- 'Odd one out'
- 10 Mar 2015 05:55:53 pm
- Last edited by M. I. Wright on 10 Mar 2015 06:51:37 pm; edited 2 times in total
Will add screenshots when/if I find my cable.
While procrastinating finishing MOVE3, I made a sort of color-guessing game; it's hard to explain without screenshots... so I won't. http://game.ioxapp.com/color/ is basically what it is, but there's an ASCII option as well where you pick the '1' out of a grid of 'l's or the theta out of a grid of 0s. (note that the ASCII option doesn't have color, although as Kerm mentions below I could and probably should use DispColor for that, since there aren't that many characters that look alike aside from theta/0 and 1/l)
TO DO:
-Finish high-score recording and game saving
-Add difficulty levels for the color section (currently there's only four squares and the OS colors make it pretty easy to tell which is the odd one out. more squares=harder)
-make it faster (it's fast enough as is, but it could be better)
-add a timer
-a lives system, maybe?
While procrastinating finishing MOVE3, I made a sort of color-guessing game; it's hard to explain without screenshots... so I won't. http://game.ioxapp.com/color/ is basically what it is, but there's an ASCII option as well where you pick the '1' out of a grid of 'l's or the theta out of a grid of 0s. (note that the ASCII option doesn't have color, although as Kerm mentions below I could and probably should use DispColor for that, since there aren't that many characters that look alike aside from theta/0 and 1/l)
TO DO:
-Finish high-score recording and game saving
-Add difficulty levels for the color section (currently there's only four squares and the OS colors make it pretty easy to tell which is the odd one out. more squares=harder)
-make it faster (it's fast enough as is, but it could be better)
-add a timer
-a lives system, maybe?