Well, in a circle of radius R, given an angle T, Rsin(T) is the Y-coordinate and Rcos(T) is the X-coordinate of a point on the edge of the circle. If you do a loop with that, incrementing T somewhere in the loop, the sprite will go in a circle. Keep in mind that all the way around the circle is 2pi radians or 360 degrees, depending on what mode the calculator is it. You'd also have to deal with rounding to [1,8] for Y and [1,16] for X, of course.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum