Okay we are going to play a forum game where we each "Add" on a line of code to the original line of code that I give you guys. Just a few rules.

1.) Add lines that will only improve the program and not crash it.(Troll = Bad)

2.) You can add a line anywhere inside of the program as long as it improves the project!

3.) This game will end when I say so or whenever a moderator/admin decides it ends. If it goes well, I will start a new one Smile.

4.) Be creative, we can make this into a work of art, a work of mathematics or even a work of epic calculations!

5.) No colons inside lines, Be sure to keep it to one line per post, and don't post twice in a row, unless it is inactive for a while.

6.) Be original, no plagerism!

7.) This program should run on a Ti-84 Plus calculator. No color codes!

8.) Logic can be used to invalidate other lines of code as long as 2 others approve of the logic!

Character Limit? 30
Code Limit per line? 1 Code / 1 Variable / 1 Equation.

There is no goal, we are just having fun, we create whatever we want to create.

Okay here we go....... Line 1 is....


Code:
ClrDraw   
If 0
seq(X,X,1,26->L1   
FnOff   
AxesOff   
0->Xmin   
0->Ymin 
94->Xmax 
30->Ymax
Ymax+32->Ymax
Horiz 
Repeat K=45 or 3=sum(not(L2   
Repeat K   
getKey->K   
End 
For(X,1,dim(L2   
End   
Pause 
Disp "START!

- Updated PGRM as of Friday, May 8th 2015 at 12:48 PST(Mods can also update the code if they want to).

As always PM me with any issues about the game.

Code:
ClrDraw
seq(X,X,1,26->L1
Here we go! Smile

Code:
ClrDraw
seq(X,X,1,26->L1
FnOff

Code:
ClrDraw
seq(X,X,1,26->L1
FnOff
Repeat K=45 or 3=sum(not(L2

Code:
:ClrDraw
:seq(X,X,1,26->L1
:FnOff
:Repeat K=45 or 3=sum(not(L2
:Pause

Code:
ClrDraw
seq(x,x,1,26->L1
FnOff
Repeat K=45 or 3=sum(not(L2
getKey->K
Pause

Code:
ClrDraw
seq(x,x,1,26->L1
FnOff
Repeat K=45 or 3=sum(not(L2
getKey->K
End
Pause

Code:
ClrDraw
seq(x,x,1,26->L1
FnOff
AxesOff
Repeat K=45 or 3=sum(not(L2
getKey->K
End
Pause

Code:
ClrDraw
seq(X,X,1,26->L1
FnOff
AxesOff
0->Xmin
Repeat K=45 or 3=sum(not(L2
getKey->K
End
Pause

Code:
ClrDraw
seq(X,X,1,26->L1
FnOff
AxesOff
0->Xmin
Repeat K=45 or 3=sum(not(L2
getKey->K
For(X,1,dim(L2
End
Pause

Code:
ClrDraw
seq(X,X,1,26->L1
FnOff
AxesOff
0->Xmin
0->Ymin
Repeat K=45 or 3=sum(not(L2
getKey->K
For(X,1,dim(L2
End
Pause
This code could get long(ish), so maybe we should have people identify what they added? Maybe like so:

Code:

ClrDraw
seq(X,X,1,26->L1
FnOff
AxesOff
0->Xmin
0->Ymin
Repeat K=45 or 3=sum(not(L2

Repeat K

getKey->K
For(X,1,dim(L2
End
Pause

Code:

ClrDraw
seq(X,X,1,26->L1
FnOff
AxesOff
0->Xmin
0->Ymin
Repeat K=45 or 3=sum(not(L2
Repeat K
getKey->K
For(X,1,dim(L2
End
Pause

Disp "START!

Code:

ClrDraw
seq(X,X,1,26->L1
FnOff
AxesOff
0->Xmin
0->Ymin
Repeat K=45 or 3=sum(not(L2
Repeat K
getKey->K
End
For(X,1,dim(L2
End
Pause
Disp "START!

Code:
ClrDraw 
seq(X,X,1,26->L1 
FnOff 
AxesOff 
0->Xmin 
0->Ymin 
Repeat K=45 or 3=sum(not(L2 
Repeat K 
getKey->K 
End
For(X,1,dim(L2 
End 
Pause
Disp "START!
10→A
Repeat A=45
Pt-On(10,A)
A+1→A
End:ClrDraw
Caleb, you can only add one line

Code:

ClrDraw
seq(X,X,1,26->L1
FnOff
AxesOff
0->Xmin
0->Ymin
Horiz
Repeat K=45 or 3=sum(not(L2
Repeat K
getKey->K
End
For(X,1,dim(L2
End
Pause
Disp "START!

hopefully someone switches it back to full afterwards :')

Code:

ClrDraw
seq(X,X,1,26->L1
FnOff
AxesOff
0->Xmin
0->Ymin
94->Xmax
Horiz
Repeat K=45 or 3=sum(not(L2
Repeat K
getKey->K
End
For(X,1,dim(L2
End
Pause
Disp "START!
Is something like this against the rules? Wink

Code:
ClrDraw 

If 0

seq(X,X,1,26->L1 
FnOff 
AxesOff 
0->Xmin 
0->Ymin
94->Xmax
Horiz
Repeat K=45 or 3=sum(not(L2 
Repeat K 
getKey->K 
End
For(X,1,dim(L2 
End 
Pause
Disp "START!
Nope Smile
  
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