The toolchain and libraries have been updated; this is a rather nice one so I would recommend getting it as soon as you can to make your life easier:
https://github.com/CE-Programming/toolchain/releases/latest
https://github.com/CE-Programming/libraries/releases/latest
It should fix all of the reported issues and everything like that; and the graphx library has been updated to v2, and ConvPNG got some better compression techniques. Also, text can now be scaled in both width and height directions separately, which is rather neat. In demo_5 of the graphx examples, you will find ways of how to do compression with individual sprites and text scaling, and in demo_7 you will find compression of tilemaps and how to extract them. Keep in mind the limited space to extract sprites into; it isn't necessary to compress *every* sprite
EDIT: Oh, also, the toolchain will now add the url link to get the C libraries if the user doesn't have them. You may want to recompile your projects just for that
http://tiny.cc/clibs
https://github.com/CE-Programming/toolchain/releases/latest
https://github.com/CE-Programming/libraries/releases/latest
It should fix all of the reported issues and everything like that; and the graphx library has been updated to v2, and ConvPNG got some better compression techniques. Also, text can now be scaled in both width and height directions separately, which is rather neat. In demo_5 of the graphx examples, you will find ways of how to do compression with individual sprites and text scaling, and in demo_7 you will find compression of tilemaps and how to extract them. Keep in mind the limited space to extract sprites into; it isn't necessary to compress *every* sprite
EDIT: Oh, also, the toolchain will now add the url link to get the C libraries if the user doesn't have them. You may want to recompile your projects just for that
http://tiny.cc/clibs