Looks great, Mateo! Creating level editors is always one of my favourite parts of the development process
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MateoConLechuga
- Official Cemetech Lettuce Manager (Posts: 3914)
- 28 Dec 2016 05:29:00 pm
- Last edited by MateoConLechuga on 28 Dec 2016 05:32:29 pm; edited 1 time in total
Looks great! Think you might be able to release the map editor now/soon so people can start working on maps before the game is actually done?
https://ivoah.net
My Calcs: TI-86, TI SR-56, TI-Nspire CX CAS, TI-83+ SE
TI-84+ SE, TI-85, TI-73 Explorer VS, TI-84+ CSE, TI-89 Titanium
My Calcs: TI-86, TI SR-56, TI-Nspire CX CAS, TI-83+ SE
TI-84+ SE, TI-85, TI-73 Explorer VS, TI-84+ CSE, TI-89 Titanium
Side note: how is Oiram pronounced?
https://ivoah.net
My Calcs: TI-86, TI SR-56, TI-Nspire CX CAS, TI-83+ SE
TI-84+ SE, TI-85, TI-73 Explorer VS, TI-84+ CSE, TI-89 Titanium
My Calcs: TI-86, TI SR-56, TI-Nspire CX CAS, TI-83+ SE
TI-84+ SE, TI-85, TI-73 Explorer VS, TI-84+ CSE, TI-89 Titanium
Ivoah wrote:
Looks great! Think you might be able to release the map editor now/soon so people can start working on maps before the game is actually done?
Possibly. I would like to finish a couple more things with the actual game just so that way I have the mechanics correct
looks great! can't wait to try it on my calc. just a quick question: are you able to jump on top of palm trees? thanks! keep up the awesome work!
Those are background tiles and stuff like the little mounds and stuff as well.
Though a tile is a tile and Mateo could of course include it in the games list of collidable tiles etc.
Though a tile is a tile and Mateo could of course include it in the games list of collidable tiles etc.
t00manyleg0s wrote:
are you able to jump on top of palm trees? thanks! keep up the awesome work!
Nah it has an empty collision mask; just like a few other background tiles as tr1p1ea said above
I'm happy to announce that everything in the main game (including the boss which I won't post in a screenshot, it is a surprise), is complete! I just have to do a few more bug tests routines, add in level saving/loading to the main screen, and then we will see what happens next.
Added Racoon Oiram and score things: (yes, you can do tail whip, didn't show it for some reason though )
Current code base size is about 33K, I should easily be able to keep it under 35K after everything and optimizations
Added Racoon Oiram and score things: (yes, you can do tail whip, didn't show it for some reason though )
Current code base size is about 33K, I should easily be able to keep it under 35K after everything and optimizations
So first of all, Great job!!! It looks amazing. I looked throughout this thread and couldn't find anything so I'd thought I'd mention it before it was released.
I think a name for each level would be cool. Maybe you've already done that, or not, but I wanted to suggest it.
I think a name for each level would be cool. Maybe you've already done that, or not, but I wanted to suggest it.
Amazing job, Mateo! Great new years present .
If you want me to, I am willing to create/port some levels!
Again, amazing job!
If you want me to, I am willing to create/port some levels!
Again, amazing job!
seanlego23 wrote:
I think a name for each level would be cool. Maybe you've already done that, or not, but I wanted to suggest it.
I'm only doing naming of level packs and the end message I think having a name for each level would be cool, but I don't want to add it to the save format...
As for any beta testing or pre releases, going to have to say no. I feel confident that there are no significant bugs... hopefully Anywho, I finished pack saving/loading. All that is left to do is create a default level pack.
Pieman7373 wrote:
Once you create the default level pack, will you release?
Yes, unless I really want to mess with you all. Shouldn't take more than a week at most.
It's true, it does look fairly awesome. Almost wish I had a CE except I have an 89.
Oiram sounds kind of icky to me like oil; are you sure you shouldn't call it Carrio?
Oiram sounds kind of icky to me like oil; are you sure you shouldn't call it Carrio?
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