I put the game Beat Mania in my calc but whenever i play it the game doesn't work correctly . Specifically, After the intermission passes the notes do not show up on the screen.
Here's a copy of the Game's Source Code and Readme so you can better understand my problem.
Code:
Here is the readme
********Beatmania 83+******* (V.1 / 16DEC02)
for TI-83+ / by Taren Nauxen
*Programmed in TI-83+ BASIC*
****************************
Beatmania 83+ resembles the arcade hit Beatmania by Konami. You are a DJ, performing for a crowd cheering you on. Mix some awesome music with your five keys and scratch pad and become the world's greatest DJ!
OPTIONS:
No. bars: Number of measures you will perform. Each measure consists of four beats, and each of those beats can possibly require you to hit a key or use the scratch pad.
Difficulty: The density of beats. Choosing 1 will make it easy, and 3 will challenge you.
GAMEPLAY:
After the short intermission (the IIIIIO symbol scrolling up), a bombardment of characters will ensue. They consist of 0's (thetas) Z's, and X's.
Use the top row of keys (F1-F5) and the Enter button (scratch pad) to catch the symbols in the top row of the screen.
Thetas represent buttons F1, 3, and 5. Z's require you to press either F2 or F4. X's only appear on the far right, and are played with the enter button at the bottom of your calculator.
After your jam session is completed, another IIIIIO symbol will scroll up. When it gets to the top, you will receive a grade based on your performance. They range from AAA (all Great) to E (awful).
[AAA-AA-A-B-C-D-E]
Beatmania IIDX (7 keys) *possibly* coming soon.
************************************
Questions? Comments? Suggestions?
Email me: furusato@insightbb.com
************************************
LEGAL: BEATMNIA.8XP is (c) Taren Nauxen.
Here's a copy of the Game's Source Code and Readme so you can better understand my problem.
Code:
:Lbl 5
:Menu("BEATMANIA83+ v.1","PLAY!",1,"OPTIONS",2
:Lbl 2
:ClrHome
:Input "NO. BARS: ",G
:G4?G
:Lbl 55
- :Disp "DIFFICULTY"
- :Input "(1-3):",N
+ :Disp "DIFFICULTY
+ :Input "(1-3:",N
:If N>3 or N<1
:Goto 55
:9-N?O
:ClrHome
:Goto 5
:Lbl 1
- :0?N:0?P:0?Q:0?R:0?L
- :Disp "","","","","","",""," IIIIIO"
+ :DelVar NDelVar PDelVar QDelVar RDelVar LDisp "","","","","","",""," IIIIIO
:{0,0,0,0,0,0,0,0}?L1
:For(S,1,G+8
:If S=G
:Then
- :int(randO)+7-O?V
+ :intrandO+7-O?V
:Else
- :0?V
- :End
- :V(V>0)?L1(8)
- :Disp ""
- :Output(1,1,"-"
- :Output(1,8,"-"
+ :DelVar VEnd
+ :V(V>0?L1(8
+ :Disp
+ :Output(1,"-
+ :Output(1,8,"-
:V?B
:If S=G+1
:Output(8,2,"IIIIIO
:If B=1 or B=3 or B=5
- :Output(8,B+1,"?"
+ :Output(8,B+1,"?
:If B=2 or B=4
:Output(8,B+1,"Z
:If B=6
- :Output(8,7,"X"
+ :Output(8,7,"X
:getKey?K
- :If K?0
+ :If not(K
:Then
- :If (K-10=L1(1) or K-99=L1(1))
+ :If (K-10=L1(1) or K-99=L1(1
:Then
:Output(1,12,"GREAT
- :.5?L1(1)
+ :.5?L1(1
:P+1?P
:End
:If (K-10=L1(2) or K-99=L1(2)) and L1(1)=0
:Then
- :0?L1(2)
+ :0?L1(2
:Output(1,12,"GOOD
:Q+1?Q
:End
:If K-10=N or K-99=N
:Then
- :0?N
- :Output(1,12,"BAD
+ :DelVar NOutput(1,12,"BAD
:L+1?L
:End
:End
- :If N?0
+ :If not(N
:Then
:Output(1,12,"POOR
:R+1?R
:End
- :If L1(1)=.5:0?L1(1)
- :L1(1)?N
+ :If L1(1)=.5:0?L1(1
+ :L1(1?N
:For(X,1,7
- :L1(X+1)?L1(X)
+ :L1(X+1?L1(X
:End
:End
:Output(2,2,"YOUR DJ SKILL:
:Output(3,1,"GREAT:
:Output(4,2,"GOOD:
:Output(5,3,"BAD:
:Output(6,2,"POOR:
:Output(1,12,"
:Output(3,8,P
:Output(4,8,Q
:Output(5,8,L
:Output(6,8,R
- :100(2P+Q-3R)/(2(P+Q+R+L))?A
+ :100(2P+Q-3R)/(2(P+Q+R+L?A
:Output(3,12,"-----
:Output(4,12,"! !
:Output(5,12,"-----
:If A=100
:Output(4,13,"AAA
:If A?100 and A=93
:Output(4,13,"A A
:If A<93 and A=80
:Output(4,14,"A
:If A<80 and A=60
:Output(4,14,"B
:If A<60 and A=40
:Output(4,14,"C
:If A<40 and A=0
:Output(4,14,"D
:If A<0
:Output(4,14,"E
Here is the readme
********Beatmania 83+******* (V.1 / 16DEC02)
for TI-83+ / by Taren Nauxen
*Programmed in TI-83+ BASIC*
****************************
Beatmania 83+ resembles the arcade hit Beatmania by Konami. You are a DJ, performing for a crowd cheering you on. Mix some awesome music with your five keys and scratch pad and become the world's greatest DJ!
OPTIONS:
No. bars: Number of measures you will perform. Each measure consists of four beats, and each of those beats can possibly require you to hit a key or use the scratch pad.
Difficulty: The density of beats. Choosing 1 will make it easy, and 3 will challenge you.
GAMEPLAY:
After the short intermission (the IIIIIO symbol scrolling up), a bombardment of characters will ensue. They consist of 0's (thetas) Z's, and X's.
Use the top row of keys (F1-F5) and the Enter button (scratch pad) to catch the symbols in the top row of the screen.
Thetas represent buttons F1, 3, and 5. Z's require you to press either F2 or F4. X's only appear on the far right, and are played with the enter button at the bottom of your calculator.
After your jam session is completed, another IIIIIO symbol will scroll up. When it gets to the top, you will receive a grade based on your performance. They range from AAA (all Great) to E (awful).
[AAA-AA-A-B-C-D-E]
Beatmania IIDX (7 keys) *possibly* coming soon.
************************************
Questions? Comments? Suggestions?
Email me: furusato@insightbb.com
************************************
LEGAL: BEATMNIA.8XP is (c) Taren Nauxen.