I have been looking on the interwebs but no success so far. I would like to know the specifications so I could create a compiler to convert basic or any other language to .g3m files automatically. I know there already exist such tools but they are frequently linux only or require old, unstable files to be downloaded from untrusted sources. The only compiler that I actually got working was the editor from cemetech, but the source code is in compressed javascript, and its not perfect yet.
The bytes in the header that I do not know yet are:

Code:
0x1C - 0x1F
0x0E - 0x11
0x12 - 0x15

And all the 0's, which are probably ment to be kept that way, but I would be glad to know why Casio would keep so many bytes at 0.
Second post here refers to some of those addresses https://www.cemetech.net/forum/viewtopic.php?t=10497
SourceCoder already provides what you're talking about (http://sc.cemetech.net). However, this post about reverse-engineering file formats might be useful, because it covers my investigation of the related .g3p format: https://www.cemetech.net/forum/viewtopic.php?t=10560
Example program (Hello, world): http://pastebin.com/g9VJ6zwx
  
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