This is my entry for Contest #11. It's a simple space shooter in ASM. I'm still working on the basic parts of the engine (and trying to think of a good way for enemies to enter the screen). There would eventually be a storyline, but i don't know if i'll get to it by tomorrow.
Here's a little screenshot showing some of the enemies i've drawn and showing off the sprite clipping routine i wrote (btw, i thought Doors had its own sprite clipping routine(s)? It'd also be nice to have an "update LCD and erase gbuf" fastcopy routine).
Here's a little screenshot showing some of the enemies i've drawn and showing off the sprite clipping routine i wrote (btw, i thought Doors had its own sprite clipping routine(s)? It'd also be nice to have an "update LCD and erase gbuf" fastcopy routine).
