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I think I found some bugs with confused attacking. You need to kill the enemy, not the enemy itself, to win. It had -1 HP and I had to fight an extra round.
I also see a few simple optimizations, like storing zero changed to Delvar, and the second While loop in the battle engine can become a Repeat loop so you can get rid of the "0üK" and the "=0" after While can be truncated.
And you left an ending " in line 10 of RIVERA1.
Other than that it looks like a good RPG.
And you left an ending " in line 10 of RIVERA1.
Other than that it looks like a good RPG.
eh, I'll look through the whole thing.
I beat both opponents!
edit: After beating someone you can fight them again by pressing 2nd...
I beat both opponents!
edit: After beating someone you can fight them again by pressing 2nd...
I have nothing to back it up with, but it might have to do with your loop configuration. I noticed the character blink a little while trying to go through the walls, so I think because you let any keypress through the loop, the previous coordinates (the enemy coordinates) are re-registered.
Do I seem smarter than normal today?
Do I seem smarter than normal today?
ran it through, and then I found my bug. I have to wonder why I put in a while loop to do one thing. that didn't help. I fixed that bug, will fix a few of the others and then rezip and upload
Radical Pi wrote:
like storing zero changed to Delvar
you will save 1 or 2 bytes by doing that, but it is actually slower, so it isn't an optimization unless you are fighting to decrease the size
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