- Sprite Maps with BASIC+xLIB
- 12 Dec 2010 10:59:16 pm
- Last edited by Beta7 on 24 Dec 2010 06:45:55 pm; edited 1 time in total
Sorry to make another thread concerning these (since there are already some helpful threads out there), but I am stupid and just don't understand how to do this (and didn't want to steal someone else's thread). And I'd rather not just "go use this sprite generator" because I like to understand what I'm doing when I do it.
Let's start with text sprites - I tell the calculator to place the letter B at (1,1) (after having windows set to 0-94/0-62), then tell it to put another at (1,2), and make a "block" about 5 rows deep. Then I go to move down 1 row (so I can have the sprite be taller than 5 pixels), and it clears everything out. Why? Are there specific parts of characters that I can/cannot ever use? What is the easiest, non-generator, BASIC method to create sprites?
Let's start with text sprites - I tell the calculator to place the letter B at (1,1) (after having windows set to 0-94/0-62), then tell it to put another at (1,2), and make a "block" about 5 rows deep. Then I go to move down 1 row (so I can have the sprite be taller than 5 pixels), and it clears everything out. Why? Are there specific parts of characters that I can/cannot ever use? What is the easiest, non-generator, BASIC method to create sprites?