Login [Register]
Don't have an account? Register now to chat, post, use our tools, and much more.
Added some updates, links will be updated as soon as the update on the archives is later than the date this was posted.

- Fixed [mode] control switch bug
- Falling blocks no longer fall instantly, they wait for a bit and then fall
- Jumping must be performed by pressing the jump button, can no longer just hold
- The counter counts down from 600 and Oiram fails once it reaches 0
- Bounding boxes on fireballs has been fixed
- When crouching and being forced through blocks, movement is in the facing direction
- Falling shells on top of Oiram are kicked rather than cause a fail
- Shells work properly on slopes and move faster
- Shells, tail, and fireballs no longer affect Reswob
- Star lasts longer

Level Editor fixes:

- Toggle grid option
- Added ability to export level image
- Less memory overhead
- Fixed bug with corrupted levels caused by pipes
- Shouldn't trigger antivirus software anymore
- Smaller program zipped size

Now can I please be left in peace Razz
I am genuinely sorry Mateo, but with the jump height being what it is, I can't directly port the levels from SMB1, because Oiram can't reach the platforms... :/
Pieman7373 wrote:
I am genuinely sorry Mateo, but with the jump height being what it is, I can't directly port the levels from SMB1, because Oiram can't reach the platforms... :/

Yeah I believe that's what Anonyme0 was saying so he proposed this PR. But I guess this is only an issue if direct level ports needing this jump height are wanted.
I made World 1 of Super Mario Brothers NES! (with a few necessary modifications) Enjoy!
https://github.com/Pieman7373/Pieman7373s-Oiram-Packs/blob/master/PmnNESW1.8xv
Pieman7373 wrote:
I am genuinely sorry Mateo, but with the jump height being what it is, I can't directly port the levels from SMB1, because Oiram can't reach the platforms... :/

I uploaded a new version that fixes jumping height and adds the ability to jump like in the original game at different heights. Sorry that it didn't update in time for the pack; but feel free to edit it and upload to the archives if you want! Very Happy
I'm afraid I don't see it in the queue; I suspect someone already accepted it. Smile

Edit: Never mind, found the request; I'll deal with it as soon as I'm back at a computer.
I just tried Oiram in CEmu and, wow, is it neat. I didn't get very far however. Every time I tried to jump the ditch in Lv.1 I fell in... even if I was on the very edge. Do I need to do something special to get past that? (don't laugh, I know I'm not to good Smile )



Don't tell me if it'll spoil the game, though... Laughing
No you are doing great! You just need to hold the run key, which is [alpha] on a real calculator and ['] in the emulator Smile
Oh, 0x5, I didn't realize there was a run key! Very Happy Thanks!
I can't seem to get it working no matter what I try. I have 40kB of free ram on my 83 Premium CE. Do the other files/appvars also have to be in ram? Because then I certainly won't be able to run it Sad
Debrugger wrote:
I can't seem to get it working no matter what I try. I have 40kB of free ram on my 83 Premium CE. Do the other files/appvars also have to be in ram? Because then I certainly won't be able to run it Sad

Is this 40kB with or without Oiram? Because Oiram itself is like 35kB, but to run it, you need another 35kB, which is clearly not enough. You can always move other programs to the Archive, which is large enough Smile
Debrugger wrote:
I can't seem to get it working no matter what I try. I have 40kB of free ram on my 83 Premium CE. Do the other files/appvars also have to be in ram? Because then I certainly won't be able to run it Sad

Just archive all of your programs and use Cesium: https://www.cemetech.net/programs/index.php?mode=file&id=1372

It can run programs from the archive no problem.
  
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 14 of 14
» All times are GMT - 5 Hours
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum