also fixed an issue with unnecessary warnings appearing, and is working on sorting out a graphical issue.
  • Mario Kart CE - TI-84+CE Mode7 test (previously CSE): tr1p1ea has been working on adding red shells to his Mario Kart game this month, with plans to add a number of other useful items as well. If you haven't seen it before, the game is very impressive for a calculator, so be sure to check it out!
  • NetBridgeCE - A Bridged-Socket API for the TI-84+ CE: ACagliano has created a library for use with the CE C toolchain that streamlines the process of connecting the TI-84 Plus CE and a computer. He encourages you to test the library in your own projects as well, so if you’re interested in writing a program that will utilize calculator to computer communication, be sure to look into it!
  • Pacman game for HP prime: brodell has created a PacMan game for the HP Prime, with some nice graphics based on the original!
  • Sonic 2 CE: A port of 8-bit Sonic 2 for the TI-84+ CE (WIP): grubbycoder has continued work on their Sonic 2 CE port, finally completing palette and sprite emulation this month! This is a large update to the project, and will allow them to move on to the next step of tilemap emulation.
  • Supersonic Ball HP Prime G2 remake: DJ Omnimaga has patched an issue with maintaining high score saves after opening his game’s source code.
  • Sushi Assassination for fx-CG50 and other Prizms: slyVTT has started work on a new game for the Casio Prizm calculators, where you play as an undercover ninja in a sushi restaurant who must sneakily poison certain dishes! However, you must not arouse suspicion of the authorities or you will be in trouble!
  • Voxel Wireframe Engine for TI-84 Plus CE: peterkea000 has started work on a voxel wireframe engine for the TI-84 Plus CE, which is already looking promising! He hopes to improve it and use it in the future to possibly create a Minecraft or Temple Run clone. Be sure to check it out and show him your support!

That’s all for October 2023! Don’t forget to check back tomorrow for the next PotM, continuing our Twelve Days of PotM series!



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