Hi there, I'm introducing here one new Prizm game project !
This game is actually a duo entry (I'm working with TheProg, you may not know him, that's normal ^^) for the Planète-Casio 10th birthday contest, so in a first time all dialogs and in game texts will be in French, but a traduction will follow asap (but as we are quite late, and the final date to release our programs for the contest is actually in less than 2 weeks, , that's not our main priority at this time).
That will be a game using a "zelda like" or "pokemon like" view, with a tilemapping engine. But, despite of this, the main gameplay will be based on the history (not combats, but quests, mini games perheaps, and some exploration) (but I won't talk of this too much, to keep some suspense !).
The actual prototype is running fine on calc at 23-25 fps, without overclocking, which is a good result regarding other games I think, even if the game is still by far not complete, we've got margin to work ! We're trying to use as cleverly as possible the amount of RAM avalaible, and I think we're in a good way actually.
I post there some screenshots of the prototypes, they are just composed of a few random things for testing and debugging purposes, so don't care too much about the apparent mess of ground and objects...
May I put them in some spoiler or something like that ? I don't know what are the habbits here...
We're still in the engine developpement, so there's nothing more interesting to show I think, I'll probably post some kind of technical demo when the actual thing reaches a better stability. But we're actively working on it so news about the project will come quickly.
And of course, source code will be released under some free licence, you'd just have to take care about some images with specific licences, but they all permit the use of themselves in non commercial purpose, with attribution sometimes.
Sorry for my potential bad english, if some sentences are incomprehensible, feel free to say it, I'll try to explain with other words .
This game is actually a duo entry (I'm working with TheProg, you may not know him, that's normal ^^) for the Planète-Casio 10th birthday contest, so in a first time all dialogs and in game texts will be in French, but a traduction will follow asap (but as we are quite late, and the final date to release our programs for the contest is actually in less than 2 weeks, , that's not our main priority at this time).
That will be a game using a "zelda like" or "pokemon like" view, with a tilemapping engine. But, despite of this, the main gameplay will be based on the history (not combats, but quests, mini games perheaps, and some exploration) (but I won't talk of this too much, to keep some suspense !).
The actual prototype is running fine on calc at 23-25 fps, without overclocking, which is a good result regarding other games I think, even if the game is still by far not complete, we've got margin to work ! We're trying to use as cleverly as possible the amount of RAM avalaible, and I think we're in a good way actually.
I post there some screenshots of the prototypes, they are just composed of a few random things for testing and debugging purposes, so don't care too much about the apparent mess of ground and objects...
May I put them in some spoiler or something like that ? I don't know what are the habbits here...
We're still in the engine developpement, so there's nothing more interesting to show I think, I'll probably post some kind of technical demo when the actual thing reaches a better stability. But we're actively working on it so news about the project will come quickly.
And of course, source code will be released under some free licence, you'd just have to take care about some images with specific licences, but they all permit the use of themselves in non commercial purpose, with attribution sometimes.
Sorry for my potential bad english, if some sentences are incomprehensible, feel free to say it, I'll try to explain with other words .