So I like Travis Fischer's Bomberman. It is the best one around if you want accuracy to the NES game.
But... It's got some quirks.
There's a Bomb limit not present on the original, the levels are slow to generate (maybe this isn't a code issue but I popped it in anyways) and I wanted to add a title screen but don't know how without recalling a PIC file (clunky and messy)
So... How can we do this?
I managed to remove the bomb limit but I don't think (aside from bombs normally running out) it gets any harder ever. The guy doesn't move faster (I don't think he does, at least, maybe he does.)
I'm sorry if this is against anything, because I am trying to modify an existing program, but help me out here! What lines where and how? I know 0 about TI basic, lol. I know a few things, but not enough for this.
(And yes, Travis, if you are here, I will credit you!)
But... It's got some quirks.
There's a Bomb limit not present on the original, the levels are slow to generate (maybe this isn't a code issue but I popped it in anyways) and I wanted to add a title screen but don't know how without recalling a PIC file (clunky and messy)
So... How can we do this?
I managed to remove the bomb limit but I don't think (aside from bombs normally running out) it gets any harder ever. The guy doesn't move faster (I don't think he does, at least, maybe he does.)
I'm sorry if this is against anything, because I am trying to modify an existing program, but help me out here! What lines where and how? I know 0 about TI basic, lol. I know a few things, but not enough for this.
(And yes, Travis, if you are here, I will credit you!)