I have an indexed 4-color sprite-sheet which I want to use in my game. Since I do not want to include libpng, I need to embed it into the program in a parseable format. My original plan was to export it as raw data from gimp and then include it as a .o file with objres, but that uses much more than 2 bits per pixel. My other thought was to export as xpm which is an indexed color format. However, that uses strings to remresent the image which isn't much better than raw data. Has anyone else had this problem before? How did you approach it? I would prefer using a process which could be automated to reduce the amount of work when I modify the sprite-sheet. Thanks.
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