Can you do on the spot drawing, like you do with the bullets? If you could, you might be able to draw your own Yin/Yang symbol and have it rotate smoothly.
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How does this game actually work? I haven't figured it out from the screenies. Also, I am not in favor of trollface.
allynfolksjr wrote:
I like the trollface.
Oh shoot, I forgot it's rude to insult your portrait like that.
It may be possible Tanner bit it would be...hectic to do correctly to say the least.
@Elf basically it is a shooter object kill your enemy before you die. The only real change is there are a lot more bullets in this style of shooter. ^_^
Edit:
Scrolling background screenie!
@Elf basically it is a shooter object kill your enemy before you die. The only real change is there are a lot more bullets in this style of shooter. ^_^
Edit:
Scrolling background screenie!
What's that symbol in the middle for? It seems to be slightly off-center towards the bottom, but to serve no particular purpose. Also, _player, arbitrary rotation in z80 is time-consuming and/or imprecise, depending on how it's implemented.
Umm I think thats the enemy if thats what your talking about(the thing that flies in at the start).
And the way it would be implemented Kerm would be with the scripting engine, and a lot of changing the firing position but the sheer amount of them required would make it so slow it would be unfeasible.
And the way it would be implemented Kerm would be with the scripting engine, and a lot of changing the firing position but the sheer amount of them required would make it so slow it would be unfeasible.
Geekboy, I meant arbitrary rotation of the background image; I think you misunderstood me, although I'm not sure what you thought I meant. And yes, I was talking about the thing that flies in at the start. It seems that you're able to fly over and through it; it doesn't collide? Is that intentional?
No that is not intentional and i also see what you mean about the background now.
Atm i am running in test mode. Eg i can't get hit by anything. In the normal version running into the boss will kill you, I have made this mistake to many times already in the original XD
Atm i am running in test mode. Eg i can't get hit by anything. In the normal version running into the boss will kill you, I have made this mistake to many times already in the original XD
Ah, that makes sense regarding test mode. I suppoes that you'll therefore be adding collision with the boss?
Yes i will be, actually its already there all i need to do is remove a
#DEFINE TESTMODE
in one of the z80 files, and its done already wahoo!!
I am trying to get a noclip/practice mode hacked in though for people who just want to play the game with out dying. XD
Which brings a question out. For a optional NoClip/Practice would you all rather it be selectable in game via the options menu.
Or selected at the start by a practice option and its permanent till that run of the game is over?
#DEFINE TESTMODE
in one of the z80 files, and its done already wahoo!!
I am trying to get a noclip/practice mode hacked in though for people who just want to play the game with out dying. XD
Which brings a question out. For a optional NoClip/Practice would you all rather it be selectable in game via the options menu.
Or selected at the start by a practice option and its permanent till that run of the game is over?
Geekboy said I could have a character included if I made sprites so I did!
CaDan needed a Nanami cameo anyway
CaDan needed a Nanami cameo anyway
On EFNet IRC: Whenever | Nick: Su-Hime | Channels: #Cemetech, #UnSS
TI-83+/84+ Projects
Yumé 2: Rika's Story - 25% Complete; Will finish to coincide with Y:tED
PC Projects
Yumé: The Eternal Dreams - rewriting environment system again
TIBiC/GO - 1%; compiling list of commands
"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.
"Aut viam inveniam aut faciam" - Either I shall find a way, or I shall make one. - Hannibal
TI-83+/84+ Projects
Yumé 2: Rika's Story - 25% Complete; Will finish to coincide with Y:tED
PC Projects
Yumé: The Eternal Dreams - rewriting environment system again
TIBiC/GO - 1%; compiling list of commands
"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.
"Aut viam inveniam aut faciam" - Either I shall find a way, or I shall make one. - Hannibal
This game is pretty much going to be a cornucopia of memes, isn't it? Keep up the good work and steady progress.
Kerm, More than likely its also a way for me to learn the engine more this way i can make a "real" version after words.
Yes that means I'M planing on 2 cadan mods or more >:F
Yes that means I'M planing on 2 cadan mods or more >:F
geekboy1011 wrote:
Kerm, More than likely its also a way for me to learn the engine more this way i can make a "real" version after words.
Yes that means I'M planing on 2 cadan mods or more >:F
Oh god, what did the English language ever do to you?
Yes that means I'M planing on 2 cadan mods or more >:F
"Kerm, more than likely. It's also a way for me to learn the engine more; this way, I can make a 'real' version afterwards. Yes, that's means I'm planning on two CaDan mods or more. >:F"
Umm, it made me flunk a class in elementary school.
Anyway more screenies!
Zeta the Dragon (Sprites created by: SquidgetX)
Nanami: The Dream Walker (Sprites by: SubaruZX/TsukasaZX/Su-chan)
Anyway more screenies!
Zeta the Dragon (Sprites created by: SquidgetX)
Nanami: The Dream Walker (Sprites by: SubaruZX/TsukasaZX/Su-chan)
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