- Is there concise documentation on the size of the screen buffer on the CSE, how to draw onto the screen (is it still the 1 byte = 8 pixels?), and a list of all the colors I can draw on the screen (and their hex values)?
- Is there a large/small font character map like this: http://media.taricorp.net/83pa28d/ref/lfont.html ?
I'm sure I'll have more questions soon.
123outerme wrote:
- Is there concise documentation on the size of the screen buffer on the CSE, how to draw onto the screen (is it still the 1 byte = 8 pixels?), and a list of all the colors I can draw on the screen (and their hex values)?
- Is there a large/small font character map like this: http://media.taricorp.net/83pa28d/ref/lfont.html ?
I'm sure I'll have more questions soon.

Maybe viewing some of Patrick Davidson's games and the source for the CSE would help you. Besides that, you can use the Doors CSE SDK for assembling, and the LCD documentation at WikiTI. Generally, calculator documentation can always be found at WikiTI.
Happy coding!
(more info here)
1) There's no buffer; except the couple which support the graphscreen. 2 bytes = 1 pixel in 565 color.
2) There is, it is the same.

Other than that; KingInfinity has posted some useful links on how to draw on the screen. Smile
  
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