After many moons of procrastination on this dusty project, I have been working on the third iteration of my save editor for First Fantasy: Mana Force using Celtic CE. I've been pausing programming for a bit to focus on myself and life, and recently I picked up the motivation to continue. đ
So far, here is a Demo .GIF of the Beta for the program:
I'm really excited with how this turned out, because the last iteration I had used CE TextLib by Dr. D'nar, and there was only so much I could do theming wise:
I originally tried to aim for a "Ubuntu" type style for the user interface, and used a custom font. This version turned out far better than the first version, because it wasn't even two weeks since I came out with the first version, and rightfully so because I wasn't super proud of what I did for it... âšī¸
But with that aside, I have finished the third iteration if it with features that tie into the program more and include a better experience for the user. This version also includes cheats such as Attack Damage modifiers and disabling force fields in the 4th Dimension. This is accomplished by modifying the game files to fit the cheats being used, of course they are only activated unless enabled in the save editor.
For an important note, the save editor(s) in the archive are encrypted with a password, with the same rules DJ Omnimaga set in place for their Map Walkthrough archive in their game release. To access the editor, read that document and the same rules apply to the zip archive. đ
I'm not entirely sure if this is a good approach, of forcing the players to actually play and enjoy the game before getting their hands on tools that cheat.
I have submitted the Beta in the archives, so whenever it gets approved you are all welcome to try out! ... on to the next project...
So far, here is a Demo .GIF of the Beta for the program:
I'm really excited with how this turned out, because the last iteration I had used CE TextLib by Dr. D'nar, and there was only so much I could do theming wise:
I originally tried to aim for a "Ubuntu" type style for the user interface, and used a custom font. This version turned out far better than the first version, because it wasn't even two weeks since I came out with the first version, and rightfully so because I wasn't super proud of what I did for it... âšī¸
But with that aside, I have finished the third iteration if it with features that tie into the program more and include a better experience for the user. This version also includes cheats such as Attack Damage modifiers and disabling force fields in the 4th Dimension. This is accomplished by modifying the game files to fit the cheats being used, of course they are only activated unless enabled in the save editor.
For an important note, the save editor(s) in the archive are encrypted with a password, with the same rules DJ Omnimaga set in place for their Map Walkthrough archive in their game release. To access the editor, read that document and the same rules apply to the zip archive. đ
I'm not entirely sure if this is a good approach, of forcing the players to actually play and enjoy the game before getting their hands on tools that cheat.
I have submitted the Beta in the archives, so whenever it gets approved you are all welcome to try out! ... on to the next project...








