First two paragraphs are a bit of a preamble, feel free to skip.
Due to various life circumstances, I'm currently looking down the barrel of at least 6 (more) months of quarantine. Around a year ago, I briefly got into Prizm programming (I have an fx-CG50 but I understand that they are for all intents and purposes one and the same when it comes to these things) and I've been getting back into it again with a more mature understanding of this type of programming.
When I was first learning, I made some pretty duct taped projects. I was pleased to get them working, but I feel like I am now in the position to write decent quality and robust C++ code for these calculators.
Given this, I wanted to float the idea of creating a YouTube video (or pair of videos) on writing a Tetris game in C++ aimed at intermediate C++ programmers who have a solid grasp of syntax and general programming but not necessarily how to get by without the standard library and have never really used something as low level as the syscalls in libfxcg.
The things I would want to achieve with this are:
1) bring information on PrizmSDK and libfxcg onto YouTube. Depressingly, the only YouTube videos seem to be students filming their calculators with their phones showing people how to get games on, rather than making them
2) provide information about C++ development for the Prizm. I wouldn't call myself an expert on this by any means, but I still feel like what I have worked out is definitely valuable
3) provide information on "cradle to grave" game development with PrizmSDK, lowering the barrier to those new to PrizmSDK further
What I don't want to do is simply remake the the tutorials.
To this end, I wanted to run this by some of the people on this forum. Any problems, things I should watch out for or flaws in what I'm planning to do? Has it been done before and I couldn't find it? etc
Due to various life circumstances, I'm currently looking down the barrel of at least 6 (more) months of quarantine. Around a year ago, I briefly got into Prizm programming (I have an fx-CG50 but I understand that they are for all intents and purposes one and the same when it comes to these things) and I've been getting back into it again with a more mature understanding of this type of programming.
When I was first learning, I made some pretty duct taped projects. I was pleased to get them working, but I feel like I am now in the position to write decent quality and robust C++ code for these calculators.
Given this, I wanted to float the idea of creating a YouTube video (or pair of videos) on writing a Tetris game in C++ aimed at intermediate C++ programmers who have a solid grasp of syntax and general programming but not necessarily how to get by without the standard library and have never really used something as low level as the syscalls in libfxcg.
The things I would want to achieve with this are:
1) bring information on PrizmSDK and libfxcg onto YouTube. Depressingly, the only YouTube videos seem to be students filming their calculators with their phones showing people how to get games on, rather than making them
2) provide information about C++ development for the Prizm. I wouldn't call myself an expert on this by any means, but I still feel like what I have worked out is definitely valuable
3) provide information on "cradle to grave" game development with PrizmSDK, lowering the barrier to those new to PrizmSDK further
What I don't want to do is simply remake the the tutorials.
To this end, I wanted to run this by some of the people on this forum. Any problems, things I should watch out for or flaws in what I'm planning to do? Has it been done before and I couldn't find it? etc