CVSoft wrote:
However, disallowing multiple accounts altogether isn't the best solution. I have two accounts, and I didn't pay an extra $27 to be told I can't use it under any circumstances. Instead, accounts in a PvP town should be required to be in the same town as any other associated accounts, and multiple accounts should not be allowed to be used for deceit/trickery under any circumstances (players must disclose the username of their second account (maybe Monkey0x9 can keep a list like he does with deaths?)). It's perfectly fair to limit people to a maximum of two accounts per person, and moderation can enforce this by not whitelisting / de-whitelisting additional accounts. But having multiple accounts, especially in a PvE environment, doesn't really have any detrimental effect on gameplay whatsoever.
I completely disagree with this. First and foremost, I would like to say that I respect your choice in buying an additional Minecraft account, which is ultimately your choice based on what your intentions to do with it were, but I don't think that gives you an entitlement to say this server must allow at least 2 accounts so you don't end up wasting your money... namely, "I didn't pay an extra $27 to be told I can't use it under any circumstances". I understand that. However, you buying a secondary Minecraft account is a risk you have to accept that the server(s) you play on, may at some point in the future may not allow it, if at all. I'd consider you lucky that this server has allowed the usage of multiple accounts up to this point. You have to realize that by having 2 accounts, you're ultimately playing the role of having one person in two places-- it'd be absolutely no different to install a mod on your client which allows you to duplicate your presence on the server, call them two different nicknames, and control one or the other to do otherwise impossible things like AFK at a farm while you do something else with the other in some remote part of the world. If there was such a mod allowed on the server, then there would be no problem with using multiple Minecraft accounts. The fact that you are allowed to use multiple Minecraft accounts, means that people who can find a mod to do the equivalent thing, should be allowed to do so.
Here's the end of the story. You are paying money to buy additional privileges on the server that other people who, mind you, may not have the money to do so, giving you advantages that other people may not have the ability to obtain. It is a privilege to have the ability to use multiple accounts, and makes you rather lucky that the server admins allow it, despite that it puts other people at a disadvantage, since they can't use multiple accounts like you. Just because you paid for an extra Minecraft account, does not make you entitled to the usage of it on this server, or any other server for that matter-- you can't use the "I didn't pay an extra $27 to be told I can't use it under any circumstances" card in a circumstance where you gain gameplay upperhand over other users, and expect to have it. I understand the frustration in spending money on it, and not being allowed to use it on this server in the event that we don't allow it in the future, but again, you should have realized it was a risk that you would face when you made the decision to buy it. Remember in the end of this, that this is more of a matter of fairness to everyone, and putting everyone on the same playing ground. It can't be argued that everyone else can buy another Minecraft account to receive the same benefits. No, it really doesn't hurt anyone in the end that you get to speed up your gameplay by getting to increase the efficiency of some task two-fold, but you are elevating yourself up on a pedestal that other people can't stand on. I personally don't mind people using multiple accounts, especially if it's just a secondary one, but please be considerate of the people who don't have that privilege, and their feelings toward you being able to do what they can't.
CVSoft wrote:
I think we should be graylisted like in 1.6, and the increased moderator role will make this much more flexible.
I think the agreement on graylisting is relatively set in stone, so there's no much to discuss there other than what bar we set for graylisting. I think increased moderator roles on the next server iteration and even now while on this map might be good to have. The point has been made that there are only 2 admins, which have times of busyness, and can't be around 24/7. Moderators can help to fill in the gaps in which admins are not around by enforcing the rules if necessary, and having the ability to pass out kicks/temporary bans, or otherwise mute users-- which would also be a good thing to have especially for any people who are not necessarily rude, but perhaps more spammy, and need to be quiet for 30 minutes.
CVSoft wrote:
As far as the forums go, we will lose the majority of players if we require forum linkage. Instead of being able to recommend a player to this server, we force them to sign up for a forum, disclose their email address, check that email account for verification, and be endlessly nagged to introduce themselves to a community which they may have no intentions of remaining with, after they get weirded out by our obsessions with calculators. It'll severely hurt the userbase and reduce the role of moderation greatly. I've been with enough communities to know that only a slim percentage of players (roughly 5% in my experience) would actually sign up for a forum even if repeatedly asked, and then only a percentage of that would actually use the forum. Players come to play, not to discuss on a forum; Cemetech is obsessed with community, so don't let this cloud your judgement: average Minecraft players don't want much to do with it.
I would agree that this has some truth to it, however don't fully side on the idea-- I'll explain.
You need to define what you mean by "majority of players". Most people join and leave the server, so yes, if we require forum linkage, we will almost guaranteed, lose those group of users. I don't think these users-- the ones who don't have much, if anything to say, and are not interested in what they see when they login, are in our best interest as far as the idea of finding users who show interest in our server, and are mature, creative individuals. If someone logs in, reads our server description in what we seek as a server, look over our rules, and explore our spawn and are somehow not interested, I don't think it's even a matter of forum linkage, because they're not interested anyway.
For the agreed smaller percentage of users who do show some level of interest, it is then in our best interest to understand if they at least satisfy our standard for maturity, and wish to contribute to our community. Of course, this is assuming the following is still our interest:
KermMartian wrote:
Considering that we'll be graylisting this server iteration, though, I'm looking forward to working with our more mature players, who I don't expect to cause us as much headache as the general public. I'm particularly interested in using YouTube and Reddit to find ourselves some additional older, mature, creative players.
Forum linkage may not be necessary, but I believe we still need a reasonable way of assessing if we honestly do want someone to be an active member on our server or not. I will point out that most of our more mature, more active members do have a forum account. Perhaps we could have another way of gauging if we want to move someone onto the whitelist, but in the end, active members should probably still have a reasonable expectation of eventually creating a forum account to be able to participate in discussions that at least involve server decisions. As our server bases off of forum discussions heavily, it should be emphasized that if someone wishes to play a role in the decision making process of something, that they have a forum account.
Here's what I would say in the end--
We don't need to obsess over forum linkage, but I strongly believe we need to have a reasonable way of filtering through whoever comes online and wants to be whitelisted to be able to play. If we're truly serious about creating a group of people who will be relatively mature and composed, and will be active and happy to be a part of our community, then we need to enforce those standards to meet our needs. If we need to run over to Reddit and YouTube to pull in user inflow to have more potential people to whitelist, then we can do that. Based on some of the immaturity of some of our userbase on the server since January 2014 when we opened this map publicly, I think it would be safe to at least drop off the lower tier of those users who cause some form of trouble or inconvenience, and enforce that standard in the future when deciding who to let on. Furthermore, I don't think the "3 strikes, you're out" policy should still be active. If in the event we whitelist someone who we regret whitelisting at some point in the future based on their immaturity and how we need to give them our attention to put them into shape, then I think the guidelines should be more strict, allowing us to de-whitelist.