All my mover switches cause whatever they should move to freak out and explode and get all deformed. The stuff still moves the right distance, just in a jumbled heap.
Will_W wrote:
All my mover switches cause whatever they should move to freak out and explode and get all deformed. The stuff still moves the right distance, just in a jumbled heap.
I think at some point we were trying to get rid of Euler rotations. I don't remember actually starting on that though.
Yea, the movers from the TBM saves have a lot of problems, but they are going to be wiped out by LDraw anyway.
calc84maniac wrote:
Will_W wrote:
All my mover switches cause whatever they should move to freak out and explode and get all deformed. The stuff still moves the right distance, just in a jumbled heap.
I think at some point we were trying to get rid of Euler rotations. I don't remember actually starting on that though.


You did. The rotater's are even more borked Razz
that would actually be useful as a separate switch, if you could make it happen consistently based on a seed value...
  
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