So, my game is starting to come along now, and ive hit a handful of snags.
1) should save files be implemented in a local file, or based on the user login? the game in question really isnt long enough for saving to be useful, but i want to have it available for future games i make.
2) audio liscencing question: i can release .wav files (made by me) without worry, right?
3) would it be better if battlebg panoramas loop, or if there were borders to the fighting area? if it is looped, how should I handle escaping from the battle?
4) do farther objects move faster or slower than nearby objects? should I bother? if so, how many scrolling layers would be best?
5) should magic recover after battle, per hit, over time, or not at all (use potion/save point)?
6) should skills be scrolled with 2 keys (with max of 3 active skills) or hotkeyed (over 3 keys)?
1) should save files be implemented in a local file, or based on the user login? the game in question really isnt long enough for saving to be useful, but i want to have it available for future games i make.
2) audio liscencing question: i can release .wav files (made by me) without worry, right?
3) would it be better if battlebg panoramas loop, or if there were borders to the fighting area? if it is looped, how should I handle escaping from the battle?
4) do farther objects move faster or slower than nearby objects? should I bother? if so, how many scrolling layers would be best?
5) should magic recover after battle, per hit, over time, or not at all (use potion/save point)?
6) should skills be scrolled with 2 keys (with max of 3 active skills) or hotkeyed (over 3 keys)?