I've been programming a text based RPG on my Prizm using its Program editor, and I've ran into several problems that I can't figure out D:
My first and biggest problem, is that I only have ~16 kilobytes of space left on my calculator's main memory, but yet I have tons more space on the storage memory. I don't quite understand why it's limited like that, and why Casio would put the entire Program folder into this section. My typical map rendering file and enemy battle controlling file are both ~2 kilobytes each, so I'll be running out of space very quickly. Is there a good reason that the memory is like this? If not, is there a way I can change the max byte limit for the main memory, or at least change the programs to be stored in the storage memory and still be able to use and edit them from the program editor?
My second problem, is that I'm not sure how I would efficiently render menus for things like items you have, or spells you've learned. I don't want items you don't have, or spells you haven't learned to appear in these menus, but I don't want there to be a big blank space where the name of the item/spell would be if you had it. Is there a way to do that efficiently?
My first and biggest problem, is that I only have ~16 kilobytes of space left on my calculator's main memory, but yet I have tons more space on the storage memory. I don't quite understand why it's limited like that, and why Casio would put the entire Program folder into this section. My typical map rendering file and enemy battle controlling file are both ~2 kilobytes each, so I'll be running out of space very quickly. Is there a good reason that the memory is like this? If not, is there a way I can change the max byte limit for the main memory, or at least change the programs to be stored in the storage memory and still be able to use and edit them from the program editor?
My second problem, is that I'm not sure how I would efficiently render menus for things like items you have, or spells you've learned. I don't want items you don't have, or spells you haven't learned to appear in these menus, but I don't want there to be a big blank space where the name of the item/spell would be if you had it. Is there a way to do that efficiently?