I don't have a calculator handy to run this on, so I'm glad you've shared video! This really does seem to nail the feel of a demoscene program (I love the text following sinusoidal paths while scrolling!), and it really shows how much more capable the Prizm is than TI's CE line.
I am pursuing the development of this addin with the aim of making a modular program. So it has been partially rewritten to unleash its potential.
New effects have been added + new program architecture to ease the development of new modules.
Addition of a menu (with screenshots) to easily select the effect to be seen next.
Just added some additional effects, among them the classical and mesmerizing WormHole effect :
I need to admit I had to think a lot on how to make it manageable in real time on a Prizm.
The trickiest part was the precalculation of the displacement table at initialisation of the that took up to 30s !!!
So I made a "pre-pre calculation" on my computer and hardcoded the values to be reinjected into the sourcecode at load !! Now initialisation is a matter of few ms !! Et Voilà !!!
I also added a DotBall effect that was very classical on the amiga scene and a full screen fire effect. For this last one, I am not fully satisfied and would like to make it more realistic, so for sure this is not the definitive edition.
Juste added some more effects :
- Bump Mapping v1.0
- Particulated Fire v1.0 (in comparison with the previous fire effect I find the new one much more realistic)
Now 23 effects have been put in the addin.
Sources are up to date on the repository, only the README.md is a bit outdated, I need to update it with the last missing effects.
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