Kerm, I would like to enter my game. It is called Adropod, and it is TI-83, BASIC, and text-based. May I enter it? It is complete.
CalebHansberry wrote:
Kerm, I would like to enter my game. It is called Adropod, and it is TI-83, BASIC, and text-based. May I enter it? It is complete.

You certainly may. Although I haven't posted the official submission guidelines, you can email it to us in a zip file as a .8xp (or .83p, I suppose) with a .txt readme included. You also need to start a topic in this Contest subforum about your project and tell us a little bit about it. Finally, this is something that you haven't released anywhere previously, correct?
KermMartian wrote:
You certainly may. Although I haven't posted the official submission guidelines, you can email it to us in a zip file as a .8xp (or .83p, I suppose) with a .txt readme included. You also need to start a topic in this Contest subforum about your project and tell us a little bit about it. Finally, this is something that you haven't released anywhere previously, correct?
No, I have not released it.
Then it should be perfectly acceptable for the contest, as long as you follow those other guidelines I mentioned. đ
Hey Kerm, may I appeal the decision you made earlier about my entering of
Detonate to the Cemetech contest? Since I only worked on it for about a week in July and other contestants have had over a week to work on their entries now (I have not touched Detonate since July), I believe it is on equal grounds that I would be entering this contest on. Regardless, I would like to be able to release Detonate by the end of the year and this appeal would just give me something to enter it to (which I always find fun) and would up the number of programs submitted to your contest by one.
It's your choice however, and I will not be offended if you uphold your previous judgement. Thanks for understanding!
I have question about what i could enter. Could I enter an arcade game library. (Meaning that it would add features to help progammers make games easier than they could if you were making one with Xlib/celticIII/omnicalc/picark)
Ztrumpet: After discussion with the judging staff, we have decided to tentatively reverse my earlier decision, on the condition that the final version shows significant change over the summer version. đ Fair enough?
Spud, you could, but in order to be fairly judged, your library should come with a solid demonstration program.
KermMartian wrote:
Ztrumpet: After discussion with the judging staff, we have decided to tentatively reverse my earlier decision, on the condition that the final version shows significant change over the summer version. đ Fair enough?
Sounds fair to me. Thanks!
Edit: I just realized that I wouldn't be allowed to release Detonate at the end of the month like I wanted to do if I put it in your contest. For this reason, I will not be entering it. However, I'll see what I can do about making a game in the first half of January to enter...
How far can it stray to still be considered an arcade game?
Great, ztrumpet, I hope you succeed. Willrand, can you describe your idea, and I can tell you how it sounds?
Well, I was thinking of an RPG that would use arcade games as its battle method, which would be different every time. I'd probably only have a demo for the contest, though.
willrandship wrote:
Well, I was thinking of an RPG that would use arcade games as its battle method, which would be different every time. I'd probably only have a demo for the contest, though.
That's admittedly borderline as far as fitting into the Arcade theme, but I'm willing to be lenient and give it a try.
I probably won't do it. Just brainstorming for ideas, and I think that one would take too long to implement.
willrandship wrote:
I probably won't do it. Just brainstorming for ideas, and I think that one would take too long to implement.
Fair enough. Nothing small and simple that you could whip together for the contest, just for fun? âšī¸ Also, I need to remember to send out a site-wide email reminding people about the contest, hopefully to motivate existing entrants and perhaps attract a few new ones.
No, not the contest, that particular idea. I'll see what I can scratch together by the deadline đ
willrandship wrote:
No, not the contest, that particular idea. I'll see what I can scratch together by the deadline đ
Great, I hope you're successful! I still need to remember to send that mass email summarizing the year in review and reminding people to work on their contest entries. :/
I know this is kind of late to start a project, but I am going to try to make a game similar to Lose Lose (the computer game that generates aliens based on files on your computer and deletes them when that alien is killed).
Would this be a valid entry?
Indeed! Are you going to make it for the computer or for a calculator? I've always loved that game, and even plan to make it some day đ
Emerov wrote:
I know this is kind of late to start a project, but I am going to try to make a game similar to Lose Lose (the computer game that generates aliens based on files on your computer and deletes them when that alien is killed).
Would this be a valid entry?
It certainly would, and welcome to Cemetech! You should Introduce Yourself when you have a chance, as well as start a topic about your contest entry in this subforum.
_player1537 wrote:
Indeed! Are you going to make it for the computer or for a calculator? I've always loved that game, and even plan to make it some day đ
I'm making it for the calculator in Axe. I have been messing around with the VAT recently to see what could be done and thought it'd be kind of neat to make a game with what I learned. Lose Lose was the first thing that came to mind. I always thought the game was really cool too, it bringing into question mindless violence toward a bunch of innocent aliens and all that. đ