In before 'HOLY CRAP AEROMAX ISN'T DEAD'. I've just been doing a lot of other crap.
Anyway, I've been doing a lot of things since I was last here.
First of all, I finished LINE CHASER V1.0; its processes are optimized as hell, it has a nice GUI, it stores 50 high scores, a total number of games played and a total sum of all games played (thus giving an average). And it archives aforementioned lists. (For those of you unfamiliar with LINE CHASER, you control a line with the arrow keys and try to escape a computer-controlled line that's chasing you). So that's good.
I also used the frame from LINE CHASER to make another game, ROTARIANISM V1.0. In this game you use the arrow keys to swing a line around a central point. Lines come from the right side of the screen and you have to hit them with your line. They get gradually faster. The GUI and high score setup is the same as LINE CHASER, it just uses a different list for the high scores and has a different game engine/slightly different interface.
Thirdly, I've got a so-so text editor working. It can open/save to Str9, Str8, Str7 and Str6. It also displays the entire string on the home screen and you can scroll through the string with the arrow keys, and edit it at any point.
Next is the QWERTY mod. This isn't optimized and probably needs to be rewritten (I'm not too good with string functions), but essentially it turns the calc's keypad into a QWERTY keyboard (you turn it sideways, with the screen to the left of the keypad, and type as you would normally). Problems with this include the inability to display sideways text without using ENORMOUS subroutines, the slight difference between the TI-QWERTY and a regular one (keys aren't arranged exactly the same and I'd need to buy a new faceplate to put labels on them), end result = you can't see what the hell you're doing whilst typing QWERTY-style.
I've also done a couple polynomial zero finders.
But finally, TRI-PYTHO is the magnum opus I've been trying to do right since 7th grade (3 years now). It will solve a right triangle completely (all three sides, three angles etc) from any two pieces of information about the triangle, sides and/or angles. Of course it's impossible to get sides from two angles, but that's an entirely different matter.
Anyway, these are the things I've haxed lately. I could transfer them to the computer but it would be an enormous pain in the a; if you want to see any of my programs, just ask and I'll see what I can do about getting them but I don't want to go through all that effort if nobody wants them.
Anyway, I've been doing a lot of things since I was last here.
First of all, I finished LINE CHASER V1.0; its processes are optimized as hell, it has a nice GUI, it stores 50 high scores, a total number of games played and a total sum of all games played (thus giving an average). And it archives aforementioned lists. (For those of you unfamiliar with LINE CHASER, you control a line with the arrow keys and try to escape a computer-controlled line that's chasing you). So that's good.
I also used the frame from LINE CHASER to make another game, ROTARIANISM V1.0. In this game you use the arrow keys to swing a line around a central point. Lines come from the right side of the screen and you have to hit them with your line. They get gradually faster. The GUI and high score setup is the same as LINE CHASER, it just uses a different list for the high scores and has a different game engine/slightly different interface.
Thirdly, I've got a so-so text editor working. It can open/save to Str9, Str8, Str7 and Str6. It also displays the entire string on the home screen and you can scroll through the string with the arrow keys, and edit it at any point.
Next is the QWERTY mod. This isn't optimized and probably needs to be rewritten (I'm not too good with string functions), but essentially it turns the calc's keypad into a QWERTY keyboard (you turn it sideways, with the screen to the left of the keypad, and type as you would normally). Problems with this include the inability to display sideways text without using ENORMOUS subroutines, the slight difference between the TI-QWERTY and a regular one (keys aren't arranged exactly the same and I'd need to buy a new faceplate to put labels on them), end result = you can't see what the hell you're doing whilst typing QWERTY-style.
I've also done a couple polynomial zero finders.
But finally, TRI-PYTHO is the magnum opus I've been trying to do right since 7th grade (3 years now). It will solve a right triangle completely (all three sides, three angles etc) from any two pieces of information about the triangle, sides and/or angles. Of course it's impossible to get sides from two angles, but that's an entirely different matter.
Anyway, these are the things I've haxed lately. I could transfer them to the computer but it would be an enormous pain in the a; if you want to see any of my programs, just ask and I'll see what I can do about getting them but I don't want to go through all that effort if nobody wants them.