I've finally gotten around to finishing Minecrft 0.3 beta. Minecrft is so called because it is a DOS program, meaning it must be 8 characters or less, and it is a 2D imitation of Minecraft, so I figured, why not make a gimmick out of the name I had to use? Makes it be called something different from the real one, anyway.
Minecrft is pretty basic, being programmed in QBasic/DOS, by a person without tons of knowledge. Some current abilites are: placing, removing, about 20 blocks, creative & survival modes, flying, TNT, basic world generation, and texture pack support. Planned features are sheep, crafting, tools, unbreakable bedrock, biomes, and infinited worlds. About infinite worlds: if anyone could help me with generation code for that, it would be appreciated. Needs caves, ores, natural features, grass on top, bedrock on bottom, and in one continuous piece (grasswise).
Unfortunately, I have not kept a changelog, so I don't know what exactly is different from the last version, 0.2. I do know that 0.3 is the last version for QB 1.1/DOS: 0.4 and up will be geared toward QB 4.5 with libs/Windows 95, hardware spec-wise. Version 0.4 adds a fully functional inventory; I'm not sure about 0.3 (haven't programmed on it much lately). 0.3.1 should be forthcoming, though.
Picture:
More pictures can be seen at my Picasa album here.
[EDIT] The screen does not scroll - it is only a screenfull, like a box. I know scrolling is possible, but I don't know how to do it. Any help?
Also, forgot the readme file in the upload; don't know what I can do about that. It isn't always very intuitive to use...
Another thing: when attepting to compile with QB 4.5, I get error "Program Memory Overflow". Does anyone know what that means?
Minecrft is pretty basic, being programmed in QBasic/DOS, by a person without tons of knowledge. Some current abilites are: placing, removing, about 20 blocks, creative & survival modes, flying, TNT, basic world generation, and texture pack support. Planned features are sheep, crafting, tools, unbreakable bedrock, biomes, and infinited worlds. About infinite worlds: if anyone could help me with generation code for that, it would be appreciated. Needs caves, ores, natural features, grass on top, bedrock on bottom, and in one continuous piece (grasswise).
Unfortunately, I have not kept a changelog, so I don't know what exactly is different from the last version, 0.2. I do know that 0.3 is the last version for QB 1.1/DOS: 0.4 and up will be geared toward QB 4.5 with libs/Windows 95, hardware spec-wise. Version 0.4 adds a fully functional inventory; I'm not sure about 0.3 (haven't programmed on it much lately). 0.3.1 should be forthcoming, though.
Picture:
More pictures can be seen at my Picasa album here.
[EDIT] The screen does not scroll - it is only a screenfull, like a box. I know scrolling is possible, but I don't know how to do it. Any help?
Also, forgot the readme file in the upload; don't know what I can do about that. It isn't always very intuitive to use...
Another thing: when attepting to compile with QB 4.5, I get error "Program Memory Overflow". Does anyone know what that means?