| Author |
Message |
|
smarcus6
Member

Joined: 30 Dec 2009 Posts: 101 Location: australia
|
Posted: 19 Feb 2010 08:27:32 pm Post subject: Milkshape Troubles |
|
|
Could anyone help me with creating a dts animation in milkshape?
the internet tutorials have not help much so far. _________________ "Many of life's failures are people who did not realise how close they were to sucess when they gave up."
-Thomas Edison.
This is a line of text designed purely to waste a few seconds of you life, which you will never get back. Enjoy your day. |
|
| Back to top |
|
|
elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10248 Location: A galaxy far far away......
|
|
| Back to top |
|
|
smarcus6
Member

Joined: 30 Dec 2009 Posts: 101 Location: australia
|
Posted: 20 Feb 2010 09:46:39 pm Post subject: |
|
|
how do i do this? when i tryed this last time im pretty sure milkshape crashed _________________ "Many of life's failures are people who did not realise how close they were to sucess when they gave up."
-Thomas Edison.
This is a line of text designed purely to waste a few seconds of you life, which you will never get back. Enjoy your day. |
|
| Back to top |
|
|
GreyMario

Advanced Newbie

Joined: 11 Apr 2009 Posts: 44
|
Posted: 22 Feb 2010 12:11:15 am Post subject: |
|
|
Solution: Blender.
Which is ten million times better than Milkshape. |
|
| Back to top |
|
|
lafferjm

Calculator Deity

Joined: 14 Mar 2006 Posts: 1530 Location: at my house
|
Posted: 22 Feb 2010 11:15:32 am Post subject: |
|
|
Yes blender is good, but can be very confusing at first. _________________
 |
|
| Back to top |
|
|
smarcus6
Member

Joined: 30 Dec 2009 Posts: 101 Location: australia
|
Posted: 17 Mar 2010 01:59:39 am Post subject: |
|
|
Nvrm i worked out how to do the animations... and... i wasn't doing it right :3 well... now i need to know how I'm suppose to make TGE play the animation...
i know its something to do with the %obj.playthread(0, whatever); thing and it having to be a datablock or something but its not working...
i tried to use a vehicle datablock script to test it... but... TGE crashes and doesn't show the error in console. all it says is that it compiles it then loads it... then TGE crashes. (and that when i try to launch a mission)
am i doing the wrong thing by using a vehicle datablock? and or should i try something else with loading it?...
here is the animation I'm trying to do:
http://www.box.net/shared/4706tfbmiz
Fairly basic but I'm just trying to work out what i need to do for it to compile... _________________ "Many of life's failures are people who did not realise how close they were to sucess when they gave up."
-Thomas Edison.
This is a line of text designed purely to waste a few seconds of you life, which you will never get back. Enjoy your day. |
|
| Back to top |
|
|
elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10248 Location: A galaxy far far away......
|
|
| Back to top |
|
|
elrunethe2nd

Power User

Joined: 21 Nov 2008 Posts: 362 Location: In my infernal forge...
|
Posted: 17 Mar 2010 11:12:45 am Post subject: |
|
|
| GreyMario wrote: | Solution: Blender.
Which is ten million times better than Milkshape. |
Not actual help. _________________
 |
|
| Back to top |
|
|
Ultimate Dev'r

Join us on #cemetech-vaporware

Joined: 16 Mar 2005 Posts: 7297
|
Posted: 17 Mar 2010 05:03:14 pm Post subject: |
|
|
| elrunethe2nd wrote: | | GreyMario wrote: | Solution: Blender.
Which is ten million times better than Milkshape. |
Not actual help. |
Neither is your post, nor this one for that matter. _________________
 |
|
| Back to top |
|
|
smarcus6
Member

Joined: 30 Dec 2009 Posts: 101 Location: australia
|
Posted: 19 Mar 2010 01:41:55 am Post subject: |
|
|
i use the MS3D Torque Dts Plus... and i export it how it is. plus it has no texture... so that might be a problem... _________________ "Many of life's failures are people who did not realise how close they were to sucess when they gave up."
-Thomas Edison.
This is a line of text designed purely to waste a few seconds of you life, which you will never get back. Enjoy your day. |
|
| Back to top |
|
|
elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10248 Location: A galaxy far far away......
|
Posted: 22 Mar 2010 11:16:59 am Post subject: |
|
|
| smarcus6 wrote: | | i use the MS3D Torque Dts Plus... and i export it how it is. plus it has no texture... so that might be a problem... |
You should probably read a tutorial on using Milkshape with LithUnwrap. There is quite a bit of work that has to be done to define the properties of each animation at export time. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
 |
|
| Back to top |
|
|
|