As announced over on Omnimaga, I will not have internet after May 7th (possibly sooner than that), so this means I will have lots of coding time. With Grammer 2 coming near a close as it approaches the 1 page maximum that I have set for it, I will be ushering in the next phase of the Grammer Project-- Grammer 3. I have a basic set of features that I would like to be included, but if others have ideas or requests, please comment. Before I leave for the summer, I will make a copy of the topics for reference material. Anyways, what I plan to do:
[+] Grammer 3 will be a two page App.
[+] It will feature its own program editor, menus, and command lists and token sets.
[+] The program editor will possibly have a copy/paste function, search/replace
[+] It will have quick keys and at least one customisable menu
[+] Programs will be "tokenised," so to speak, like the TI-89 does it, before being executed. This will boost speed a bit.
[+] A legacy mode will be available to run older programs. These will also be tokenised, so older programs will run faster.
[+] The programming language will allow you to load in custom command sets (up to eight at a time per program)
[+] The programming language will manage its own custom variable types, too. For example, string structures, sprite images, bitmaps, matrices, and a few others if you people can think of them.
I'm not sure if I have missed anything else, but again, feel free to post ideas or comments. A few ideas from Omnimaga have actually made it into Grammer 2, as well.
[+] Grammer 3 will be a two page App.
[+] It will feature its own program editor, menus, and command lists and token sets.
[+] The program editor will possibly have a copy/paste function, search/replace
[+] It will have quick keys and at least one customisable menu
[+] Programs will be "tokenised," so to speak, like the TI-89 does it, before being executed. This will boost speed a bit.
[+] A legacy mode will be available to run older programs. These will also be tokenised, so older programs will run faster.
[+] The programming language will allow you to load in custom command sets (up to eight at a time per program)
[+] The programming language will manage its own custom variable types, too. For example, string structures, sprite images, bitmaps, matrices, and a few others if you people can think of them.
I'm not sure if I have missed anything else, but again, feel free to post ideas or comments. A few ideas from Omnimaga have actually made it into Grammer 2, as well.